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Posted: Sun, 8th Jul 2007 00:55 Post subject: |
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just finished the demo while getting the full version and i have question:
the demo is only one mission?
the game is very like th first one..can't see any changes.
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jcx
Posts: 457
Location: Finland
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Posted: Sun, 8th Jul 2007 00:59 Post subject: |
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is anyone else over here having loading problems? It takes 20-40 minutes to load the tutorial
and 1-2 hours to load the first mission.
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Posted: Sun, 8th Jul 2007 01:03 Post subject: |
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jcx wrote: | is anyone else over here having loading problems? It takes 20-40 minutes to load the tutorial
and 1-2 hours to load the first mission. |
this usualy happends when you have weak system and low memory...i used to run farcry on 1.7 ghz, 256ram and radeon 9600pro and the loading time took forever and even when wanted to go out to the desk to, i could go to kitchen and cook sany sideup and still the screen was blakc:D
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jcx
Posts: 457
Location: Finland
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Posted: Sun, 8th Jul 2007 01:12 Post subject: |
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pikachupi wrote: | jcx wrote: | is anyone else over here having loading problems? It takes 20-40 minutes to load the tutorial
and 1-2 hours to load the first mission. |
this usualy happends when you have weak system and low memory...i used to run farcry on 1.7 ghz, 256ram and radeon 9600pro and the loading time took forever and even when wanted to go out to the desk to, i could go to kitchen and cook sany sideup and still the screen was blakc:D |
My specs are: amd 64 x2 4200+ 2.2Ghz, 3Gb ram and 8800 GTX
so i dont think its my system because the demo worked fine
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Posted: Sun, 8th Jul 2007 01:54 Post subject: |
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Game is junk - your own units have the pathfinding skills of a five year old and a 15 second reflex time. Enemy isn't much better. Tired of babysitting an "e l i t e" team simply to get them to move down a stairway correctly without running into the rail endlessly.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Sun, 8th Jul 2007 02:30 Post subject: |
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Consument wrote: | mike- wrote: | looks very brown |
It depends on maps ...
I dont know, this colors are quite cool for me. U remember movies like Black Hawk Down, Enemy at the gates, Saving Private Ryan? Video production of these movies is based on reduced saturation, all that is in purpose of war atmosphere. Thank God GRAW2 is not Cartoon Network, like Far Cry ...
I |
Could you tell me wich graphic card you have and the setting you have running the game with. And how many FPS do you get ?

Last edited by bogo24dk on Sun, 8th Jul 2007 02:46; edited 1 time in total
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Posted: Sun, 8th Jul 2007 02:34 Post subject: |
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I'm running everything on max with medium textures and get about 30-40FPS w/ x2 4000/7900GS KO/2x1024 Dual Channel.
While I hate to admit it, this ones is no where near as bad as the first one, the gearing up screen is even better.
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Posted: Sun, 8th Jul 2007 02:48 Post subject: |
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trying to get it for my laptop.
how well would it fare with a 1.83ghz C2D, 1 GB ram and a 7600 GO?
i know the gpu is the main drawback... but i shouldn't worry too much right?
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JBeckman
VIP Member
Posts: 34972
Location: Sweden
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Posted: Sun, 8th Jul 2007 06:24 Post subject: |
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Game seems interesting enough and the previous GRAW title was decent but for some reason I also get that screen corruption problem like white textures and a flickering image followed by a BSOD errors about NV4_Disp after a short amount of playtime so I guess it's either the 162.18 beta drivers or a game error since this is the only title that displays these symptoms and it doesn't matter what settings I use - hope a patch is released or perhaps it is a earlier build but this is more of a technical rant and I'll solve it somehow.
(I'll just check the official forums for possible solutions, should be solvable.)
Speaking of earlier builds the swedish PC Gamer magasine also had a review of the game in this month's magasine and gave it 74% with the negative points being that it was quite short and buggy but they also said they used a review build and hoped it would be solved in the retail version.
(AI issues, team ignoring orders and frequent crashes.)
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Posted: Sun, 8th Jul 2007 07:20 Post subject: |
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its out on 13th in europe so not that early of a release
could be the 162 beta drivers as they were removed from guru3d at request of nividia for known issues Im using 160.04 and had no problems
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Posted: Sun, 8th Jul 2007 07:33 Post subject: |
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stuhere wrote: | its out on 13th in europe so not that early of a release
could be the 162 beta drivers as they were removed from guru3d at request of nividia for known issues Im using 160.04 and had no problems |
Yes but it's early anyway. This is a right punishment for the several delays without a reason that this game had.
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Posted: Sun, 8th Jul 2007 08:10 Post subject: |
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I'm actually digging this game and hated the first one. I like how you can shoot there leg when there running and they go tumbling. Though I wish they did a RS6: Vegas deal with the team mate where they would press there backs up against a wall or something and peak out and fire, that would made this game a lot better, I mean WE can lean and all that shit, but not the computer, they only fire at whats in site, RS6 if there was an enemy they'd duck down, pop out and so forth.
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Posted: Sun, 8th Jul 2007 08:24 Post subject: |
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R6:V was great...
