Universe at War: Earth Assault
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snoop1050
Banned



Posts: 5057

PostPosted: Fri, 14th Dec 2007 21:58    Post subject:
BlueSkyz wrote:
Didn't like it , after SC with its zoom out and after the addon with its new GUI this game fells kinda old , don't get me wrong this game has potential but the locked zoom its kinda stupid , i better liked act of war game mechanics
someone fixed that anyway , from the petroglyph forums

Code:
I used Final Big040b to open the config.meg file and navigated to the tactical_cameras.xml. I pasted the land portion from Slocket's Camera_Free v1.0 for Empire at War over the existing settings. It made the zoom go all the way out to almost Supreme Commander distances and allowed pitch control. It has made the game 100% more enjoyable for me. The downside is that it doesn't work with multiplayer because when the game is loading I get a Windows Live error.
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clragon




Posts: 470

PostPosted: Fri, 14th Dec 2007 23:12    Post subject:
snop1050 wrote:
BlueSkyz wrote:
Didn't like it , after SC with its zoom out and after the addon with its new GUI this game fells kinda old , don't get me wrong this game has potential but the locked zoom its kinda stupid , i better liked act of war game mechanics
someone fixed that anyway , from the petroglyph forums

Code:
I used Final Big040b to open the config.meg file and navigated to the tactical_cameras.xml. I pasted the land portion from Slocket's Camera_Free v1.0 for Empire at War over the existing settings. It made the zoom go all the way out to almost Supreme Commander distances and allowed pitch control. It has made the game 100% more enjoyable for me. The downside is that it doesn't work with multiplayer because when the game is loading I get a Windows Live error.


and here is the link
http://www.petroglyphgames.com/forums/index.php?showtopic=7251&hl=Big040b

he didn't post the stuff you paste in though, and I am to lazy to go get the mod for empire at war.

come to think of it, the reason I never played Empire at war was because I didn't like how restricted the camera was in the demo... maybe I should consider trying it Very Happy
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snoop1050
Banned



Posts: 5057

PostPosted: Sat, 15th Dec 2007 00:49    Post subject:
im not bothered about altering the file but heres all the crap you need to do it Razz

heres a link to the editor he used http://wagnerma.de/yinger/showdownload.php?detail=1

he must have copied this over the land mode part already in part of the config.meg file , i just had a quick look and it looks exactly the same almost
Code:
<TacticalCameras>
   <TacticalCamera Name="Land_Mode">

      <Pitch_Default>35</Pitch_Default>  <!-- 45 -->
      <Pitch_Min>-10</Pitch_Min> <!-- 45 -->
      <Pitch_Max>85</Pitch_Max> <!-- 85 -->
      <Pitch_Per_Mouse_Unit>-1.5</Pitch_Per_Mouse_Unit>
        <Pitch_Per_Zoom_Unit>0.0</Pitch_Per_Zoom_Unit>   <!-- -17 -->
        <Pitch_When_Zoomed_In>35.0</Pitch_When_Zoomed_In>
        <Pitch_Zoom_Begin_Fraction>-1.0</Pitch_Zoom_Begin_Fraction>

      <Yaw_Default>0.0</Yaw_Default>
      <Yaw_Min>-1000.0</Yaw_Min>
      <Yaw_Max>1000.0</Yaw_Max>
      <Yaw_Per_Mouse_Unit>1.5</Yaw_Per_Mouse_Unit>
      
      <Fov_Default>55.0</Fov_Default>
      <Fov_Max>55.0</Fov_Max>
      <Fov_Min>25.0</Fov_Min>
      <Fov_Smooth_Time>0.05</Fov_Smooth_Time>
      <Fov_Per_Mouse_Unit>0</Fov_Per_Mouse_Unit>   <!-- 12.5 -->
      
      <Distance_Default>460.0</Distance_Default>
      <Distance_Max>660.0</Distance_Max>   <!-- 450  -->
      <Distance_Min>170.0</Distance_Min>
      <Distance_Smooth_Time>0.21</Distance_Smooth_Time>
      <Distance_Per_Mouse_Unit>100.0</Distance_Per_Mouse_Unit>  <!-- 70 -->

        <!-- Land mode uses a spline for the distance and pitch -->
        <Use_Splines>No</Use_Splines>
        <Pitch_Spline>   0.0,17.0, 0.35,45.0, 1.0, 55.0, 1.1,55 </Pitch_Spline>
        <Distance_Spline>0.0 170.0, 0.3, 220.0, 1.0, 460.0 </Distance_Spline>   <!-- compensating for zoom-in creep bug  -->
        <Spline_Steps>15</Spline_Steps>

