Will Wright Presents Spore
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Sat, 6th Sep 2008 19:46    Post subject:
Sin317 wrote:
yeah 4 year old are great in keeping secrets ... trust me, your sister in law will find out, its inevitable ..


lol you dont know him

he's a smart one. We've watched all sorts of movies that his mom wont let him watch and he hasnt told her

My niece is the one with the big mouth


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skytzu




Posts: 195

PostPosted: Sat, 6th Sep 2008 19:59    Post subject:
spore is all about customization..the satges is like 4 minigames packed in one (didnt try space stage yet)

besides customization there is no complexity in it..
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noxxle




Posts: 500

PostPosted: Sat, 6th Sep 2008 20:06    Post subject:
skytzu wrote:
spore is all about customization..the satges is like 4 minigames packed in one (didnt try space stage yet)

besides customization there is no complexity in it..


The mini-games get in the way and make customization a pain in the ass. End-game in spore is looking at other people's creations. Its just an interface for viewing whats in the Sporepedia. This is not a game.
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FroggerFragger




Posts: 171

PostPosted: Sat, 6th Sep 2008 20:17    Post subject:
God how horrfic the Space part is.

Only good thing I can say about this game is that finally a game with big enough map Smile
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madmax17




Posts: 19546
Location: Croatia
PostPosted: Sat, 6th Sep 2008 21:00    Post subject:
Any links to the final cut scene if it exists, didn't have the stomach to finish this peace of crap.
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CaptainCox
VIP Member



Posts: 6823
Location: A Swede in Germany (FaM)
PostPosted: Sat, 6th Sep 2008 21:04    Post subject:
madmax17 wrote:
Any links to the final cut scene if it exists, didn't have the stomach to finish this peace of crap.
Sorta the same feeling here. Wiped of my HD.


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Leftos




Posts: 1159
Location: Patras, Greece
PostPosted: Sat, 6th Sep 2008 21:17    Post subject:
Final cutscene? Didn't know sandbox games had any.


[ i5 2500K (@4.2GHz) / GIGABYTE Z77MX-D3H / 8GB Corsair XMS / GIGABYTE GTX460 1GB OC / 640+750 GB WD Caviar Black ]
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sat, 6th Sep 2008 21:20    Post subject:
I, myself, am enjoying this game. Exactly how I thought it would be.
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madmax17




Posts: 19546
Location: Croatia
PostPosted: Sat, 6th Sep 2008 21:23    Post subject:
Leftos wrote:
Final cutscene? Didn't know sandbox games had any.
Well what about gta? Can't remeber the last time I saw a game without a final cut-scene.
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cyclonefr




Posts: 7017

PostPosted: Sat, 6th Sep 2008 22:28    Post subject:
I guess Wright was right (yeah I know..) : the game was so hyped people thought it would be the messiah.

Although I really didn't think it would change the face of the world, I still think the game is great. Sure it has flaws, but at least the guy tried to make a fresh game.. Not some FPS and this is what I like about it... It's like breeze and it's good Smile


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Submiqent




Posts: 1213

PostPosted: Sat, 6th Sep 2008 23:11    Post subject:
ARRGHH

I lost like 4 hours of gameplay cause there's a bug where if you shoot a colony pak off at a particular angle whilst flying over a planet, it rockets off into space and you can't leave the planet until it lands Sad. which is never Sad. and you can only save once you leave the planet you're on! fucckkk

there's no autosave btw, so save often.
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skytzu




Posts: 195

PostPosted: Sun, 7th Sep 2008 00:57    Post subject:
for the years it was in development it should have more depth in it..

only 1 unit per class.. the dialogs with ai were utter shit... no complexity


the game in certain stages had a big potential by putting some complexity in it and make more variety ways to play it..

imagine like at the 4 stage strategy wise like starcraft/dawn of war.. when when u capture all the planet.. we go to space and get something like sins of solar empire?

