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Dunge
Posts: 1201
Location: Québec
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Posted: Wed, 24th Sep 2008 23:08 Post subject: |
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Damn, can't load my game anymore. It freeze at Client : Synchronizing. I know it usually take long, but now I waited 5x longer than usual (about 5min) and it didn't load.
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Posted: Thu, 25th Sep 2008 00:07 Post subject: |
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What the hell, if you wave your gun into someones face eventually they'll rip your shiny new weapon from your hands and drop the old one and I don't think I can get it back, maybe if they wave it back at me I can do the same.
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Posted: Thu, 25th Sep 2008 00:59 Post subject: |
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Epsilon wrote: |
------------------------
15/Real Iron Sight v1.0
by RastaKoueR
| Can't find this mod anywhere do you know where I can find it?
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Posted: Thu, 25th Sep 2008 11:46 Post subject: |
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I had the russian ver installed and at the point I had to pass to Cordon I already had some decent armor that I got from the Clear Sky base. Two days ago I had to format and installed the english reloaded ver. Now with only that leather jacket I have to pass the military outpost and I keep on dieing. Prone position (by default shift button ) doesn't work so I am clueless. Any advice on fixing prone or haveing a way around the military outpost? Thanks
Haswell 4771
Z87-D3HP
16 GB DDR3 RAM
Sapphire Vega 64 water cooled
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Posted: Thu, 25th Sep 2008 12:15 Post subject: |
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ctrl + shift doesn't make You go prone, it's just a low crouch.
sabin1981 wrote: | Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly. |
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Posted: Thu, 25th Sep 2008 12:20 Post subject: |
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Go to youtube. There is a video how to pass this outpost. Basicaly you just need to run by the fallen tree on the left.
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Posted: Thu, 25th Sep 2008 12:24 Post subject: |
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Alternatively you can just use the entry point higher up near the neutral Stalker base. That's what I ended up doing. Getting past that machine gunner is more trouble than it's worth.
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Posted: Thu, 25th Sep 2008 16:52 Post subject: |
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Dear Lord, did anybody try those firing exercises where you can get money if you get enough points, it's impossible I even have the accuracy/grenade mod the guy says I need 400 points to win and I barely got to 200 and the time run out and so did my ammo.
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Posted: Thu, 25th Sep 2008 19:47 Post subject: |
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madmax17 wrote: | Dear Lord, did anybody try those firing exercises where you can get money if you get enough points, it's impossible I even have the accuracy/grenade mod the guy says I need 400 points to win and I barely got to 200 and the time run out and so did my ammo. |
Firing exercises? What? O_o
Do tell, where is this and how do you trigger them?
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Posted: Thu, 25th Sep 2008 20:00 Post subject: |
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I think its in the clear sky base, i heard them talk about it. but i didnt see it either.
Btw i have way more fps in other levels than in the swamps. swamps around 20-25 and other levels 40-45.
Amazing game, and runs very very nice on e8400, 4870, 4 gig
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Posted: Thu, 25th Sep 2008 20:40 Post subject: |
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Sloi wrote: | madmax17 wrote: | Dear Lord, did anybody try those firing exercises where you can get money if you get enough points, it's impossible I even have the accuracy/grenade mod the guy says I need 400 points to win and I barely got to 200 and the time run out and so did my ammo. |
Firing exercises? What? O_o
Do tell, where is this and how do you trigger them? | It be north of the swamp the duty base I believe, the guy that runs the course is at the north gate. They are simply impossible to complete even with the accuracy mod (naturally because that mod only decreases the fire_dispersion_base).
And there are way to many pussy mods out there, the point of this game is not to sell weapons you loot to traders (those dumb trader mods that increase the money you get from selling) but to take risks and get those artifacts, some of them you can keep there is one which stops the bleeding VERY useful, one that regenerates health, they both give you radiation but then you can find a third artifact which reduces radiation, you can buy upgrades that increase artifact slots for you armor or weight that you can carry (again stupid mods that increase your weight limit) you can upgrade weapons as well, there is no reason to 'cheat' in a great game like this, it takes away it's purpose which is survival and also the fun of it.
