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					 Posted: Sun, 12th Aug 2007 12:48    Post subject: A Vampyre Story[Reloaded/Vitallity] | 
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						A Vampyre Story
 
 
 
 
 	  | Quote: | 	 		  
 
From a development staff made wholly of former LucasArts adventure gaming gurus comes this frightful and fantastical point-and-click adventure game. Combining 3D animation and 2D designs, the game follows the opera starlett, Mona, a woman kidnapped by Baron Shrowdy Von Kiefer and slowly becoming a creature of the night after coming under the vampire's spell. As she seeks to venture away from his gothic island-set castle, she'll have to learn to control her vampyric powers of turning into a bat, hypnotizing people, turning into vapor, and drinking blood from humans. Her friendly bat acquaintance, Froderick, will join her on her quest.
 
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System requirements: 
 
 
Preview: Pc and Video games
 
Screenshots: IGN, Gamespot, GamersHell
 
Trailer: N/A
 
Also On: 
 
 
 
-=NEWS=-
 
 	    Spoiler: | 	 		    
 
none yet
 
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  Last edited by SpykeZ on Thu, 20th Nov 2008 21:06; edited 3 times in total 
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					 Posted: Sun, 12th Aug 2007 12:52    Post subject:  | 
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						should have been released long time ago but the keep delying it.
  
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						Parallax_
					
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					 Posted: Sun, 12th Aug 2007 13:03    Post subject:  | 
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						They did not get a publisher until recently, and they are working in a very small team with a low budget, what did you expect?
 
 
I love the design of this game, it's one of the very few adventure games that stays true to the genre. 
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						mYslead
					
					 
					 
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					 Posted: Sun, 12th Aug 2007 14:52    Post subject: Re: A Vampyre Story | 
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						 	  | Quote: | 	 		  
 
From a development staff made wholly of former LucasArts adventure gaming gurus comes this frightful and fantastical point-and-click adventure game.
 
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people from the former LucasArts adventure games golden days?
 
 
i am SOLD!
  
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					 Posted: Sun, 12th Aug 2007 15:32    Post subject:  | 
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						Lutzifer
					
					Modzilla 
					 
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					Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______ 
				 
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					 Posted: Sun, 12th Aug 2007 15:57    Post subject:  | 
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						if they had nearly finished the 2d version of the game, they should release both versions in one, so you could change view according to taste. That would be awesome   
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						bnf
					
					 
					 
					Posts: 238 
					Location: your ceiling 
				 
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					 Posted: Sun, 12th Aug 2007 19:09    Post subject:  | 
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						Ugh, just lost my interest in that game...
 
That 3D screen is fugly.
  
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					 Posted: Sun, 12th Aug 2007 19:32    Post subject:  | 
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						think you need your eyes checked. the background of that screen is superb, and the 3d model holds up well.
  
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					 Posted: Sun, 12th Aug 2007 20:25    Post subject:  | 
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						Me 2, I guess 3d characters are cheaper to do. And those on last screenshots do look bad.
  
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					 Posted: Sun, 12th Aug 2007 23:21    Post subject:  | 
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						Ah, great. They can't use game engine that is a century old and probably even work of their hands, because they are worried of being sued by some prick lawyer from George Lucas.
  
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					 Posted: Sun, 12th Aug 2007 23:32    Post subject:  | 
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						3ds not cheaper to do lol.
  
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					 Posted: Sun, 12th Aug 2007 23:35    Post subject:  | 
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						she has crappy cartoon boobs
 
 
though i wouldn't imagine when waldo doesnt agree with me
  yes
  
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					 Posted: Mon, 13th Aug 2007 03:32    Post subject:  | 
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						 	  | MasterJuba wrote: | 	 		  | 3ds not cheaper to do lol. | 	  
 
 
I'm not shure that's true for adventure games. Quality animated characters must take a while to draw, and probably cost more money. It could cost more to make some complicated 3d animation with motion capture. I guess there must be a reason that you don't see adventure games with drawn characters anymore.
  
