Will Wright Presents Spore
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Wed, 13th Aug 2008 04:31    Post subject:
Phluxed wrote:
Will Wright is the king of innovation honestly. Who has more original PC gaming ideas? All the way back to the first Sim games, and then reinventing them and then the sims...


Oh i know. However, what is worrisome to me is that i never got into the sims. I am just wondering if there is an actual fun "Game" here. But, whatever. It may very well keep me entertained regardless. Like I said, it's worth the money to find out.
What i am hoping is that they add some kind of expansion that turns the space part into a full fledged space trading/conquer game. Hehe that would be cool. being able to sell warez and trade with other planets and what not. maybe capture life forms on planets and sell them on others. Pretty endless ideas with this game I would imagine.
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Submiqent




Posts: 1213

PostPosted: Wed, 13th Aug 2008 15:37    Post subject:
Wait what. Mr Sim himself is king of innovation all of a sudden? He's had 1 idea.

Games designed by Wright

* Raid on Bungeling Bay
* SimCity series: SimCity (1989), SimCity 2000 (1993), SimCity 3000 (1999) (Will Wright was not on the SimCity 4 (2003) or SimCity Societies (2007) design teams)
* SimEarth
* SimLife
* SimCopter
* SimAnt
* The Sims (Wright is credited for, but did not design most of The Sims 2, and is not designing The Sims 3)
* Spore (to be released September 2008)


His execution is better than most, but just the one idea really.
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trashd




Posts: 184
Location: Switzerland
PostPosted: Wed, 13th Aug 2008 18:36    Post subject:
I was extremely interested in this game after that now famous first preview presentation by Will Wright (more than a year ago now?). What really bothers me is how the graphics have been dumbed down to be suitable for either a 'Sims' player or someone 13 and under (same thing, I guess). Even though back then I thought the graphics were a bit quirky at least there was some cartoon realism to them. Remember what the cell stage looked like originally? It was more like a petri dish in a laboratory somewhere. But now it has gone all Disney/Pixar on us and I for one find the whole atmosphere a tad bit too cutesy. We'll see if the game play makes up for this in the long run.
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FISKER_Q




Posts: 1040

PostPosted: Wed, 13th Aug 2008 18:38    Post subject:
Submiqent wrote:
Wait what. Mr Sim himself is king of innovation all of a sudden? He's had 1 idea.

Games designed by Wright

* Raid on Bungeling Bay
* SimCity series: SimCity (1989), SimCity 2000 (1993), SimCity 3000 (1999) (Will Wright was not on the SimCity 4 (2003) or SimCity Societies (2007) design teams)
* SimEarth
* SimLife
* SimCopter
* SimAnt
* The Sims (Wright is credited for, but did not design most of The Sims 2, and is not designing The Sims 3)
* Spore (to be released September 2008)


His execution is better than most, but just the one idea really.


So he can only have 1 idea for each genre? Sad
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73240
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Wed, 13th Aug 2008 18:41    Post subject:
Submiqent wrote:
* Raid on Bungeling Bay
* SimCity series: SimCity (1989), SimCity 2000 (1993), SimCity 3000 (1999) (Will Wright was not on the SimCity 4 (2003) or SimCity Societies (2007) design teams)
* SimEarth
* SimLife
* SimCopter
* SimAnt
* The Sims (Wright is credited for, but did not design most of The Sims 2, and is not designing The Sims 3)
* Spore (to be released September 2008)

In all those games, whenever he wasn't involved, you can see games were shit. What he does is he comes up with fresh ideas from time to time and makes a good game. What happens later, usually, is EA making a franchise of them and destroying them.
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s0Ls




Posts: 233

PostPosted: Thu, 14th Aug 2008 23:21    Post subject:
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bishman82




Posts: 343

PostPosted: Thu, 14th Aug 2008 23:29    Post subject:
I'm kind of looking forward to this, although i have a feeling my girlfriend will probably end up playing this instead of me.
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trashd




Posts: 184
Location: Switzerland
PostPosted: Thu, 14th Aug 2008 23:42    Post subject:
bishman82 wrote:
I'm kind of looking forward to this, although i have a feeling my girlfriend will probably end up playing this instead of me.


