S.T.A.L.K.E.R.: Clear Sky
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Dunge




Posts: 1201
Location: Québec
PostPosted: Wed, 24th Sep 2008 23:08    Post subject:
Damn, can't load my game anymore. It freeze at Client : Synchronizing. I know it usually take long, but now I waited 5x longer than usual (about 5min) and it didn't load.
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madmax17




Posts: 19315
Location: Croatia
PostPosted: Thu, 25th Sep 2008 00:07    Post subject:
What the hell, if you wave your gun into someones face eventually they'll rip your shiny new weapon from your hands and drop the old one Laughing and I don't think I can get it back, maybe if they wave it back at me I can do the same.
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madmax17




Posts: 19315
Location: Croatia
PostPosted: Thu, 25th Sep 2008 00:59    Post subject:
Epsilon wrote:

------------------------
15/Real Iron Sight v1.0
by RastaKoueR
Can't find this mod anywhere do you know where I can find it?
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asbogdan




Posts: 174

PostPosted: Thu, 25th Sep 2008 11:46    Post subject:
I had the russian ver installed and at the point I had to pass to Cordon I already had some decent armor that I got from the Clear Sky base. Two days ago I had to format and installed the english reloaded ver. Now with only that leather jacket I have to pass the military outpost and I keep on dieing. Prone position (by default shift button ) doesn't work so I am clueless. Any advice on fixing prone or haveing a way around the military outpost? Thanks


Haswell 4771
Z87-D3HP
16 GB DDR3 RAM
Sapphire Vega 64 water cooled
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Mussolinka
Banned



Posts: 2782

PostPosted: Thu, 25th Sep 2008 12:15    Post subject:
ctrl + shift doesn't make You go prone, it's just a low crouch.


sabin1981 wrote:
Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly.
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Devi-Lee




Posts: 659
Location: Slovenia
PostPosted: Thu, 25th Sep 2008 12:20    Post subject:
Go to youtube. There is a video how to pass this outpost. Basicaly you just need to run by the fallen tree on the left.
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anonymoose




Posts: 114

PostPosted: Thu, 25th Sep 2008 12:24    Post subject:
Alternatively you can just use the entry point higher up near the neutral Stalker base. That's what I ended up doing. Getting past that machine gunner is more trouble than it's worth.
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madmax17




Posts: 19315
Location: Croatia
PostPosted: Thu, 25th Sep 2008 16:52    Post subject:
Dear Lord, did anybody try those firing exercises where you can get money if you get enough points, it's impossible I even have the accuracy/grenade mod the guy says I need 400 points to win and I barely got to 200 and the time run out and so did my ammo.
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Sloi




Posts: 60

PostPosted: Thu, 25th Sep 2008 19:47    Post subject:
madmax17 wrote:
Dear Lord, did anybody try those firing exercises where you can get money if you get enough points, it's impossible I even have the accuracy/grenade mod the guy says I need 400 points to win and I barely got to 200 and the time run out and so did my ammo.


Firing exercises? What? O_o

Do tell, where is this and how do you trigger them?
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Rul0r




Posts: 14

PostPosted: Thu, 25th Sep 2008 20:00    Post subject:
I think its in the clear sky base, i heard them talk about it. but i didnt see it either.

Btw i have way more fps in other levels than in the swamps. swamps around 20-25 and other levels 40-45.

Amazing game, and runs very very nice on e8400, 4870, 4 gig
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madmax17




Posts: 19315
Location: Croatia
PostPosted: Thu, 25th Sep 2008 20:40    Post subject:
Sloi wrote:
madmax17 wrote:
Dear Lord, did anybody try those firing exercises where you can get money if you get enough points, it's impossible I even have the accuracy/grenade mod the guy says I need 400 points to win and I barely got to 200 and the time run out and so did my ammo.


