Will Wright Presents Spore
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Phluxed
VIP Member



Posts: 4911
Location: Oakville, Ontario, Canada
PostPosted: Wed, 3rd Sep 2008 10:25    Post subject:
I am in love. The first few stages get you hooked and designing the ultimate ground vehicle was so much fun... As excalibur said though, if you don't like customization, this game will NOT be for you.


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elcomo




Posts: 170

PostPosted: Wed, 3rd Sep 2008 11:23    Post subject:
need4speed2009 wrote:
Game doesn't work for me, after i name my planet and the screen fades out the screen stays black with a faint outline of the galaxy. The mouse still works but i cant alt tab out or anything and have to do a hard reboot.


Same here , can anyone help ?
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maksin01




Posts: 63

PostPosted: Wed, 3rd Sep 2008 11:24    Post subject:
hehe I love this game!!!! Laughing

Just finished stage 2 and this is my creature...Very Happy

ok it's not very creative but meh I just wanted to mount some cool looking weapons on it...

so yea these are the mounted weapons...


This shot looks cool imo...Wink


Close-up shot!


he has too much health!!!11111 xO run!!!


Now that's a funky monster with lots of health!


Someone wants meat and someone felt into the water...Razz


Last edited by maksin01 on Thu, 4th Sep 2008 01:19; edited 2 times in total
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madmax17




Posts: 19653
Location: Croatia
PostPosted: Wed, 3rd Sep 2008 11:33    Post subject:
Phluxed wrote:
I am in love. The first few stages get you hooked and designing the ultimate ground vehicle was so much fun... As excalibur said though, if you don't like customization, this game will NOT be for you.
You mean like putting new tires and fenders in a car game, nfs and similar?
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elcomo




Posts: 170

PostPosted: Wed, 3rd Sep 2008 11:34    Post subject:
Ok, after it didn´t worked with xp, i tried vista, and it works Very Happy
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Phluxed
VIP Member



Posts: 4911
Location: Oakville, Ontario, Canada
PostPosted: Wed, 3rd Sep 2008 11:56    Post subject:
madmax17 wrote:
Phluxed wrote:
I am in love. The first few stages get you hooked and designing the ultimate ground vehicle was so much fun... As excalibur said though, if you don't like customization, this game will NOT be for you.
You mean like putting new tires and fenders in a car game, nfs and similar?


Hmmm, no not really. It'd be like designing the body kits and building the engine.
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Wed, 3rd Sep 2008 12:11    Post subject:
I love this game. It's sooo cute Very Happy Can't stop playing it..
I won't stop playing the creature stage before i collect all of the parts Razz

I have a question tho... I must go to the tribe part.. but i wonder- do the different creature parts and statistic matters for the next stages of the game or only in the creature stage? Because i've 'equipped' some ugly spikey legs- but they give 4 jump- which makes glide better...but still they are ugly Smile


Per aspera ad astra
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Wed, 3rd Sep 2008 12:14    Post subject:
This game seems to be cooked, this means there won't be a modding community outside of what EA wants with the ingame editors. No outside adding of stuff like new textures etc.
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73259
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Wed, 3rd Sep 2008 12:25    Post subject:
Well, I think it was a 100% guaranteed to be 'cooked' given that it has such online integration. Imagine someone puts a porn texture. Once it's out, it's an outbreak, EA can't manage it.
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madmax17




Posts: 19653
Location: Croatia
PostPosted: Wed, 3rd Sep 2008 12:36    Post subject:
There where a lot of cockasuruses around made with the editor so surely they can make them again.
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fawe4




Posts: 1794

PostPosted: Wed, 3rd Sep 2008 12:37    Post subject:
It just doesen't work that way. You can't just add some textures for online games and then everyone can see it.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Wed, 3rd Sep 2008 12:51    Post subject:
fawe4 wrote:
It just doesen't work that way. You can't just add some textures for online games and then everyone can see it.

Yes, if you add a texture it will only be shown on your screen as is defined in the game what texture is on what.
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Cedge




Posts: 1480

PostPosted: Wed, 3rd Sep 2008 13:00    Post subject:
fawe4 wrote:
It just doesen't work that way. You can't just add some textures for online games and then everyone can see it.


You don't need custom textures to make a cockasaurus in Spore.
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fawe4




Posts: 1794

PostPosted: Wed, 3rd Sep 2008 13:05    Post subject:
I was replaying to leo. Yea you can make cockasaruses but they won't work online, because ea checks each creature and doesn't allow vulgar creatures.
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Cedge




Posts: 1480

PostPosted: Wed, 3rd Sep 2008 13:08    Post subject:
fawe4 wrote:
...because ea checks each creature...


