Bioshock
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Sat, 1st Sep 2007 20:18    Post subject:
chiv wrote:
ok i give up. what the hell am i doing wrong?

no aa, game runs fine

aa enabled, weird ass graphics glitches on volumetric light and windows...


AA dont working right .. yet ... its buggy .. you cant do nothing about it
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SMX




Posts: 400

PostPosted: Sat, 1st Sep 2007 20:48    Post subject:
using 4x msaa forced in Nhancer and it works!

u have to set aa compytibility to 45: rainbow six vegas...

i had problems with fog with aa turned on, but then i changed drivers to XG163.44 and problems are gone...
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fro




Posts: 57

PostPosted: Sat, 1st Sep 2007 20:49    Post subject:
So are both OHW and lolcats also the UNCUT version like the IND release?
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BrokenCrow




Posts: 523

PostPosted: Sat, 1st Sep 2007 20:50    Post subject:
SMX wrote:
using 4x msaa forced in Nhancer and it works!

u have to set aa compytibility to 45: rainbow six vegas...

i had problems with fog with aa turned on, but then i changed drivers to XG163.44 and problems are gone...


Yah and there goes most of your FPS! if you are still getting decent FPS, it isn't enabled. Fact of the UT3 engine Im afraid.

B
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SMX




Posts: 400

PostPosted: Sat, 1st Sep 2007 20:54    Post subject:
i get pretty decent fps, 1280X1024 4xaa 8xaf, fps between 40-70, in really crowded situations fps dosen't drop below 30...

thats on
c2d6400@3200mhz and 8800gts320mb@600/1800
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BrokenCrow




Posts: 523

PostPosted: Sat, 1st Sep 2007 21:00    Post subject:
SMX wrote:
i get pretty decent fps, 1280X1024 4xaa 8xaf, fps between 40-70, in really crowded situations fps dosen't drop below 30...

thats on
c2d6400@3200mhz and 8800gts320mb@600/1800


It's guaranteed there is no AA running. It's Just not possible Im afraid in the UT3 engine. And until DX 10.1 it wont be. 4x MSAA would turn it into a slide show.
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nouseforaname
Über-VIP Member



Posts: 21306
Location: Toronto, Canada
PostPosted: Sat, 1st Sep 2007 21:00    Post subject:
BrokenCrow wrote:
Yah and there goes most of your FPS! if you are still getting decent FPS, it isn't enabled. Fact of the UT3 engine Im afraid.


uhm, care to explain? I barely noticed a FPS difference between aa and no-aa in the MOH:A demo (also U3 engine), and yes, you can tell it is clearly enabled.


asus z170-A || core i5-6600K || geforce gtx 970 4gb || 16gb ddr4 ram || win10 || 1080p led samsung 27"
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BrokenCrow




Posts: 523

PostPosted: Sat, 1st Sep 2007 21:03    Post subject:
nouseforaname wrote:
BrokenCrow wrote:
Yah and there goes most of your FPS! if you are still getting decent FPS, it isn't enabled. Fact of the UT3 engine Im afraid.


uhm, care to explain? I barely noticed a FPS difference between aa and no-aa in the MOH:A demo (also U3 engine), and yes, you can tell it is clearly enabled.


Nah, it isnt! Your eyes are playing tricks on you (or you dont mind low FPS). It's a known issue with the UT3 engine and its one of the main reasons that GRAW 2 comes with a "smooth edges" option as opposed to AA. In fact if you look at any UT3 game there is NEVER an option for AA.

B

EDIT : My bad, apparently DX10 fixes this, am going to go test now. I had always thought it was only going to be fixed in DX 10.1. Will get back to you when I've tested.
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Areius




Posts: 14858

PostPosted: Sat, 1st Sep 2007 21:05    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:04; edited 1 time in total
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nouseforaname
Über-VIP Member



Posts: 21306
Location: Toronto, Canada
PostPosted: Sat, 1st Sep 2007 21:07    Post subject:
BrokenCrow wrote:
nouseforaname wrote:
BrokenCrow wrote:
Yah and there goes most of your FPS! if you are still getting decent FPS, it isn't enabled. Fact of the UT3 engine Im afraid.


uhm, care to explain? I barely noticed a FPS difference between aa and no-aa in the MOH:A demo (also U3 engine), and yes, you can tell it is clearly enabled.


