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Fluppy
Posts: 213
Location: Bermuda Triangle
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Posted: Sat, 8th Sep 2007 10:56 Post subject: |
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chiv
Posts: 27530
Location: Behind You...
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Posted: Sat, 8th Sep 2007 13:45 Post subject: |
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you know what would be sweet... if someone could magically manage to find a way to smash a gameworld like in oblivion, all be it as a smaller scale underwater city, with the bioshock gameplay... that'd be wicked... rather than the gameworld being a set of 'stages' with a few 'sections' within each one, youd really get the sense of a living breathing real city, where something when massively wrong...
maybe they can do something like that for the inevitable bioshock sequel "biosurprise?"
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73238
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sat, 8th Sep 2007 15:24 Post subject: |
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chiv wrote: | you know what would be sweet... if someone could magically manage to find a way to smash a gameworld like in oblivion, all be it as a smaller scale underwater city, with the bioshock gameplay... that'd be wicked... rather than the gameworld being a set of 'stages' with a few 'sections' within each one, youd really get the sense of a living breathing real city, where something when massively wrong...
maybe they can do something like that for the inevitable bioshock sequel "biosurprise?" |
I don't know if that's possible with the BioShock engine at the moment, because the streaming tech of UE3 is not used currently, hence the (relatively) small levels.
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Posted: Sun, 9th Sep 2007 04:48 Post subject: |
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chiv wrote: | ...
maybe they can do something like that for the inevitable bioshock sequel "biosurprise?" |
ROFL !!!
Dude seriously, you're killing me !!!
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Posted: Sun, 9th Sep 2007 04:59 Post subject: |
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chiv wrote: | you know what would be sweet... if someone could magically manage to find a way to smash a gameworld like in oblivion, all be it as a smaller scale underwater city, with the bioshock gameplay... that'd be wicked... rather than the gameworld being a set of 'stages' with a few 'sections' within each one, youd really get the sense of a living breathing real city, where something when massively wrong...
maybe they can do something like that for the inevitable bioshock sequel "biosurprise?" |

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Karmeck
Posts: 3348
Location: Sweden
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Posted: Sun, 9th Sep 2007 12:07 Post subject: |
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Krest wrote: | Has anyone figured out how to edit ConfigINI without making the game crash on start up. Tried searching the official forums, but nada . It seems there are some unused plasmids lying around, that you cant get in the game because they are disabled in ConfigINI. |
Here ya go:
http://forums.2kgames.com/forums/showthread.php?t=10903
Spoiler: |
Active Plasmids:
AirBlast <-- Sonic Boom (doesn't seem to do anything)
AirBlastTwo <-- Sonic Boom 2 (doesn't seem to do anything)
BerserkRage <-- Enrage!
DecoyHuman <-- Target Dummy
ElectricBolt <-- Electro Bolt
ElectricBoltTwo <-- Electro Bolt 2
ElectricBoltThree <-- Electro Bolt 3
ElectricBoltZero <-- Temporary Electro Bolt (commented out in .ini file)
IcicleAssault <-- Winter Blast
IcicleAssaultTwo <-- Winter Blast 2
IcicleAssaultThree <-- Winter Blast 3
Incineration <-- Incinerate!
IncinerationTwo <-- Incinerate! 2
IncinerationThree <-- Incinerate! 3
IncinerationZero <-- Temporary Incinerate!
InsectSwarmPlasmid <-- Insect Swarm
InsectSwarmPlasmidTwo <-- Insect Swarm 2
InsectSwarmPlasmidThree <-- Insect Swarm 3
LifeDrain <-- Parasitic Healing (commented out in .ini file)
LifeDrainTwo <-- Parasitic Healing 2 (commented out in .ini file)
LifeDrainThree <-- Parasitic Healing 3 (commented out in .ini file)
SecurityBeacon <-- Security Bullseye
SpringboardTrap <-- Cyclone Trap
SpringboardTrapTwo <-- Cyclone Trap 2
SummonProtector <-- Hypnotize Big Daddy
SummonProtectorTwo <-- Hypnotize Big Daddy 2
Telekinesis <-- Telekinesis
TelekinesisTwo <-- Telekinesis 2 (commented out in .ini file)
Teleportation <-- Teleportation (crashes the game)
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JBeckman
VIP Member
Posts: 34999
Location: Sweden
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Posted: Sun, 9th Sep 2007 18:45 Post subject: |
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Yeah ive seen those commands, but im actually looking for a way to edit ConfigINI itself, without making the game crash (i want to increase the ammount of bulelts and shit you can carry).
Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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Posted: Sun, 9th Sep 2007 19:22 Post subject: |
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Sun, 9th Sep 2007 19:24 Post subject: |
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Krest wrote: | Yeah ive seen those commands, but im actually looking for a way to edit ConfigINI itself, without making the game crash (i want to increase the ammount of bulelts and shit you can carry). |
That config file is not an ini file, it's an archive with tons of ini files in it, so when you change it the archive hash index doesn't match the one thats in the .exe check.
See if you can figure the rest out yourself.
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Posted: Sun, 9th Sep 2007 19:53 Post subject: |
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The greatest review I read so far. Hihi.
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Posted: Sun, 9th Sep 2007 21:11 Post subject: |
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Holy shit the man talks fast,he had everything spot on though
,best review i prob ever saw.
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Posted: Sun, 9th Sep 2007 22:23 Post subject: |
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Figure out what? I have no idea how to edit it without making it crash. I tried searching IBF file editor or something close it, but nothing. And i already got its not just a simple ini file, hence the extension, but it is called ConfigINI.
Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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geneq
Posts: 136
Location: ze poland
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Posted: Sun, 9th Sep 2007 22:52 Post subject: |
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There is some kind of Tweaker:
BioShock Tweaker v0.1 : D i G i T a L u K
1.Install Bioshock (Full Version), Run Bioshock at Least once.
2.Install Bioshock Tweaker.
Usage:
Easily Tweak ALL Bioshock settings for Increased Performance
And Visual Quality. Adjust Bioshocks Direct X9/10 Settings
+ Much more, Tweaks Like Quick Start
Enable Shader 2.0 support for Older Cards with one click
backup settings etc...
Tested on XP (Pro,Home) 32bit, XP Pro (64bit)
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Posted: Mon, 10th Sep 2007 00:15 Post subject: |
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lol your two pages too late 
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Posted: Mon, 10th Sep 2007 01:25 Post subject: |
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Wow, beat it and the cuscene for the good ending was..cool..but the video....wtf..GAY
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73238
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Mon, 10th Sep 2007 01:29 Post subject: |
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Posted: Mon, 10th Sep 2007 01:30 Post subject: |
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LeoNatan wrote: | What, why? I loved it. |
Spoiler: | the one where the little girls get married and all? cmon I just went through hell walking those stupid little girls around for that? it was like 20 seconds lmao. What happened to when you beat a game you were rewarded with a movie, not a clip |
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Posted: Mon, 10th Sep 2007 01:40 Post subject: |
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ya...
Spoiler: | Ya the little sister part was fucking bullshit. Why did I have a fishbowl on my head, I couldn't see shit, where were the cool gloves and why was my arm not a fucking drill. If I didn't get a drill I'd at least expect them to let me throw proximity mines and get a fuckin rivet gun. The beginning of this game was so fucking bad ass. Lame fuckin end. Boss was easier than masturbating with lube |
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73238
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Mon, 10th Sep 2007 01:44 Post subject: |
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SpykeZ wrote: | LeoNatan wrote: | What, why? I loved it. |
Spoiler: | the one where the little girls get married and all? cmon I just went through hell walking those stupid little girls around for that? it was like 20 seconds lmao. What happened to when you beat a game you were rewarded with a movie, not a clip |
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Spoiler: | I don't know, I think it was pretty effective. I loved it. If anything, the other ending's movie was dumb. |
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Posted: Mon, 10th Sep 2007 03:32 Post subject: |
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yay for old links!! horray!!!
-10 points
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chiv
Posts: 27530
Location: Behind You...
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Posted: Mon, 10th Sep 2007 05:19 Post subject: |
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meh who cares. fucking brilliant review though.
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