        <Tactical_Overview_Distance>1000.0</Tactical_Overview_Distance>
        <Tactical_Overview_Pitch>40.0</Tactical_Overview_Pitch>
        <Tactical_Overview_FOV>55.0</Tactical_Overview_FOV>
        <Tactical_Overview_Clicks>4</Tactical_Overview_Clicks>              <!-- code expects this many clicks -->
        <Tactical_Overview_Click_Time>1.5</Tactical_Overview_Click_Time>    <!-- within this amount of time -->

        <Tactical_Overview_Distance2>1600.0</Tactical_Overview_Distance2>
        <Tactical_Overview_Pitch2>80.0</Tactical_Overview_Pitch2>
        <Tactical_Overview_FOV2>70.0</Tactical_Overview_FOV2>

        <!-- smoothness of terrain height following -->
      <Location_Follows_Terrain>1</Location_Follows_Terrain>
      <Location_Height_Up_Smooth_Time>0.3</Location_Height_Up_Smooth_Time>
        <Location_Height_Down_Smooth_Time>1.0</Location_Height_Down_Smooth_Time>
        <Min_Height_Above_Terrain>20.0</Min_Height_Above_Terrain>

      <Near_Clip>10.0</Near_Clip>
      <Far_Clip>7000.0</Far_Clip>   

        <Object_Fade_Begin>770.0f</Object_Fade_Begin>
        <Object_Fade_End>1000.0f</Object_Fade_End>
       
        <Side_Bounds_Buffer>0.0f</Side_Bounds_Buffer>
        <Top_Bounds_Buffer>0.0f</Top_Bounds_Buffer>
        <Bottom_Bounds_Buffer>0.0f</Bottom_Bounds_Buffer>

   </TacticalCamera>
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upstart_69




Posts: 1094
Location: Right behind you!
PostPosted: Sat, 15th Dec 2007 10:33    Post subject:
Thanks for the info about the camera....makes a badass game even more badass...Not sure why they chose the restrictive camera when all the models and effects are so pretty amazing to watch in battle from a worms-eye-view.

Anyways I really dig this game, so much so that Petroglyph just got my money for the steam version, which is about the only game I bought non-retail besides a few hl2 mods.

Not sure why it is so awesome, just feels like what a RTS "should" be. It is like Supreme Commander, but with personality and a really decent SP experience, IMHO. Which is not to say SC sucks, just that I had higher expectations for it. Same with c&c3 and wic. UAW seems to deliver the addictiveness of old rts games unlike those games.

Hopefully the devs deliver and make modding tools available as well as keeping up pretty awesome support like they did with EAW. If so, this game will satisfy my RTS craving for quite awhile, which is good seeing as StarCraft 2 is probably way off..


Core i7 920 @ 3.8Ghz | 6GB OCZ DDR3 8-8-8-24 @ 1600mhz | eVga x58 Mobo | 2 x eVga GTX 460 SLI | Intel X25-M + 3x Seagate + WD Black = 2.75TB | X-Fi Titanium | PCP&C Silencer 750 | G15 KB | G5 Mouse | G35 Headset | Z-5500 Digital | Samsung T260HD
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Surray




Posts: 5409
Location: Europe
PostPosted: Sat, 15th Dec 2007 10:36    Post subject:
Can you play this with hamachi without a valid key?


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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hurley




Posts: 688

PostPosted: Sat, 15th Dec 2007 20:22    Post subject:
i installed the clonecd avenged version, installed first patch.
then when i try to run the game, it needs the dvd. im using the daemon tools pro v4 and the image is loaded in scsi drive. anyone knows whats wrong?
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rampart




Posts: 866

PostPosted: Sat, 15th Dec 2007 21:10    Post subject:
You need to use the reloaded crack.
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Marinou




Posts: 84

PostPosted: Sat, 15th Dec 2007 21:50    Post subject:
rampart wrote:
You need to use the reloaded crack.


not really. am doing what he did and the game plays fine.
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hurley




Posts: 688

PostPosted: Sat, 15th Dec 2007 22:06    Post subject:
marinou can u explain me what u did with the clone?
ps: patch1 doesnt work with reloaded crack as its for v1.0.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sat, 15th Dec 2007 22:10    Post subject:
With me version 1.0 clone only works in a IDE drive. So, those of you that are trying to get the clone working try IDE drives. (I have DT build 218 , SPTD 1.53)
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fawe4




Posts: 1787

PostPosted: Sat, 15th Dec 2007 22:56    Post subject:
hurley wrote:
marinou can u explain me what u did with the clone?
ps: patch1 doesnt work with reloaded crack as its for v1.0.