LOL, no they don't. There will be tens of thousands of creatures uploaded every single day. You really think they're going to pay for a ton of people to sit around and sort through them all day?
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fawe4




Posts: 1794

PostPosted: Wed, 3rd Sep 2008 13:13    Post subject:
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chris1979233




Posts: 577
Location: Uk
PostPosted: Wed, 3rd Sep 2008 13:14    Post subject:
Love this game been playing for like 5 hours lol
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madmax17




Posts: 19653
Location: Croatia
PostPosted: Wed, 3rd Sep 2008 13:15    Post subject:
They can probably create a filter that kills every creature that has a long thingy with a bigger then long thing at the top of the long end Very Happy or something like that.
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madmax17




Posts: 19653
Location: Croatia
PostPosted: Wed, 3rd Sep 2008 13:16    Post subject:
fawe4 wrote:
oh, really? find me one

http://www.spore.com/sporepedia#qry=all
Well geese the game is barely out yet give the cockasureses a chance.
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Shodan




Posts: 3

PostPosted: Wed, 3rd Sep 2008 13:18    Post subject:
Does anyone with a legit key been playing this pirated version, using the legit key instead of the cracked exe?

if so, how is it working, any problems?
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Bart1983




Posts: 1020
Location: Netherlands
PostPosted: Wed, 3rd Sep 2008 13:19    Post subject:
Is it realy necessary sporeapp.exe in the firewall?
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ExcaliburB




Posts: 364

PostPosted: Wed, 3rd Sep 2008 13:31    Post subject:
Phluxed wrote:
I am in love. The first few stages get you hooked and designing the ultimate ground vehicle was so much fun... As excalibur said though, if you don't like customization, this game will NOT be for you.


Yeah, I mean really, that is the make or break thing for this game. Customization. Personally, I don't want to have to design every unit. I want the depth, it was like the unit customization in Galactic Civilizations 2. That part of the game destroyed the rest of it for me as you had no choice but to design a custom unit for ship designs. This isn't necessarily a bad thing. It's simply a matter of taste.

Fortunately, Maxis provided a large number of good looking, pre-fabs that you can choose from when your designing, so that's not so much of a problem here.

I would definately say that the Space period is the deepest portion of the game. Unless I'm mistaken, there is thousands of star systems to visit and you could theortically colonize every planet. Though the micromanagement required to colonize a planet is pure insanity. You have to literally transport animals and plants one at a time from planet to planet. I have no idea why they did that or what purpose that serves, other then to be a major headache.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Wed, 3rd Sep 2008 13:41    Post subject:
Bart1983 wrote:
Is it realy necessary sporeapp.exe in the firewall?


no man, just dont make an account
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fawe4




Posts: 1794

PostPosted: Wed, 3rd Sep 2008 14:07    Post subject:
chris1979233 wrote:
Game has been out for like hours, lol


creature creator has been out for 'like months', there is already 3,267,571 Creatures on that list, but of course you could notice that if you followed that link. right?
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Shevchenko




Posts: 286
Location: Location Location
PostPosted: Wed, 3rd Sep 2008 14:24    Post subject:
fawe4 wrote:
oh, really? find me one

http://www.spore.com/sporepedia#qry=all

http://www.spore.com/sporepedia#qry=srch-cock

nevermind, fixed it Razz


Intel Core 2 Quad Q6600 - ASUS P5Q-PRO - Mushkin XP2-6400 4GB - Gainward HD4850 Golden Sample - WD 3200AAKS (managed to fry this one, ffs) + WD 6400AAKS - Thermaltake 550W PSU - Thermaltake Soprano VX case
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Hellbeans




Posts: 436

PostPosted: Wed, 3rd Sep 2008 14:42    Post subject:
Quick question for anyone who's playing it right now, how's the optimization and framerate? I'm not really that much into this one but I wanna install it on my cousin's PC (cutest little bugger), and he's got a 2005-6'ish setup so I want your thoughts on whether he'd be able to run it properly...

And another thing, I don't wanna mess the poor kid up -- d'ya think it's safe for an 11 y/o to play this one?


Blame! don't act!
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Wed, 3rd Sep 2008 15:05    Post subject:
Hellbeans wrote:
Quick question for anyone who's playing it right now, how's the optimization and framerate? I'm not really that much into this one but I wanna install it on my cousin's PC (cutest little bugger), and he's got a 2005-6'ish setup so I want your thoughts on whether he'd be able to run it properly...

And another thing, I don't wanna mess the poor kid up -- d'ya think it's safe for an 11 y/o to play this one?


I'm having a rather shabby system myself but it works fine on medium (radeon x1600, p4 3000+ 2gb ram) don't have problems with low fps and the first stage is rather filled with creatures.

It should be safe for an 11 year old, sure the monsters can look a bit scary to some kids but don't think it would be for an 11 year old. so far the "violence" I saw was creatures punching and biting each other.

Tho would advise you, download the game check it out and then if everything works out fine, buy it. played for half an hour this morning just to see if the system could handle it and went out to buy it Smile
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madmax17




Posts: 19653
Location: Croatia
PostPosted: Wed, 3rd Sep 2008 15:24    Post subject:
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katalux




Posts: 275

PostPosted: Wed, 3rd Sep 2008 15:30    Post subject:
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NoLiMiTSoLDieR




Posts: 1038
Location: NL
PostPosted: Wed, 3rd Sep 2008 15:31    Post subject:
How can I rezise parts without using my mouse wheel?
My mouse wheel is fucked,
So now it will take 5 minutes to rezise an individual part.


btw, this game runs great @ maxed settings MORPHINEUS,
The only thing thats dated is my GPU tho.


Q6600/Club3D 4890/2GB DDR2/WiN7\XP/1.5 TB/23 Inch LCD
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