wouldnt that be something great ? Razz
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sun, 7th Sep 2008 01:09    Post subject:
Look at the older videos from 2005/06 the game had a lot more depth then, obviously it was dumbed down by EA to fit into their "Games for Everyone" marketing.
In the older videos the skeletons were a lot more versatile and you could easily manipulate various bones.
The possibilities seemed almost unlimited but were no doubt taken out to easily sell people new "specialized" parts in micro transactions, as it is EA afterall. I think if it had been any other company the game would've had more depth but lacking in polish.
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skytzu




Posts: 195

PostPosted: Sun, 7th Sep 2008 01:57    Post subject:
the worst thing is that they will sell millions.. like they did with sims and all the expansions!

but the problem is with the people that support this stuff..
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Ispep
VIP Member



Posts: 4117

PostPosted: Sun, 7th Sep 2008 02:54    Post subject:
Epsilon wrote:
Look at the older videos from 2005/06 the game had a lot more depth then, obviously it was dumbed down by EA to fit into their "Games for Everyone" marketing.
In the older videos the skeletons were a lot more versatile and you could easily manipulate various bones.
The possibilities seemed almost unlimited but were no doubt taken out to easily sell people new "specialized" parts in micro transactions, as it is EA afterall. I think if it had been any other company the game would've had more depth but lacking in polish.

It's possible they were initially too ambitious and had to simplify proceedings in order to get a product out.


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Unauthorized




Posts: 2070
Location: Sweden
PostPosted: Sun, 7th Sep 2008 04:08    Post subject:
I played a couple of hours when it got released on the net, reached land-phase. Got bored, quit and haven't returned since. Is this a bad sign? Probably Sad Will give it another chance ofc. Just not now.


Squirrely: Now come on y'all. We can't waste time arguing. There could still be survivors out there. We need to hunt them down, and kill them.
Beary: How about we kill them, and then rape their bodies so we can use their blood as lubricant.
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nightlith




Posts: 744
Location: Land of Bagged Milk
PostPosted: Sun, 7th Sep 2008 09:24    Post subject:
Tried a little experiment with the Cell-> Creature transition. Instead of altering my creature by giving him legs, I left it as is, so crawl onto land. Honestly, the flow was much better leading into your first evolution. I'll probably play it that way from now on. Shame I can't mod that transition out. It was actually an interesting experience as a herbivore, hunting down low laying bushes to get fruit. Put me in a bad spot a few times with aggressive creatures.

Also, flying > everything. I fucking love the way they implemented it.

Space is too big! Trying to manage more than 3 planets is cumbersome. Esspecially trying to keep track of terraforming req's per planet. I wish the game had a built in notepad so I can log which planets need what and where I found them. Unfortunately the Pedia doesn't list creatures/plants by Terrascore Sad

EA/Maxis: I want my goddamn Planetary Defense Editor! Very Happy

There's been so many "OMG" moments in this for me. The best so far has been exploring planets and finding one inhabited, and watching AI creatures go from tribal to civ stage, helping one of them, hoping that they'll remember my aid in their wars. I doubt it, but just seeing planets in different stages of evolution has been awesome.

Pet peeves:
-Not being able to pick Omnivore from the start
-attack/social/mobility values don't stack, defeating the purpose of unique creatures. No point in using anything but the best of any given item. Why was this changed?????? I understand balance, but why not put hard caps in at each brain level? that way you can use 3 level 1 claws or 1 level 3 claws for the same effect, and be able to really design your creature.
-why can't i resize textures in the paint editor by scrolling the mousewheel? and for that matter why do they all suck? None of them tile or look right when painted on.
-the mount points for space ship engines make no sense at all. How the hell do I get them to attach to the side instead of the rear? Same with the military guns. What. The. Fuck.

There's a few more design decisions that rub me the wrong way, but those are the main ones.


i can has computar?!
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Adagio.81




Posts: 288

PostPosted: Sun, 7th Sep 2008 11:05    Post subject:
nightlith wrote:

-attack/social/mobility values don't stack, defeating the purpose of unique creatures. No point in using anything but the best of any given item. Why was this changed?????? I understand balance, but why not put hard caps in at each brain level? that way you can use 3 level 1 claws or 1 level 3 claws for the same effect, and be able to really design your creature.