Nah, it isnt! Your eyes are playing tricks on you (or you dont mind low FPS). It's a known issue with the UT3 engine and its one of the main reasons that GRAW 2 comes with a "smooth edges" option as opposed to AA. In fact if you look at any UT3 game there is NEVER an option for AA.

B

EDIT : My bad, apparently DX10 fixes this, am going to go test now. I had always thought it was only going to be fixed in DX 10.1. Will get back to you when I've tested.


I'm only running DX9c on winxp (3200+ and 8600GT, nothing special). The difference between no-AA and AA in MOH:A is so huge that it is almost unplayable when it's not on -- jaggies everywhere ...


asus z170-A || core i5-6600K || geforce gtx 970 4gb || 16gb ddr4 ram || win10 || 1080p led samsung 27"
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SMX




Posts: 400

PostPosted: Sat, 1st Sep 2007 21:13    Post subject:
http://sajmon.biatchez.org/bs_noaa.jpg

http://sajmon.biatchez.org/bs_4xaa.jpg

so explain the difference in these 2 screenshots if the aa isn't working...

the aa pic is much better!

thats on xp dx9 btw


Last edited by SMX on Sat, 1st Sep 2007 21:15; edited 1 time in total
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BrokenCrow




Posts: 523

PostPosted: Sat, 1st Sep 2007 21:14    Post subject:
nouseforaname wrote:
BrokenCrow wrote:
nouseforaname wrote:


uhm, care to explain? I barely noticed a FPS difference between aa and no-aa in the MOH:A demo (also U3 engine), and yes, you can tell it is clearly enabled.


Nah, it isnt! Your eyes are playing tricks on you (or you dont mind low FPS). It's a known issue with the UT3 engine and its one of the main reasons that GRAW 2 comes with a "smooth edges" option as opposed to AA. In fact if you look at any UT3 game there is NEVER an option for AA.

B

EDIT : My bad, apparently DX10 fixes this, am going to go test now. I had always thought it was only going to be fixed in DX 10.1. Will get back to you when I've tested.


I'm only running DX9c on winxp (3200+ and 8600GT, nothing special). The difference between no-AA and AA in MOH:A is so huge that it is almost unplayable when it's not on -- jaggies everywhere ...


Its a documented fact that AA in the UT3E does not "play nice" with anything except DX10. I just tried to enable AA in Vista 64 in Bioshock and TBH, it looks the same as if it isn't switched on which leads me to believe that it is indeed a feature that will be implemented in DX 10.1 as I have read more than once. I tried it in R6 as well where it is visible but the FPS goes from 80 to 25.

B


Last edited by BrokenCrow on Sat, 1st Sep 2007 21:22; edited 1 time in total
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Sat, 1st Sep 2007 21:14    Post subject:
how much did 2k pay for this securom activation protection hehehe I hope a lot Very Happy
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Xtrem3X




Posts: 194

PostPosted: Sat, 1st Sep 2007 21:17    Post subject:
You can only set AA in Bioshock when using DX9 (also involves renaming the exe).
UT 3 engine does not do AA in DX10 yet.
There are numerous sources on the net confirming this!!


Last edited by Xtrem3X on Sat, 1st Sep 2007 21:17; edited 1 time in total
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r3dshift




Posts: 2819

PostPosted: Sat, 1st Sep 2007 21:17    Post subject:
So, anyone having problems with the LOLCATS rls? I'm thinking of DLing that one, as it seems less of a fuss to install and run. Also, what's the "VS redist" that you need to install alongside?
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nouseforaname
Über-VIP Member



Posts: 21306
Location: Toronto, Canada
PostPosted: Sat, 1st Sep 2007 21:23    Post subject:
BrokenCrow wrote:
Its a documented fact that AA in the UT3E does not "play nice" with anything except DX10. I just tried to enable AA in Vista 64 in Bioshock and TBH, it looks the same as if it isn't switched on which leads me to believe that it is indeed a feature that will be implemented in DX 10.1 as I have read more than once. I tried it in R6 as well where it is visible but the FPS goes from 80 to 25.