Firing exercises? What? O_o

Do tell, where is this and how do you trigger them?
It be north of the swamp the duty base I believe, the guy that runs the course is at the north gate. They are simply impossible to complete even with the accuracy mod (naturally because that mod only decreases the fire_dispersion_base).

And there are way to many pussy mods out there, the point of this game is not to sell weapons you loot to traders (those dumb trader mods that increase the money you get from selling) but to take risks and get those artifacts, some of them you can keep there is one which stops the bleeding VERY useful, one that regenerates health, they both give you radiation but then you can find a third artifact which reduces radiation, you can buy upgrades that increase artifact slots for you armor or weight that you can carry (again stupid mods that increase your weight limit) you can upgrade weapons as well, there is no reason to 'cheat' in a great game like this, it takes away it's purpose which is survival and also the fun of it.
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Mussolinka
Banned



Posts: 2782

PostPosted: Thu, 25th Sep 2008 21:14    Post subject:
Same as sleeping bag, it defeats one of the game purposes.


sabin1981 wrote:
Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Thu, 25th Sep 2008 21:17    Post subject:
New version of realism mod
http://www.megaupload.com/fr/?d=QLSYMNF6 It's for people who looked at Clear Sky and thought, thats too easy Smile
Code:

----------
Changelog v1.2: The Zone is finally an unknown place!!

-Mod in English now! (if you want to change that, go into Gamedata/config/localization.ltx and change
the language to whatever you want: Fra, Rus,Eng etc..)

-No more MINIMAP (mod by DeadlyTigger). If you are lost, look in your pda map, thats real life.

-No Beep when npc around.

-No Enemy or Mutant red dot on PdaMap (by Blackheim)
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 25th Sep 2008 21:31    Post subject:
Hm, installed the .04 patch and now the game crashes right after the intro movie. Is this because of the crack (got it from GCW) or the patch was faulty to begin with?
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Clevesa




Posts: 3694

PostPosted: Fri, 26th Sep 2008 12:46    Post subject:
Just finished the game. The ending is kinda gay but I guess they couldn't do better cause they need for the prequel ending to match SSOC begining.

At least, it reveled a little bit more about the plot that surrounds the two games.
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Fri, 26th Sep 2008 13:10    Post subject:
More about 1.5.005

 Spoiler:
 


http://www.gsc-game.ru/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=12771&sec_id=16&offset=-120


Last edited by JBeckman on Fri, 26th Sep 2008 15:16; edited 1 time in total
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Mussolinka
Banned



Posts: 2782

PostPosted: Fri, 26th Sep 2008 14:43    Post subject:
Awesome translation


sabin1981 wrote:
Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly.
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Sloi




Posts: 60

PostPosted: Fri, 26th Sep 2008 15:04    Post subject:
madmax17 wrote:
Sloi wrote:
madmax17 wrote:
Dear Lord, did anybody try those firing exercises where you can get money if you get enough points, it's impossible I even have the accuracy/grenade mod the guy says I need 400 points to win and I barely got to 200 and the time run out and so did my ammo.


Firing exercises? What? O_o

Do tell, where is this and how do you trigger them?
It be north of the swamp the duty base I believe, the guy that runs the course is at the north gate. They are simply impossible to complete even with the accuracy mod (naturally because that mod only decreases the fire_dispersion_base).

And there are way to many pussy mods out there, the point of this game is not to sell weapons you loot to traders (those dumb trader mods that increase the money you get from selling) but to take risks and get those artifacts, some of them you can keep there is one which stops the bleeding VERY useful, one that regenerates health, they both give you radiation but then you can find a third artifact which reduces radiation, you can buy upgrades that increase artifact slots for you armor or weight that you can carry (again stupid mods that increase your weight limit) you can upgrade weapons as well, there is no reason to 'cheat' in a great game like this, it takes away it's purpose which is survival and also the fun of it.