I agree, this change killed a lot of the potential the game had. Now there's absolutely no reason to have more than one item with a certain attribute. Having ten "item X" has the exact same effect as having one "item X"

With the creature editor (before the game was released) I had created a creature that looked awesome and was very dangerous as it used five items with "strike +1". Now this creature is like a snack for all other creatures Rolling Eyes

Also having more than one set of arms and one set of legs is useless when doing what nature did to our creatures. In real world most (if not all?) creatures who has more than one set has the same type of hands/feet on all their legs. In real world a horse (which has four legs) is much faster than if the horse only had one set of legs. In Spore a horse like creature would be a waste as it's speed would be the same no matter how many legs it has Sad
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Mon, 8th Sep 2008 03:08    Post subject:
Quote:
Unfortunately the Pedia doesn't list creatures/plants by Terrascore Sad

that's because there is no terrascore for creatures. When it says your terrascore is too low it means that the planet can only support x herbavore x carnivore/omnivore. The individual creatures themselves don't matter.


intel ultra 7 265k, 64gb ram, 3070
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EKTELESTES




Posts: 490

PostPosted: Mon, 8th Sep 2008 06:38    Post subject:
At first I thought it was a great game...after a couple of hours I realised it's boring, ugly and stupid.


Crazy Basketball Trickshots

http://www.youtube.com/watch?v=xsBALzj6bjM
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Praetori




Posts: 1221
Location: EU
PostPosted: Mon, 8th Sep 2008 10:25    Post subject:
I have to apologise to AnimalMother here for saying this game was everything it's not and hyping it up to him. It was a first impression of the game, and obviously rather wrong.
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SpykeZ




Posts: 23710

PostPosted: Mon, 8th Sep 2008 10:43    Post subject:
Wow, i think this may be the first time i've seen such a hyped game everyone wanted so bad get mutilated by it's own fans


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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 8th Sep 2008 11:09    Post subject:
we kinda knew this would happen. It is EA after all.
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madmax17




Posts: 19546
Location: Croatia
PostPosted: Mon, 8th Sep 2008 11:09    Post subject:
How can you be a fan of previews, you can't judge something you haven't played.
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Teniak




Posts: 2602
Location: Tic Tac
PostPosted: Mon, 8th Sep 2008 12:12    Post subject:
Spore prototype ... What they do before spore !

http://www.spore.com/comm/prototypes
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csebal




Posts: 455

PostPosted: Mon, 8th Sep 2008 12:32    Post subject:
SpykeZ wrote:
Wow, i think this may be the first time i've seen such a hyped game everyone wanted so bad get mutilated by it's own fans


I guess you never witnessed the Master of Orion 3 fiasco Smile
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pumbertot.1




Posts: 1058
Location: A Brit in Oz!
PostPosted: Mon, 8th Sep 2008 13:32    Post subject:
well i said all along it would be shite and i was right. haha, whilst many others are stuffing that humble pie ip their arses.
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madmax17




Posts: 19546
Location: Croatia
PostPosted: Mon, 8th Sep 2008 13:40    Post subject:
Spore ending

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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Mon, 8th Sep 2008 14:24    Post subject:
madmax17 wrote:
How can you be a fan of previews, you can't judge something you haven't played.


But you can like the look of it.
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evilmonkey




Posts: 2402

PostPosted: Mon, 8th Sep 2008 15:11    Post subject:
been playing Spore for a day or two and i must say its possibly the most shallow gameplay ive ever experienced. And Yes im up to the space stage.

A Day in the life of playing Spore

Eat, Eat, Eat, Evolve

Kill, Kill, Kill, Evolve

Dance, Dance, Revolution (sorry Evolve)

and that's pretty much it. The Creature Creator is possibly the best part of the game but once you've passed that certain stage its just clothes and addons. After all the delays EA has done what they do best, watered down and kiddified the gameplay to the intelligence of a spastic syphillis ridden monkey. I never thought this would feel as immature as playing the sims, i mean i had fun in the sims for a while, but once i got bored of locking them in the bathroom with no toilet it got a bit old. Surpirisingly they managed to kiddyfy this game even more to the point where it feels like im playing barbies horse adventure.
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