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					 Posted: Wed, 15th Aug 2007 15:12    Post subject:  | 
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						 	  | KrutojPoc wrote: | 	 		   	  | Oddmaker wrote: | 	 		  Why do they always do it! I would of loved the 2D version   | 	  
 
Because publisher only gives money if the game is in 3D.
 
I personally dont care, as long as the game is fun to play | 	   2D verison looks better, a shame they didnt include both version in the release.
  Ryzen 5900X @ 4.8Ghz | 32GB DDR4-3800 | RTX 3080 Ti Gaming X Trio | Samsung 870 EVO SSD / HGST 4TB | NZXT H510E Case | S2417DG - 1440p/165Hz
 
Game collecting! 
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						Parallax_
					
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					 Posted: Tue, 25th Sep 2007 20:38    Post subject:  | 
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						updated template, they got a publisher yet? 
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						Parallax_
					
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					 Posted: Tue, 25th Sep 2007 20:40    Post subject:  | 
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						Yes, they have, and the game is nearing completion. It's a mix of 2d and 3d by the way. 
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					 Posted: Wed, 26th Sep 2007 14:21    Post subject:  | 
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						 	  | Parallax_ wrote: | 	 		  | Yes, they have, and the game is nearing completion. It's a mix of 2d and 3d by the way. | 	  
 
 
name? 
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					 Posted: Wed, 26th Sep 2007 14:23    Post subject:  | 
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						 	  | SpykeZ wrote: | 	 		   	  | Parallax_ wrote: | 	 		  | Yes, they have, and the game is nearing completion. It's a mix of 2d and 3d by the way. | 	  
 
 
name? | 	  
 
 
Focus Home Interactive
  
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					 Posted: Wed, 26th Sep 2007 14:30    Post subject:  | 
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						Thanks, updated   
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					 Posted: Wed, 2nd Jan 2008 13:25    Post subject:  | 
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						Game info so far....
 
 
    * The programming on AVS will be done at the end of February; it is not yet known how long testing will take
 
    * All the animation is done, all the final main backgrounds are done; there are a handful of close ups to paint and about 60 objects that need texturing, then the rest is bug fixes
 
    * Bill Tiller is getting ready to do their final voice recording at Studio Jory with Bay Area Sound - he has to do one more pass at all the dialog to make sure it is correct and isn’t too PG-13
 
    * They’re jumping on to AVS2 right away, having already started on some work on it - rig fixes and few model fixes and some new characters designs
 
    * AME are talking with three other publishers on a second game, on which we might get some more information in a few months
 
    * They are interested in doing a licensed game, and will be pitching that after AVS1 is done
 
    * Mona will sing twice in AVS, but there will be no real song and dance routine
 
    * System requirements are not yet known, but you’ll probably need at least 500 MB of RAM
 
    * In the future, AME will be using a new, improved engine for their games, which will speed up development
 
    * If AVS becomes popular, there will likely be spin-off games
 
    * There will be AVS toys - at least of Froderick and Mona
 
    * Anti-aliasing is support, depending on your video card
 
    * Max will appear in AVS, but in an unusual way - “you won’t be able to miss him”, according to Bill
 
    * The in-game music is all done, and Pedro Macedo Camacho, the composer, is now working on FMV music
 
    * The music from the game will be released on a CD
 
    * There are 7 FMV sequences, if you count the credits
 
    * The cover will be painted by Bill Eaken
 
    * After the CD has been in stores for a few months, it’s likely that the game will be distributed online
 
    * There might be a limited edition, possibly with a code wheel (just for laughs), and perhaps a map of Draxsylvania and/or other goodies
 
 
Getting close.
  Still no release?  
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						Parallax_
					
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					 Posted: Wed, 2nd Jan 2008 13:27    Post subject:  | 
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