Keep in mind I was simply asking how to access that particular mini-game, nothing else. Wink

As for your grievances regarding the user-made mods, well... some of them are well received by the community for a very good reason: when a firearm has a purported value of X and traders barely even give you 10% of this number, there's a bit of an issue, wouldn't you agree? I don't mind hunting for artefacts and selling the useless ones for currency, which is something I already do anyway, but the money you get for the weapons borders on ridiculous, hence the multiple mods.

Besides, nobody is forcing you to use them. Your opinion has been noted...
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Mussolinka
Banned



Posts: 2782

PostPosted: Fri, 26th Sep 2008 15:19    Post subject:
Curent price for weapons is good, considering all characters drop weapons when dead.


sabin1981 wrote:
Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly.
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Sloi




Posts: 60

PostPosted: Fri, 26th Sep 2008 15:34    Post subject:
Not when you need to gather roughly one hundred weapons of a 5000$ value in order to purchase decent armor. I think your concept of fair trade needs revision dude...

Besides, the entire logic of this trading system flies out the fucking window when, as you've previously stated, weapons are so plentiful everywhere: there's almost no incentive to purchase weapons, given their absurd pricing. Stop defending an obviously broken gameplay element.

I don't think there would be nearly as many complaints if the traders gave us something along the lines of 30-50% value for the weapons we sell, the range being to cover for necessary repairs prior to re-sale.

But that's not what they did... instead, they introduced a pointless and unbalanced RPGish mechanic, slowing down the experience and overall enjoyment by forcing us into unnecessary back and forth to acquire resources.

It's alright at first, but it gets extremely repetitive and annoying.


Last edited by Sloi on Fri, 26th Sep 2008 15:44; edited 1 time in total
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madmax17




Posts: 19315
Location: Croatia
PostPosted: Fri, 26th Sep 2008 15:43    Post subject:
Jesus Christ sloi my rant wasn't for you there was no need for a second reply so I put it all in the same one including the answer to your question, it has nothing to do with you I thought that was pretty obvious.

And you don't understand this game if you are collecting all the weapons and trying to sell them to traders, everyone has them and they don't have much value, unlike in stalker here you can pick up any dropped weapon and have it repaired, voila it's a brand new gun, no need to buy one from the trader.
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Sloi




Posts: 60

PostPosted: Fri, 26th Sep 2008 15:45    Post subject:
madmax17 wrote:
Jesus Christ sloi my rant wasn't for you there was no need for a second reply so I put it all in the same one including the answer to your question, it has nothing to do with you I thought that was pretty obvious.

And you don't understand this game if you are collecting all the weapons and trying to sell them to traders, everyone has them and they don't have much value, unlike in stalker here you can pick up any dropped weapon and have it repaired, voila it's a brand new gun, no need to buy one from the trader.


Agreed, which is why the trader pricing should reflect this reality. Hence the fucking community mods...
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Nosmirchjgkjhghjg




Posts: 453

PostPosted: Fri, 26th Sep 2008 16:03    Post subject:
Don't have the "AMK Mattress" in my inventory and my guy needs to sleep, constant blurred vision is doing my head in Sad

Can't find it to buy anywhere, is there another way to get one?
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Mussolinka
Banned



Posts: 2782

PostPosted: Fri, 26th Sep 2008 16:11    Post subject:
Quote:
Not when you need to gather roughly one hundred weapons of a 5000$ value in order to purchase decent armor. I think your concept of fair trade needs revision dude...


Fair trade? You seriously think there would be a fair trade in isolated Zone where tens of people die every day?


sabin1981 wrote:
Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly.
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madmax17




Posts: 19315
Location: Croatia
PostPosted: Fri, 26th Sep 2008 16:14    Post subject:
Sloi wrote:
madmax17 wrote:
Jesus Christ sloi my rant wasn't for you there was no need for a second reply so I put it all in the same one including the answer to your question, it has nothing to do with you I thought that was pretty obvious.

And you don't understand this game if you are collecting all the weapons and trying to sell them to traders, everyone has them and they don't have much value, unlike in stalker here you can pick up any dropped weapon and have it repaired, voila it's a brand new gun, no need to buy one from the trader.


