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Posted: Tue, 15th Jul 2008 12:12 Post subject: |
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Meh, looks like Stalker renamed to Fallout 3.
Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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LeoNatan
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Posted: Tue, 15th Jul 2008 12:14 Post subject: |
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Cry me a river. Go play Van Buren or your precious Fallout 2. 
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Ispep
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Posted: Tue, 15th Jul 2008 12:50 Post subject: |
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I disagree with those who think it looks like STALKER. It looks a lot, lot worse. It looks like Oblivion with guns. It looks like NMA were right all along. What's surprisingly bad about what we've seen so far is that anyone hoping for 'Oblivion with guns' is probably going to be disappointed by the lacklustre combat. I mean, just look at it; weedy and pathetic. I'm welcome to have my view changed by further footage or playable code, but I remember reading a largely positive preview by Kieron Gillen at Eurogamer which states the following regarding combat;
Quote: | This is especially pointed as the non-turn-based side fails to convince as much as you'd hope. While "Oblivion with guns" has been the rather sarcastic description from cynics, my personal take was... well, I'd kill for Oblivion with guns. Probably using a gun. It'd be everything we traditionally have to opt for an RPG to get at, but with a setting that's a little less derivative. Sold. The problem only struck me after watching a battle with mutants. You see, at the time of release, Oblivion was probably as good as a first-person sword combat game as we'd had. It wasn't mind-blowing, but no-one had done it better. Even now, only the PC version of Dark Messiah is a peer. Conversely, everyone in the world has done gun combat - and the second you take this angle, you're immediately competing on some level with Valve, Bungie, et al.
Which is unfair, but that's how it is. On a personal level, I found Mass Effect had a similar problem - the hope has to be that Fallout has a similar grace to Bioware's game. That is, the combat is just about good enough to serve the purpose the game demands of it, and leaves the rest of the game's charms to get its hooks into you. |
And now having finally seen it running myself I have to agree and echo the sentiments regarding the hope it will be similar in that respect to Mass Effect. My worry is that for all of this time they haven't shown anything resembling the 'other side of Fallout'. The dialogue, the questing, the immersion (etc). It's all been about the combat or the admittedly cool character generation and pipboy.
Hopefully there will be a big reveal and that other side of Fallout 3 will make itself known - because on the basis of what has been shown so far the combat looks decidedly average. Which makes their exclusive focus on it all the more worrying.
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Ispep
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Posted: Tue, 15th Jul 2008 12:57 Post subject: |
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Epsilon wrote: | I do believe this is going to be the most entertaining game this year. Bethesda have a history of releasing toolsets with their pc games so I can't see why they shouldn't do it here as well. I expect they'll hold back on the nif export tools though so only they can make money on new models and stuff like that for the first 6 months, just like with Oblivion. You can do a lot with scripts  |
Quote: | Bethesda has confirmed that there will definitely be no developer tools for mod-makers shipped with the PC version of the upcoming Fallout 3.
The developer of the sequel to Interplay's widely renowned post-apocalyptic RPG series has not ruled out the possibility of developer tools shipping in the future, but says that there is no chance of any modding tools coming to the console version in the future.
Speaking to fans on the Bethesda forums, Todd Howard confirmed that there is a possibility of developer toolset being made available as a free download, but nothing was confirmed.
"It will definitely not be included on the disk...If and when one is available it will be a free download. I wish I could promise that an editor will be coming and when, but I can't," said Howard.
"As far as consoles go, that's not happening for this game and user content. It's something we keep talking about with Microsoft and Sony, but there are a lot of barriers there right now, from delivery to security." |
Does anyone have any newer quotes to the contrary?
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Posted: Tue, 15th Jul 2008 13:25 Post subject: |
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GUESS WHAT
I saw some Mudcrabs by the water recently, filthy creatures.
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Posted: Tue, 15th Jul 2008 13:30 Post subject: |
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Well no mod developer tools ever comes on the disk, it should come around later and even if it doesn't the engine is very modable maybe the Oblivion tools will work with F3.
Graphics look kind of mediocre I wonder how big is the map.
Last edited by madmax17 on Tue, 15th Jul 2008 14:26; edited 1 time in total
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Phluxed
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Posted: Tue, 15th Jul 2008 13:59 Post subject: |
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madmax17 wrote: | Panzer86 wrote: | http://e3.g4tv.com/e32008/videos/26939/Hands_On_Fallout_3.html
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that's so funny, AGAIN they talk about pc gaming and is it dead and the guy responds "no, of course it isn't" and then he picks up his xbox360 wireless and plays fallout 3  |
I don't understand what you're getting at with this.
