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Posted: Sun, 2nd Mar 2008 01:13 Post subject: |
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Which sides lvl 2 and 3 drones do you prefer? I've got to say I prefer the Red Star's, they're just so much more sneaky and alot more annoying for the enemy. Useful no matter what map.
The Western Coalition's armored drones are useless on open maps with vehicles. Good on the tight infantry only maps though.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Sun, 2nd Mar 2008 01:25 Post subject: |
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Quote: | It's a bug. It's only activated if you use very high settings. If you change anything you can't activate it. :-/ |
Sounds like a design feature. Don't confuse the two.
intel ultra 7 265k, 64gb ram, 3070
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Posted: Sun, 2nd Mar 2008 01:31 Post subject: |
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till now i played only 2 missions of the single player camp so i know only one kind of drones.
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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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Posted: Sun, 2nd Mar 2008 01:51 Post subject: |
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so whats the verdict.. worth buying for multi ??
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Posted: Sun, 2nd Mar 2008 05:31 Post subject: |
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-=Cartoon=- wrote: | so whats the verdict.. worth buying for multi ?? |
Have you played through the single player? If you enjoyed that you'll love multi, of course you still get the usual twats who camp the aircraft spawns and have no concept of teamplay. But thats unavoidable unless you're on a private server.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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Weedo
Posts: 1506
Location: Japan
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Posted: Sun, 2nd Mar 2008 19:15 Post subject: |
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crossmr wrote: | Quote: | It's a bug. It's only activated if you use very high settings. If you change anything you can't activate it. :-/ |
Sounds like a design feature. Don't confuse the two. |
I don't think so. How can it be a design decision that you can't activate explosion distortions because you want to play with medium shadows? Makes no sense if you ask me.
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Posted: Sun, 2nd Mar 2008 19:58 Post subject: |
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Is there many servers and players online? I don't want to buy it only to find 10 servers with 10 players on them :/
C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
Xbox 360 Elite, PS2 Slim, Xbox
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Sun, 2nd Mar 2008 20:14 Post subject: |
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Quote: | I don't think so. How can it be a design decision that you can't activate explosion distortions because you want to play with medium shadows? Makes no sense if you ask me. |
They may have decided that if your rig can't handle very high settings it can't handle distortions.
that's their opinion. Doesn't make it a bug. A bug is an unintentional error in the code. They very likely intended to put that restriction in there.
intel ultra 7 265k, 64gb ram, 3070
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Posted: Mon, 3rd Mar 2008 02:56 Post subject: |
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How do I exit a vehicle in the single player campaign in this buggy piece of trash?
The key I use to ENTER it does not work to exit it. I end up having to blow myself up just to get out.....
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Mon, 3rd Mar 2008 08:17 Post subject: |
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Immunity wrote: | How do I exit a vehicle in the single player campaign in this buggy piece of trash?
The key I use to ENTER it does not work to exit it. I end up having to blow myself up just to get out..... |
i think it was "e".
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Posted: Mon, 3rd Mar 2008 16:11 Post subject: |
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BlueSkyz wrote: | Devi-Lee wrote: | Glottis wrote: | I'm having few second freezes every 10 secs or so. It's smooth as silk then freeze and again and again all the time.  |
Same problem here. Any ideas? |
Its The Don't-use-build-into-the-motherboard-sound-cards-bug , just go into the Dx options and set your sound acceleration to Basic , even Assassin Creed , TDU and many many other games out there have this bug |
Maybe, but first he should try my suggestion, I'm almost certain it'll fix his freezes
I don't use onboard audio btw.
C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
Xbox 360 Elite, PS2 Slim, Xbox
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Posted: Mon, 3rd Mar 2008 16:37 Post subject: |
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I *do* use onboard audio (Karajan Audio module using the Realtek codec) and that ISN'T the cause for the glitch. Glottis is right. It's the foliage and drivers. Upgrade to the beta 169.28 drivers, or move foliage setting to lowest. Easy.
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Posted: Mon, 3rd Mar 2008 18:44 Post subject: |
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I am running Vista 64bit + the new hotfix and I am STILL crashing unless i go EXACTLY where they want you to go...its so weird..I havent tried the DX thing (not sure where to do that at in Vista run dxdiag and its not in there)...
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Posted: Mon, 3rd Mar 2008 20:52 Post subject: |
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sixth wrote: | I am running Vista 64bit + the new hotfix and I am STILL crashing unless i go EXACTLY where they want you to go...its so weird..I havent tried the DX thing (not sure where to do that at in Vista run dxdiag and its not in there)... |
Well I figured it out...disabled my POS Pyhsx card...works like butter now. Saw the post on a Kaos' forums about Physx issues. ANyone else that has this issue with a physx card disable it in device manager...
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JBeckman
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Posts: 34974
Location: Sweden
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ZOLLINO
Posts: 138
Location: Cambridge / Bratislava
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Posted: Tue, 4th Mar 2008 00:15 Post subject: |
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So we have here unfinished piece of game, which appears to be good, but basically its missing a huge fixed bugs from betatesting and some of new. This game is actually being finished in present days thanks to beta-test help all of us, who are reporting all known bugs or need-to-be-fixed things to them. And they say piracy is worth of nothing. )
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Posted: Tue, 4th Mar 2008 03:17 Post subject: |
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ive been playing the vitailty release over hamahi , online is ok nothing thats not done before in the mulitplater fps
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Posted: Tue, 4th Mar 2008 21:02 Post subject: |
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Just ordered this game.
Should be here tommorrow.
Look's good.
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Posted: Wed, 5th Mar 2008 20:57 Post subject: |
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Got it.
1st impression,gfx are shit,I'm going to wait on a few patches to come out.
Hopefully it will improve?
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Posted: Wed, 5th Mar 2008 21:01 Post subject: |
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It's the Unreal3 engine .. and you say the graphics are shit? That's hilarious, seriously.
Try turning options up ¬_¬
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yoyoxp
Posts: 567
Location: Dublin
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Posted: Wed, 5th Mar 2008 21:43 Post subject: |
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Posted: Wed, 5th Mar 2008 22:02 Post subject: |
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What the hell is everyone expecting? Crysis-style blowjobs? For the love of god!
:\
Personally I really liked the graphics in Frontlines. Hell, I loved them, just like I love the game itself - but people are expecting FAR too much from ALL their games lately. They want Crysis, yet they cry themselves to sleep after pitching a fit of rage over the fact that they can't RUN games that look like that.
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Thu, 6th Mar 2008 08:50 Post subject: |
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yoyoxp wrote: | They both use UE3... |
May be a bit unrelated to the topic at hand, but I just noticed this:
Quote: | Anti-Aliasing Enhancements
This release of Catalyst™ introduces anti-aliasing support for all Unreal Engine 3.0 based games (running in DirectX 9 mode). Users can enable Anti-Aliasing for titles such as Gears of War and Unreal Tournament 3 by simply enabling Anti-Aliasing within the ATI Catalyst™ Control Center. |
When reading through the 8.3 release notes, found here.
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CaptainCox
VIP Member
Posts: 6823
Location: A Swede in Germany (FaM)
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Posted: Tue, 11th Mar 2008 12:48 Post subject: |
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Is this game worth the 10Gigs or so? I will probably never play it online etc.
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CaptainCox
VIP Member
Posts: 6823
Location: A Swede in Germany (FaM)
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Posted: Tue, 11th Mar 2008 15:49 Post subject: |
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BUMP! cause I started...should I kill it?
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