Just a side-note, go on.
Blame! don't act!
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Posted: Sun, 8th Jul 2007 08:27 Post subject: |
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JBeckman wrote: | Game seems interesting enough and the previous GRAW title was decent but for some reason I also get that screen corruption problem like white textures and a flickering image followed by a BSOD errors about NV4_Disp after a short amount of playtime so I guess it's either the 162.18 beta drivers or a game error since this is the only title that displays these symptoms and it doesn't matter what settings I use - hope a patch is released or perhaps it is a earlier build but this is more of a technical rant and I'll solve it somehow.
(I'll just check the official forums for possible solutions, should be solvable.)
Speaking of earlier builds the swedish PC Gamer magasine also had a review of the game in this month's magasine and gave it 74% with the negative points being that it was quite short and buggy but they also said they used a review build and hoped it would be solved in the retail version.
(AI issues, team ignoring orders and frequent crashes.) |
Hmm...have you considered...overheating?
Blame! don't act!
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Posted: Sun, 8th Jul 2007 12:57 Post subject: |
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Posted: Sun, 8th Jul 2007 13:29 Post subject: |
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Does any one else have the problem getting past mission 2. I have finished the mission 2 twice without going further.
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Posted: Sun, 8th Jul 2007 14:01 Post subject: |
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SpykeZ wrote: | I'm actually digging this game and hated the first one. I like how you can shoot there leg when there running and they go tumbling. Though I wish they did a RS6: Vegas deal with the team mate where they would press there backs up against a wall or something and peak out and fire, that would made this game a lot better, I mean WE can lean and all that shit, but not the computer, they only fire at whats in site, RS6 if there was an enemy they'd duck down, pop out and so forth. |
Totally oagree on this one. And they act a little stupid. Enemy spotted (in assault mode) and then don't shoot.
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Posted: Sun, 8th Jul 2007 14:02 Post subject: |
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Posted: Sun, 8th Jul 2007 14:07 Post subject: |
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What hafriski said was right, he can't select high textures because he doesn't have a 512 gfx card. What's really bullshit is the devs' decision to auto-disable that option and force you to resort to ini tweaking.
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Posted: Sun, 8th Jul 2007 14:27 Post subject: |
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any third person view? or 1 person view only?
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Posted: Sun, 8th Jul 2007 15:13 Post subject: |
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Rainbow Six Vegas is arcadish, Ghost Recon has always been more realistic, especially the first one. If you'd be able to duck behind cover the game would be considered a R6-clone, and besides that, ghosts should always be the first ones to shoot (with all their hi-tech machinery), not the ones that need to take cover and blindfire 
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Posted: Sun, 8th Jul 2007 15:28 Post subject: |
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Heh.. Shows how much you know about combat. You don't think elite special forces need to cover or use suppresive fire?
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Posted: Sun, 8th Jul 2007 15:41 Post subject: |
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bogo24dk wrote: | Does any one else have the problem getting past mission 2. I have finished the mission 2 twice without going further. |
works fine here , now i am in act 2 (mission 4) , but it strikes me i play it on normal and allways get a S rating
o and you will not go further if they kill one of your guys
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Posted: Sun, 8th Jul 2007 15:44 Post subject: |
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|ExE| wrote: | hafriski wrote: | As Hope Dies wrote: | I'm on E6600@3GHz, 2gb of ram, and 8800gts with 320mb. Framerate didn't drop under 40 even once at 1280x1024 with everything maxed out. Good optimization
but I still don't understand why I can't get high detail textures
I'm on the second mission  |
READ AGAIN (now writing in bigger letters) YOU NEED 512 RAM ON YOUR GRAPHIC CARD TO HAVE HAVE HIGH TEXTURES , and 8800 with 320ram are crap anyway ...640 ram should be the min |
Bullsh*t.
Read: http://www.tweakguides.com/GRAW2_7.html
Runs fine on my GTS 8800 320MB with textures on HIGH!  |
dude looks like you didn`t read it
Code: | <variable name="texture_quality_backdrop" value="high"/>
By default, if you don't have a graphics card with 512MB or more of Video RAM (VRAM) onboard, you will not be able to select High for the Texture Quality in-game video settings. However, if you want to force GRAW 2 to use High Texture Quality (See In-Game Settings for a visual comparison), regardless of your graphics card, set every variable starting with "texture_quality_" to have a value = "high". Alternatively, you can simply select particular visual components to assign a Texture Quality of High. For example, you may wish to only force high for characters, vehicles and weapons. Using High Texture Quality may cause a decrease in FPS, and more importantly an increase in loading times and in-level stutter, which is why it's normally meant for cards with higher amounts of VRAM. |
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Posted: Sun, 8th Jul 2007 15:46 Post subject: |
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flappy wrote: | Heh.. Shows how much you know about combat. You don't think elite special forces need to cover or use suppresive fire? |
You know, ducking behind a car or wall is also using cover.. And about suppressive fire, you think it would be interesting if your teammates were blindfiring while you are advancing, potentially getting shot in the back? Crouch + lean is the way, it's not because one game (Rainbow Six Vegas) implements a certain gimmick that every other game should just copy it.
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