That PC gaming IS in fact dead and he stuck it in the faces of the PC gamer... or conversely that PC gaming IS NOT dead and it was ironic he was playing it on the 360?
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LeoNatan
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Posted: Tue, 15th Jul 2008 14:06 Post subject: |
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I think he's saying that devs are programmed to say "no no not dead" but in fact know it's dying.
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Posted: Tue, 15th Jul 2008 14:18 Post subject: |
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Posted: Tue, 15th Jul 2008 14:37 Post subject: |
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I didn't expect much, certainly not a sequel to the first two fallouts but Oblivion had good gameplay the sword fights and banging on the shields, bows, magic, this game must have great combat in order to be a very good game and it clearly isn't a sequel to fallout more like a sequel to Oblivion.
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Posted: Tue, 15th Jul 2008 15:11 Post subject: |
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The combat looked awkward. One can only hope that like Mass Effect there's more meat in its other aspects. But I doubt it since even though Bethesda has been saying you can play different characters, they've only shown us a FPS. No role playing.
Gustave the Steel
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Posted: Tue, 15th Jul 2008 15:12 Post subject: |
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What do you mean no role-playing? They've shown perks and the SPECIAL system. They've said you can be good or bad. Do you want them to play the entire game for you? Maybe they don't want to give it away.
Anyway, there is another demo at E3 today so maybe they will show some dialogue or something to appease you.
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Posted: Tue, 15th Jul 2008 15:32 Post subject: |
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Posted: Tue, 15th Jul 2008 15:33 Post subject: |
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rhagz wrote: | What do you mean no role-playing? They've shown perks and the SPECIAL system. They've said you can be good or bad. Do you want them to play the entire game for you? Maybe they don't want to give it away.
Anyway, there is another demo at E3 today so maybe they will show some dialogue or something to appease you. |
Yeah i can't see where much of that criticism is coming from, some people keep claiming that they say dialogue is pretty much removed, where in the demo they mention it like it was almost possible to complete the game without any violence.
The G4 demo is pretty good actually, the only thing i wish they'll do is the abillity to have VATS, without the slowmotion stuff, or atleast something like this:
Off: Never any slowmotion stuff.
Normal: Slowmotion stuff all the time.
"enhanced": Only certain special events will be considered for slow motion.
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Posted: Tue, 15th Jul 2008 15:54 Post subject: |
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Ugh, read that the game will feature degradeable weapon. They wear out over time, causing the aim and some other stuff to get worse. Thats something I personally detest in games. It was very annoying in Diablo 2 and star wars galaxies.
Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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JBeckman
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Epsilon
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Posted: Tue, 15th Jul 2008 16:06 Post subject: |
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JBeckman wrote: |
(Doesn't seem like one can target the groin and eye areas either - which was twice as fun with the bloody mess perk. ) |
Thats the first thing that'll get added in by the mod community in the pc version 
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Ispep
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Posted: Tue, 15th Jul 2008 16:11 Post subject: |
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Assuming there is a mod community.
He couldn't even target the head of an enemy at one point, you could see and hear him struggling so eventually he just gave up and targeted the torso - followed by huge 'whoops' from the assembled jerk-offs as the propelled teddy bears (T.E.D.D.Y B.E.A.R.S) mutilated his target. Oh the funny!
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JBeckman
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Epsilon
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Posted: Tue, 15th Jul 2008 16:33 Post subject: |
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Indeed expecting another Fallout 2, would be wrong. Thats 10 years old and sure Black Isle were developing Van Buren but that was 2000-2003 and then it was scrapped, because expected sales didn't add up to continued development cost for a pc only game. Thats the reality of the world, the game we knew and the development team and their vision is now lost.
We have to get the best out of what we get basically and for some of us that means using the toolset, if it does indeed get released which it probably will, and try making Fallout 3 into the experience we would like it to be.
In this day and age you have to market your games to the console people as thats where the money is, it's a proven fact that console games make more money than their non mmorpg pc equivalents.
This means that games will have to be made for the people who are on the consoles and the control schemes possible there, but from a developer viewpoint you can ship an sdk allowing the pc audience to use the devices they have; keyboard, mouse and for some also a brain. And customize the game into what they would like it to be, this creates a community around the product of users and modders, people with ideas and people with abilities to make them into reality.