Agreed, which is why the trader pricing should reflect this reality. Hence the fucking community mods...
Maybe the traders could lower their prices but I wouldn't want that, it's against the basic principle of this game, remeber life is a bitch in the zone and it's about survival, you have to search the stashes for those medkits because they are too expensive to buy from traders and even that is only at the beginning you get some cash half-way threw IF you play the right way and then you can afford to buy just about anything. With weight increase and trader mods it's closer to cheating but I guess some people don't like the hard core stuff so they want to turn this game into a pussy console shit port with super health regeneration and other pussy tricks.
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Sloi




Posts: 60

PostPosted: Fri, 26th Sep 2008 16:34    Post subject:
You're missing the point. Traders are in it to make a profit, but not at their own expense...

If weapons are plentiful in the zone, it doesn't make sense to price them in such a manner because anybody with a modicum of intelligence will simply pick up a weapon and have it repaired. However, repairs are extremely expensive and we haven't gotten into the subject of upgrading yet, so regardless of how you wish to proceed, you will need to amass a considerable amount of funds to continue.

We can't collect weapons and other popular items because the re-sale value is absurd: 5-10% of an item's worth is the best you can do? Really? Since traders are basically retarded and have taken themselves and the associated items out of the equation, we're left with artefact hunting for our money: leaving aside the ridiculous idea that we would only get 50-60% (Sidorovich excluded) for these "highly prized and sought after" items, there's approximately 15-20K's worth of them in each respective area.

Given that you'll most likely upgrade (on average) three to four weapons, and two to three suits, you're left with little option in the matter... which is going for every single artefact out there until you hit Limansk, the point of no return.

So now we've come full circle. If you want to make things better, you increase the trader's purchasing percentage to 30-50% and the situation returns within the realm of reality. Hence the mods.

This isn't fucking rocket science. I'm sorry for the long post, but this shit needed to be said.
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madmax17




Posts: 19315
Location: Croatia
PostPosted: Fri, 26th Sep 2008 16:58    Post subject:
You missed the point completely, this game is not about a realistic economic system I'm not sure why that bothers you so much you're turning this game into an economy class, yes the high selling prices are not realistic so what? If they where realistic someone like you could collect all the weapons and sell them, which seems to me it's something you are really itching to do, you do that a couple of dozen times and you are very rich, there goes the whole point and challenge of the game.

For the last time this game is not about selling anything besides artifacts, you primary cash source are the various bonus and main missions, I also got some cash from selling suits but that's it.
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Nosmirchjgkjhghjg




Posts: 453

PostPosted: Fri, 26th Sep 2008 17:00    Post subject:
Umm sleeping bag? Anyone? Please? Sad
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Sloi




Posts: 60

PostPosted: Fri, 26th Sep 2008 17:24    Post subject:
madmax17 wrote:
You missed the point completely, this game is not about a realistic economic system I'm not sure why that bothers you so much you're turning this game into an economy class, yes the high selling prices are not realistic so what? If they where realistic someone like you could collect all the weapons and sell them, which seems to me it's something you are really itching to do, you do that a couple of dozen times and you are very rich, there goes the whole point and challenge of the game.

For the last time this game is not about selling anything besides artifacts, you primary cash source are the various bonus and main missions, I also got some cash from selling suits but that's it.


Money from bonuses and missions!? ROFLMAO!

OK, now I know you're just playing stupid. I'll leave this alone - forget I mentioned anything fellas.


Bonuses. LOL.
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Sloi




Posts: 60

PostPosted: Fri, 26th Sep 2008 17:27    Post subject:
Nosmirchjgkjhghjg wrote:
Umm sleeping bag? Anyone? Please? Sad


Filefront has a Stalker Clear Sky section which includes a Sleeping Bag mod: it's a little buggy, but I've been told it works. Try it out...
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