Wierd, it works for me. Got Reloaded, copied crack, patched the game with this patch http://www.sega.com/support/pcdownloads/uaw_patch/uaw_day1.exe , and just loged in with offline live account.
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Vivo




Posts: 8

PostPosted: Sat, 15th Dec 2007 23:07    Post subject:
DT 4.10 + SPTD 1.53 and clone + patch works. Vista x64 Smile
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Marinou




Posts: 84

PostPosted: Sat, 15th Dec 2007 23:22    Post subject:
hurley wrote:
marinou can u explain me what u did with the clone?
ps: patch1 doesnt work with reloaded crack as its for v1.0.


is your daemon tools up to date. i have the 4.10.218 version. also are you using the mds fix? and just in case try to enable emulation options from daemon tools. and lastly make sure you are running the game either from the autorun or the launcher. the main exe alone doesn't start the game. i had some problems at first too but somehow i managed to get it work. can't really remember though what was wrong, haven't slept in a while and my mind is a big mess at the moment. let me know what happens.
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clragon




Posts: 470

PostPosted: Sun, 16th Dec 2007 01:25    Post subject:
thanks snop1050 the new camera works awesome Very Happy

but if I zoom too far out, I loose my minimap (it just shows the bg colour) any ideas?
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moosenoodles




Posts: 18411

PostPosted: Sun, 16th Dec 2007 01:57    Post subject:
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upstart_69




Posts: 1094
Location: Right behind you!
PostPosted: Sun, 16th Dec 2007 01:59    Post subject:
clragon wrote:
thanks snop1050 the new camera works awesome Very Happy

but if I zoom too far out, I loose my minimap (it just shows the bg colour) any ideas?


Probably if you keep tinkering with the limits in the xml file, you will find something that prevents it from going that far. You can zoom back in and everything is fine right? Because on mine it does the same. But works well enough so..


Core i7 920 @ 3.8Ghz | 6GB OCZ DDR3 8-8-8-24 @ 1600mhz | eVga x58 Mobo | 2 x eVga GTX 460 SLI | Intel X25-M + 3x Seagate + WD Black = 2.75TB | X-Fi Titanium | PCP&C Silencer 750 | G15 KB | G5 Mouse | G35 Headset | Z-5500 Digital | Samsung T260HD
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sun, 16th Dec 2007 05:01    Post subject:
..so not only that walker is big enough already, they had to make sure its the only thing i see on the screen. yeah workarounds that sometimes dont work online, dont work with the patch or they're just buggy. big MEH at you, petroglyph


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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clragon




Posts: 470

PostPosted: Sun, 16th Dec 2007 05:26    Post subject:
upstart_69 wrote:
clragon wrote:
thanks snop1050 the new camera works awesome Very Happy

but if I zoom too far out, I loose my minimap (it just shows the bg colour) any ideas?


Probably if you keep tinkering with the limits in the xml file, you will find something that prevents it from going that far. You can zoom back in and everything is fine right? Because on mine it does the same. But works well enough so..


yeah everything is fine when I zoom back, the farthest you can zoom back without loosing minimap already gives me a good view of the battlefield, so it's good enough for me Very Happy

but it would be freakin awesome if minimap worked with complete max lol, it would feel like sup com.
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Sun, 16th Dec 2007 06:07    Post subject:
hmm. I can't seem to get the zoom mod to work... after i modify the file, the game fails to start.

Wish they would ease up on the zoom with an official patch. It is pretty rediculous as it is.
It was the first thing I noticed and disliked instantly about the game.

I understand them not wanting a SC view of the playfield... but geez... the walker is just too much. I need a little more freedom and ability to zoom out.
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upstart_69




Posts: 1094
Location: Right behind you!
PostPosted: Sun, 16th Dec 2007 07:39    Post subject:
If anyone is interested and it doesnt violate rules-not sure why it would since its just a bunch of xml and config files in a file-I can upload it on rapidshare or something, the config.meg file is only 20 megs and yeah ive had it fuck up a few times by inserting an extra line or two.