You get sort of a meta game that way out of the game itself and the game will only improve and get better with age on the pc whilst on the console it will always look the same and get outdated after a few years. This is the reality of the pc gaming world we live in.
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Posted: Tue, 15th Jul 2008 16:36 Post subject: |
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What's with the teddy bear gun I hope that was a joke or at least an easter egg in the game.
Successfull promo, for eight year olds at least.
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Epsilon
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Posted: Tue, 15th Jul 2008 16:40 Post subject: |
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Also this is what an unannounced mod project that I'm part of, is currently working on.
Spoiler: | OVERVIEW
Tibbets is a cold, sterile, steel-walled automated prison facility, run by technology so ancient it dates back to the years before the Great War - nearly two hundred years ago. It is a facility designed to hold and protect some of the world's most dangerous criminals (military and otherwise) before the war, and now the players are trapped deep inside its cell blocks, desperate to get out. They'll have to fight damaged and crazed robots inside and out, as well as deal with the split-personality machine intelligence within the prison, ULYSSES.
Not only is Tibbets where the players start Fallout 3, they will find themselves returning here over the course of the game, slowly unlocking more and more sections of the prison. As a result, the experience point totals and the strength of the opponents the players face will vary depending on when and where they leave or enter the prison.
Tibbets consists of the following maps (note that because the cell blocks are very much the same, it is quite easy to duplicate maps - once you've done one, you can do 15+ others):
Note: Should we do 01000 maps and give them five digits?
01000 Small Cell Block 13, 14, 15 and 13.15 Elevator
01010 Small Security Hub 13.31
01020 Small Cell Block 16, 17, 18 and 16.18 Elevator
01030 Small Cell Block 19, 20, 21 and 19.21 Elevator
01040 Small Cell Block 22, 23, 24 and 22.24 Elevator
01050 Small Cell Block 25, 26, 27 and 25.27 Elevator
01060 Small Cell Block 28, 29, 30 and 28.30 Elevator
01100 Large Service Level: Cafeteria, Kitchen, Loading Area, Contaminated Zones
01200 Med Waste Disposal and Chemical Treatment Areas
01210 Med Medical Treatment Area, Labs, and Genetic Sampling
01300 Large Service and Vehicle Depot Areas
01310 Med Mechanics Bay
01320 Med Robot Maintenance Bay
01330 Med Arsenal
01400 Med Cryogenic Cell Block 4, 5, 6, 7, 8, 10, 11, 12
01500 Small Cryogenic Cell Block 1, 2, 3
01510 Med Cryogenic Cell Block 0: ULYSSES Computer Core and Defense Tunnels
01600 Med Train: JOHN HENRY
01610 Med Train: THE GENERAL
01620 Med Train: EL LOCO
The goal of this area is initially to escape.
The secondary goal of this area, once you've escaped, is to fight your way back in.
The third goal of this area, once you've fought your way back in, is to make your way to the computer core and confront or destroy ULYSSES. When this occurs, the players will have finished two thirds of the game, and be ready to travel to the next third of the game.
The monsters to be fought in this area are robots in various stages of disrepair (during the initial escape, the players will fight damaged robots - when they return, many of the robots will be repaired and much tougher). Also, the player will find himself interacting with (and no doubt fighting) some of the escaped prisoners as well, who are either hardcore criminals or simply driven mad by confinement.
The playtime in the prison is an estimated 4 to 5 hours, total. It is intended the player spend no more than an hour escaping (for demo purposes), then when they return, they can explore more and more of the prison, slowly unlocking Tibbets's secrets.
AREA BACKGROUND
Tibbets is a maximum security automated prison run by a "divided" computer core, ULYSSES, which itself is a prisoner in the facility, attempting to escape East and return home - just like the players. The irony!
Tibbets prison has its roots in the Tibbets of today. It was always a military prison, holding some of the United States' most dangerous criminals - including the players. Over time, the prison became more advanced, utilizing robotic wardens and utility robots to maintain the structure, especially as the war with China in the 2070s and the annexation of Canada began to drain personnel from the United States. It was designed to hold 636 prisoners at full capacity. At the beginning of Fallout 3, it holds much more than that - but when the dust and ash settles after the catastrophic attack at the prison, there will be enough prisoners running from the shattered prison walls to pose a threat to the wasteland.