It's also a documented fact that it works fine for me. Maybe you should ditch vista?


asus z170-A || core i5-6600K || geforce gtx 970 4gb || 16gb ddr4 ram || win10 || 1080p led samsung 27"
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BrokenCrow




Posts: 523

PostPosted: Sat, 1st Sep 2007 21:23    Post subject:
Xtrem3X wrote:
You can only set AA in Bioshock when using DX9 (also involves renaming the exe).
UT 3 engine does not do AA in DX10 yet.
There are numerous sources on the net confirming this!!


Just reinstalled R6 and AA now working with no perf hit whatsoever (visibly) not sure what to say really except that in Bioshock, it really does not look like it works in DX10. As someone mentioned above, I think it is only working in DX9 for the moment. You learn something new everyday!
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Overon




Posts: 57

PostPosted: Sat, 1st Sep 2007 21:24    Post subject:
Someone needs to get this Darkcoder guy mad props. Isn't he from P2P? All the sceners bash P2P constantly and this P2P guy shows up and beats them.

Here is what the scene says about P2P from a recent nfo:
Quote:
Death to P2p


Give me a break. Rolling Eyes

Respect Darkcoder. You have skills and knowledge and who cares if you are from P2P and not affiliated with any scene group. You have stolen the spotlight.


Last edited by Overon on Sat, 1st Sep 2007 21:27; edited 1 time in total
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BrokenCrow




Posts: 523

PostPosted: Sat, 1st Sep 2007 21:25    Post subject:
nouseforaname wrote:
BrokenCrow wrote:
Its a documented fact that AA in the UT3E does not "play nice" with anything except DX10. I just tried to enable AA in Vista 64 in Bioshock and TBH, it looks the same as if it isn't switched on which leads me to believe that it is indeed a feature that will be implemented in DX 10.1 as I have read more than once. I tried it in R6 as well where it is visible but the FPS goes from 80 to 25.


It's also a documented fact that it works fine for me. Maybe you should ditch vista?


Nah, TBH it looks fine in 1920 x 1200 without the AA. Most of the time you are moving way to fast to take in the sights. Im sure it will be addressed presently. Im actually happier that I can now turn on AA in R6:V without the problems I was having before!

Happy trails!

B
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nouseforaname
Über-VIP Member



Posts: 21306
Location: Toronto, Canada
PostPosted: Sat, 1st Sep 2007 21:31    Post subject:
BrokenCrow wrote:
Nah, TBH it looks fine in 1920 x 1200 without the AA. Most of the time you are moving way to fast to take in the sights. Im sure it will be addressed presently. Im actually happier that I can now turn on AA in R6:V without the problems I was having before!


yeah, I tried running R6:V without AA to increase performance (I'm kinda borderline getting decent FPS @ 1024x768) and it was crap. I'm pretty far from a graphics whore as well, it's just the difference in some games is unbelievable. Hopefully Bioshock will run well for me with AA on, or hey, maybe the jaggies won't be as noticable .. in the screenshots a few posts up the difference between aa and no-aa doesn't seem that big to me, just on a couple of the objects ....


asus z170-A || core i5-6600K || geforce gtx 970 4gb || 16gb ddr4 ram || win10 || 1080p led samsung 27"
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BrokenCrow




Posts: 523

PostPosted: Sat, 1st Sep 2007 21:34    Post subject:
nouseforaname wrote:
BrokenCrow wrote:
Nah, TBH it looks fine in 1920 x 1200 without the AA. Most of the time you are moving way to fast to take in the sights. Im sure it will be addressed presently. Im actually happier that I can now turn on AA in R6:V without the problems I was having before!


yeah, I tried running R6:V without AA to increase performance (I'm kinda borderline getting decent FPS @ 1024x768) and it was crap. I'm pretty far from a graphics whore as well, it's just the difference in some games is unbelievable. Hopefully Bioshock will run well for me with AA on, or hey, maybe the jaggies won't be as noticable .. in the screenshots a few posts up the difference between aa and no-aa doesn't seem that big to me, just on a couple of the objects ....


They dont bother me too much in Bioshock. Thats not to say I wont be happy when I can enable it, just that its no big deal.