----That's what I meant by 'cutesy'. Will be waiting patiently for the Realism Modification for mature audiences.
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NuclearShadow
Banned



Posts: 1948

PostPosted: Fri, 15th Aug 2008 01:01    Post subject:
If I recall right it use to have a less cutesy look to it before. But they probably made it cutesy because they want to draw in female gamers and are hoping to have a repeat of The Sims.
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Ethiraseth




Posts: 10

PostPosted: Fri, 15th Aug 2008 16:34    Post subject:
trashd wrote:
bishman82 wrote:
I'm kind of looking forward to this, although i have a feeling my girlfriend will probably end up playing this instead of me.


----That's what I meant by 'cutesy'. Will be waiting patiently for the Realism Modification for mature audiences.

Good luck waiting for that mod, my bet is that you will never be playing spore as there hasn't been any talk of the game supporting mods.

I for one applaud the move to the current graphics-style. It looks a lot better than earlier incarnations. But then again, i'm adult enough to be comfortable with disney/pixar things and do not demand every game to be "mature" ( Rolling Eyes ) looking.

Go wait for Stalker: clear skies or something if you want "mature" games. There are plenty of those types of games, so stop whining that one particular game isn't to your liking. I'm not demanding that every FPS which strives for realism is turned into a game with Team Fortress 2's art style now am I? I just play things more to my liking.
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pumbertot.1




Posts: 1058
Location: A Brit in Oz!
PostPosted: Fri, 15th Aug 2008 16:46    Post subject:
well i said right at the start this would be shit and everyone was saying it was going to be great.
i was right all along.

read the first page, all those muppest have proved theselves to be exactly that. Laughing

now give me a good FPS anytime.
this is an FPS though, "Fucking Pile of Shit". Very Happy
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djaoni




Posts: 8061

PostPosted: Fri, 15th Aug 2008 16:58    Post subject:
So you've actually played it then?
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pumbertot.1




Posts: 1058
Location: A Brit in Oz!
PostPosted: Fri, 15th Aug 2008 17:16    Post subject:
djaoni wrote:
So you've actually played it then?


did you play every game you know is crap?
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EwarWoo1




Posts: 868

PostPosted: Fri, 15th Aug 2008 17:36    Post subject:
pumbertot.1 wrote:
djaoni wrote:
So you've actually played it then?


did you play every game you know is crap?

Yes. Otherwise you don't know, you're just blindly following what others say. Baaa!
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 15th Aug 2008 17:41    Post subject:
EwarWoo1 wrote:
pumbertot.1 wrote:
djaoni wrote:
So you've actually played it then?


did you play every game you know is crap?

Yes. Otherwise you don't know, you're just blindly following what others say. Baaa!


QFT.

Anyone who says a game is crap without even playing it .. is just... well... pfft.
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Leftos




Posts: 1159
Location: Patras, Greece
PostPosted: Fri, 15th Aug 2008 17:53    Post subject:
Dwarf Fortress doesn't have graphics. I mean, what game doesn't have graphics? It's CRAAAAP.

...

Now, seriously, wait until the fucking game comes out before you go bragging about how you knew from the start how shite it would be.


[ i5 2500K (@4.2GHz) / GIGABYTE Z77MX-D3H / 8GB Corsair XMS / GIGABYTE GTX460 1GB OC / 640+750 GB WD Caviar Black ]
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Fri, 15th Aug 2008 21:02    Post subject:
This game is gonna be fantastic and it's gonna sell in the millions.
For an idealess man he's doing alright for himself.
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Fri, 15th Aug 2008 22:31    Post subject:
but if all the other devs are right ... this game will sell 6 copys since its a PC game and no one will buy it cause of piracy Razz haha
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 15th Aug 2008 22:38    Post subject:
*snickers*

You're dead wrong on that. More like it will sell 1 copy for every 1000 downloads. Razz Very Happy
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Fri, 15th Aug 2008 22:42    Post subject:
i can see it now

"EA CEO Dissapointed as Spore sales top 150 million.. blames piracy"

"we have had it!!1 after the sickening piracy of spore we have decided to now release EA games ONLY on console and now release sports game every month... coming soon

FIFA Jan.2009
FIFA Feb.2009
FIFA March.2009
FIFA April.2009
etc
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 15th Aug 2008 22:54    Post subject:
LMFAO!!!
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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Fri, 15th Aug 2008 23:13    Post subject:
Can you upload you're creations if you don't have a real key, wont it check you're key then you upload to the main server.