And yeah, it does fuck up Live signing in when you change anything, which is fucking retarded if you ask me, but since I'm not a big fan of playing mp vs random ppl miles away, no biggie.


Core i7 920 @ 3.8Ghz | 6GB OCZ DDR3 8-8-8-24 @ 1600mhz | eVga x58 Mobo | 2 x eVga GTX 460 SLI | Intel X25-M + 3x Seagate + WD Black = 2.75TB | X-Fi Titanium | PCP&C Silencer 750 | G15 KB | G5 Mouse | G35 Headset | Z-5500 Digital | Samsung T260HD
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hurley




Posts: 688

PostPosted: Sun, 16th Dec 2007 15:20    Post subject:
im still having "please insert DVD and restart application" message with latest dtpro 219 sptd 1.53 and mdf in virtual ide. note that there was no mds file attached. marinou can u explain me what is that mds fix?
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Marinou




Posts: 84

PostPosted: Sun, 16th Dec 2007 15:39    Post subject:
hurley wrote:
im still having "please insert DVD and restart application" message with latest dtpro 219 sptd 1.53 and mdf in virtual ide. note that there was no mds file attached. marinou can u explain me what is that mds fix?


i sent you a pm about the mds file problem. let me know if that's what fixes it.
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Sun, 16th Dec 2007 15:44    Post subject:
upstart_69 wrote:
If anyone is interested and it doesnt violate rules-not sure why it would since its just a bunch of xml and config files in a file-I can upload it on rapidshare or something, the config.meg file is only 20 megs and yeah ive had it fuck up a few times by inserting an extra line or two.

And yeah, it does fuck up Live signing in when you change anything, which is fucking retarded if you ask me, but since I'm not a big fan of playing mp vs random ppl miles away, no biggie.


I certainly would appreciate it. I don't see how that is violation of anything... it's just a mod after all.
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Bart1983




Posts: 1020
Location: Netherlands
PostPosted: Sun, 16th Dec 2007 15:50    Post subject:
upstart_69 wrote:
If anyone is interested and it doesnt violate rules-not sure why it would since its just a bunch of xml and config files in a file-I can upload it on rapidshare or something, the config.meg file is only 20 megs and yeah ive had it fuck up a few times by inserting an extra line or two.

And yeah, it does fuck up Live signing in when you change anything, which is fucking retarded if you ask me, but since I'm not a big fan of playing mp vs random ppl miles away, no biggie.


I also like to have you'r config file Very Happy
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clragon




Posts: 470

PostPosted: Sun, 16th Dec 2007 16:09    Post subject:
for those having trouble pasting in the code, DO NOT PASTE IN THE FIRST LINE!

the first two lines snop1050 posted were
Quote:
<TacticalCameras>
<TacticalCamera Name="Land_Mode">


dont paste in the <TacticalCameras> and it should work.
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Marinou




Posts: 84

PostPosted: Sun, 16th Dec 2007 16:53    Post subject:
the camera mod is nice, although it doesn't scale as good, and i would prefer a more diagonal angle. i hope it's implemented by petroglyph though cause it's obviously much needed.

what i am really waiting though is a pop cap mod. i want to make a legion of hundereds ohm robots. which would require another mod to be able to queue more than five units. I love the smell of doomsday in the morning.
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clragon




Posts: 470

PostPosted: Sun, 16th Dec 2007 18:32    Post subject:
how come when I try to destroy an assembly walker, I can't target the core? all my units just stood there while the walker that is almost dead chews away at my base Sad
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Sun, 16th Dec 2007 19:00    Post subject:
can't you target the area around the core?


Per aspera ad astra
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Marinou




Posts: 84

PostPosted: Sun, 16th Dec 2007 19:14    Post subject:
clragon wrote:
how come when I try to destroy an assembly walker, I can't target the core? all my units just stood there while the walker that is almost dead chews away at my base Sad


in a certain mission i think there is a bug where sometimes you are unable to destroy the core of a walker by not being exposed some sort.
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clragon




Posts: 470

PostPosted: Sun, 16th Dec 2007 19:36    Post subject:
I've destroyed EVERYTHING on that walker, the only icon left is the core, which I can't target Sad

I even tried to throw a zero gravity bomb at it, it still survived and kept going on shorter limbs..

sometimes the core goes down to 99% during my zero grav bomb, then it goes right back up to 100%..
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