B
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ChillyCat




Posts: 20

PostPosted: Sat, 1st Sep 2007 21:35    Post subject:
r3dshift wrote:
So, anyone having problems with the LOLCATS rls? I'm thinking of DLing that one, as it seems less of a fuss to install and run. Also, what's the "VS redist" that you need to install alongside?



LOLCATS works 100% totally perfect.

No patching.....no moving nuttin around. No serial screen. Installed via Daemon, then unmounted. Plays fine w/o disc [emu].

So far, after 2 hours of gameplay........ still no issues.
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r3dshift




Posts: 2819

PostPosted: Sat, 1st Sep 2007 21:37    Post subject:
Great, thanks for the heads-up.
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nouseforaname
Über-VIP Member



Posts: 21306
Location: Toronto, Canada
PostPosted: Sat, 1st Sep 2007 21:40    Post subject:
ChillyCat wrote:
r3dshift wrote:
So, anyone having problems with the LOLCATS rls? I'm thinking of DLing that one, as it seems less of a fuss to install and run. Also, what's the "VS redist" that you need to install alongside?



LOLCATS works 100% totally perfect.

No patching.....no moving nuttin around. No serial screen. Installed via Daemon, then unmounted. Plays fine w/o disc [emu].

So far, after 2 hours of gameplay........ still no issues.


good to know, lolcats it is ... it's all over usenet as well Wink


asus z170-A || core i5-6600K || geforce gtx 970 4gb || 16gb ddr4 ram || win10 || 1080p led samsung 27"
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Surray




Posts: 5409
Location: Europe
PostPosted: Sat, 1st Sep 2007 21:45    Post subject:
yeah... I'm still wondering why people are saying... get the lolcats release and then get that crack and use it...

I didn't get any other crack, just installed lolcats release and it works without doing anything.
so anyone care to explain why they're telling people to get a seperate crack after installing the lolcats release?


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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r3dshift




Posts: 2819

PostPosted: Sat, 1st Sep 2007 21:46    Post subject:
Surray wrote:
yeah... I'm still wondering why people are saying... get the lolcats release and then get that crack and use it...

I didn't get any other crack, just installed lolcats release and it works without doing anything.
so anyone care to explain why they're telling people to get a seperate crack after installing the lolcats release?


Mayhaps it's a no-DVD crack? Just my guess...
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cnZ
Banned



Posts: 3091

PostPosted: Sat, 1st Sep 2007 21:47    Post subject:
SMX wrote:
http://sajmon.biatchez.org/bs_noaa.jpg

http://sajmon.biatchez.org/bs_4xaa.jpg

so explain the difference in these 2 screenshots if the aa isn't working...

the aa pic is much better!

thats on xp dx9 btw


bloom doestn work with aa?

seems like pic without aa much more brighter corners


yes
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Surray




Posts: 5409
Location: Europe
PostPosted: Sat, 1st Sep 2007 21:49    Post subject:
r3dshift wrote:
Surray wrote:
yeah... I'm still wondering why people are saying... get the lolcats release and then get that crack and use it...

I didn't get any other crack, just installed lolcats release and it works without doing anything.
so anyone care to explain why they're telling people to get a seperate crack after installing the lolcats release?


Mayhaps it's a no-DVD crack? Just my guess...


hmm I don't think there is an actual nodvd crack out. as far as I know it's all bypassing activation stuff for now, no real crack. but then, I might be wrong.
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murgo




Posts: 1928
Location: Brezelcountry
PostPosted: Sat, 1st Sep 2007 21:52    Post subject:
works perfectly fine.. currently at the fisheries level. thanks for the heads up Smile


i5 3570k @ 3.4GHz | ASRock Z77 Extreme4 | Scythe Mugen 2 Rev. B | 8GB G.Skill DDR3-1333 | Sapphire Radeon HD 7970 OC 3GB | 64GB Crucial M4 SSD | Dell U2312HM
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pikachupi




Posts: 4180

PostPosted: Sat, 1st Sep 2007 21:56    Post subject:
i am stuck lol...

i have to get 192 lot, and to do that-i will have to get Paparazzi diary from the 3rd floor in the diary there is code for the elevator) so..i searched all the 3rd floor and can't find this diary Sad

h e l p ! ! !

Smile
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