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skytzu




Posts: 195

PostPosted: Fri, 15th Aug 2008 23:31    Post subject:
cartoon, that will depend if the crackers are up to the job Razz

securerom is giving some trouble to them!
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Phluxed
VIP Member



Posts: 4911
Location: Oakville, Ontario, Canada
PostPosted: Fri, 15th Aug 2008 23:38    Post subject:
Submiqent wrote:
Wait what. Mr Sim himself is king of innovation all of a sudden? He's had 1 idea.

Games designed by Wright

* Raid on Bungeling Bay
* SimCity series: SimCity (1989), SimCity 2000 (1993), SimCity 3000 (1999) (Will Wright was not on the SimCity 4 (2003) or SimCity Societies (2007) design teams)
* SimEarth
* SimLife
* SimCopter
* SimAnt
* The Sims (Wright is credited for, but did not design most of The Sims 2, and is not designing The Sims 3)
* Spore (to be released September 2008)


His execution is better than most, but just the one idea really.


Each of those games have so much more than just 'sim' in terms of their developmental progression. There are so many things he added to each game that the previous one didn't have. Even if he didn't design sims 2 or the most recent simcity games, the fact is, he came up with so many amazing ideas for the predecessors that he is essentially a guru to me. He is up there with Carmack in my mind (who I basically put on a pedestal).


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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Sat, 16th Aug 2008 00:02    Post subject:
im a bit confuzzled.... watching the newest trailer



how does the cell phase work since we already have a creature editor ????
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bishman82




Posts: 343

PostPosted: Sat, 16th Aug 2008 00:19    Post subject:
-=Cartoon=- wrote:
i can see it now

"EA CEO Dissapointed as Spore sales top 150 million.. blames piracy"

"we have had it!!1 after the sickening piracy of spore we have decided to now release EA games ONLY on console and now release sports game every month... coming soon

FIFA Jan.2009
FIFA Feb.2009
FIFA March.2009
FIFA April.2009
etc



I did a LOL Laughing
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bishman82




Posts: 343

PostPosted: Sat, 16th Aug 2008 00:28    Post subject:
-=Cartoon=- wrote:
im a bit confuzzled.... watching the newest trailer



how does the cell phase work since we already have a creature editor ????


I think the creature editor is just to show off that part of the game as a demo, all the creatures people create now will appear randomly in other peoples games if they are connected to the net but when you play the full game, you start off in the cell stage and build your guys up from the start.
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FISKER_Q




Posts: 1040

PostPosted: Sat, 16th Aug 2008 01:17    Post subject:
-=Cartoon=- wrote:
im a bit confuzzled.... watching the newest trailer



how does the cell phase work since we already have a creature editor ????


You still start in cell phase.

The creature creator was there to pre-populate their worlds, so now when the game launches planets will be filled with those creatures we created.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sat, 16th Aug 2008 01:22    Post subject:
-=Cartoon=- wrote:
im a bit confuzzled.... watching the newest trailer



how does the cell phase work since we already have a creature editor ????
You are only using the editor to fill up the creature database in the sporepedia. You can use them in the game if you want (you should be able to use them in most of the stages if you want, but not sure about that), but I presonally want to experience every stage of evolution, thus making the creature more...mine. And this way they will have some history behind them as well.
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Sat, 16th Aug 2008 01:41    Post subject:
trashd wrote:
bishman82 wrote:
I'm kind of looking forward to this, although i have a feeling my girlfriend will probably end up playing this instead of me.


----That's what I meant by 'cutesy'. Will be waiting patiently for the Realism Modification for mature audiences.


Grow some fucking balls and dare to play a game that isnt just about gibs and gore. Rolling Eyes
It wont magically transform you into a kid, girl, or homosexual. I promise.
Its not "cutesy" to accomodate Sims players, its the ART-direction they have chosen. Ever heard of Art? Artstyle?
Never? Oh well i dont have the time to explain it.


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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