It was actually used as primitive isolation studies before the Vaults were established, except the subjects were prisoners, especially CODE'd to see if they could withstand the rigors of isolation for protracted periods of time. This was the time when the recycling systems and water purification systems were tested before using them in the Safehouse Project - any prisoners harmed during the procedure were tended to - not dystopian style.
In 2040, it was commandeered by the United States government in association with Vault-Tec and Poseidon Oil to tie into their Safehouse Project.
The United States Penitentiary (USP), Tibbets is located on 1,583 square acres with 22.8 inside the penitentiary walls. It is an all-male high security level facility committed to carrying out the judgments of the Federal Courts. It provides a safe, secure and humane environment for those offenders committed to its custody. Like all Bureau facilities, Tibbets adheres to a balanced philosophy that recognizes that punishment, deterrence, and incapacitation are all valid purposes of confinement. Opportunities for positive change are provided through work, education, training, and counseling for inmates motivated toward self-improvement.
The USP Tibbets came into existence through an act of Congress in 1895. Inmates from the military prison at Fort Tibbets were used in the early construction and were marched 3 ½ miles to the site daily, returning to the prison at the Fort at night. This continued until February 1903 when the first 418 inmates to occupy the prison site were moved into what now serves as a laundry building. Prisoners and supplies for the prison were handled via a rail line that passed through the prison to unload and load cargo.
In 1906, all federal prisoners from Fort Tibbets were housed in the new institution and the prison at Fort Tibbets was returned to the War Department. A milestone in the new penitentiaries' construction was reached in 1926 with the final placement of the dome overhead the rotunda - from which the penitentiary derives its famous nickname - "The Big Top."
On 5 April 2040, the Secretary of the Army made the decision to build a new Disciplinary Barracks, with a capacity for 456 inmates. A cost ceiling of $363 million in allocated construction dollars was set. The target budget year for funding this project was fiscal year 2041. Construction began in the Fall of 2042, with completion projected for the Fall of the year 2045.
In July 2042, discussions with Vault-Tec to determine space and functional requirements for the new facility. On 6 September 2042, the Combined Arms Center Commander was given a decision brief of the USDB project, and selected one of three design options for further development. He also requested the Corps of Engineers to research an alternate location for the placement of this facility, since the geological evaluation of the site adjacent to the Trustee Unit revealed unsuitable subsurface conditions. Discussions involving the possible movement of the prison and relocation projects were also discussed, leading to the three-rail system that exists today.
The planning process reached the 10 percent stage on 4 Oct 2042; the 35 percent stage on 27 March 2043; 65 percent stage on 19 January 2044; 90 percent stage on 3 May 2045; and 100 percent stage on 15 August 2046. The 100 percent Design Meeting was conducted on 16 October 2046.
In designing this facility we are applying state of the art design and equipment, as it exists today, borrowing heavily from the experiences that the Federal Bureau of Prisons and several state prison systems encountered when designing and building prisons. |
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Posted: Tue, 15th Jul 2008 16:40 Post subject: |
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It was a demo of a gun you create yourself called the Rock-It Launcher. It uses makeshift ammo to fire almost anything at enemies. Teddy Bears is just a humorous example.
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Posted: Tue, 15th Jul 2008 16:44 Post subject: |
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Also why the hell if you hit someone in the head his legs get chopped off? simply to make impact?
"I've seen things you people wouldn't believe. Attack newbies on fire off the shoulder of NFOrce. I watched VIP members glitter in the dark near the PC Gamers forum. All those moments will be lost in time, like tears in rain..."
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Posted: Tue, 15th Jul 2008 16:48 Post subject: |
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rhagz wrote: | It was a demo of a gun you create yourself called the Rock-It Launcher. It uses makeshift ammo to fire almost anything at enemies. Teddy Bears is just a humorous example. | I missed that part, but teddy bears shouldn't hurt anyone, if this game has real physics than rocks and nails should do some damage not teddy bears.
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Posted: Tue, 15th Jul 2008 16:49 Post subject: |
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madmax17 wrote: | rhagz wrote: | It was a demo of a gun you create yourself called the Rock-It Launcher. It uses makeshift ammo to fire almost anything at enemies. Teddy Bears is just a humorous example. | I missed that part, but teddy bears shouldn't hurt anyone, if this game has real physics than rocks and nails should do some damage not teddy bears. |
Not nessecarily, though it definitely shouldn't gib people like that.
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