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Posted: Thu, 25th Sep 2008 21:14 Post subject: |
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Same as sleeping bag, it defeats one of the game purposes.
sabin1981 wrote: | Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly. |
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Thu, 25th Sep 2008 21:17 Post subject: |
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New version of realism mod
http://www.megaupload.com/fr/?d=QLSYMNF6 It's for people who looked at Clear Sky and thought, thats too easy
Code: |
----------
Changelog v1.2: The Zone is finally an unknown place!!
-Mod in English now! (if you want to change that, go into Gamedata/config/localization.ltx and change
the language to whatever you want: Fra, Rus,Eng etc..)
-No more MINIMAP (mod by DeadlyTigger). If you are lost, look in your pda map, thats real life.
-No Beep when npc around.
-No Enemy or Mutant red dot on PdaMap (by Blackheim) |
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Thu, 25th Sep 2008 21:31 Post subject: |
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Hm, installed the .04 patch and now the game crashes right after the intro movie. Is this because of the crack (got it from GCW) or the patch was faulty to begin with?
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Posted: Fri, 26th Sep 2008 12:46 Post subject: |
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Just finished the game. The ending is kinda gay but I guess they couldn't do better cause they need for the prequel ending to match SSOC begining.
At least, it reveled a little bit more about the plot that surrounds the two games.
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JBeckman
VIP Member
Posts: 34972
Location: Sweden
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Posted: Fri, 26th Sep 2008 13:10 Post subject: |
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More about 1.5.005
Spoiler: |
(Google, so yeah the "translation" is pretty basic.)
The new patch. Corrections. Updated 26.09.08
Please be informed that currently are being actively work on the patch 1.5.05. Even rectified the following errors:
- Fix crush (smart_terrain.script: 227: attempt to index local 'obj' (a nil value))
- Fix crush (smart_terrain.script: 1003: attempt to index field '?' (A nil value))
- Fix crush (sim_combat.script: 950: attempt to index a nil value)
- Fix crush (sim_board.script: 688: attempt to index local 'obj' (a nil value))
- Fix crush (smart_terrain.script: 288: attempt to call method 'clear_smart_terrain' (a nil value))
- Fix crush (bind_monster.script: 72: attempt to index field '?' (A nil value))
- Fix crush (xr_effects.script: 1607: attempt to index field '?' (A nil value))
- Fix crush (! [LUA] [ERROR] ERROR: There is no task with entity_id)
- Fix crush (! [LUA] [ERROR] ERROR: error. Val_smart_terrain_5_0_freedom_antenna)
- Small rebalans trade and Lutali
- Corrected the situation when a player leaves the zone tutoriala (first sortie on Wetlands)
- Fixed for the issuance of awards for entry into factions
- Corrected awards for the destruction of bases factions
- Fix crush during the dialogue with hostile technician
- The possibility to upgrade GP37 technicians from Liberty and bandits
- Fixed bug in the system of stalkers
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!
- Fixed bug where the conductor did not want to keep the player at the Cordon. (This is because avtoseyv sometimes does not retain all the data, but the downloading of such Saves game becomes impassable)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!
Update on 24.09.08
- Fix crush (task_objects.script: 2231: attempt to call global
'blowout_hit_with_pp_and_cam_effectors' (a nil value))
- Fix crush (ERROR: Invalid AI map at kamp point [mar_smart_terrain_6_8_kamp_1])
- Fix crush (sim_combat.script: 429: attempt to index local 'comander' (a nil
value))
- Fix crush (task_objects.script: 580: attempt to concatenate field 'id' (a nil
value))
- Fixed bug with secondary targets (to bring), after the save \ load arrow shows not on a stalker who need to pass the job.
- Fixed a reward for lowering the bridge in Ryzhem forest.
- Fixed a reward for the killing of the bandits at a petrol station. (base liberty)
- Edited dialogue technique freedom, after taking a secondary job disappeared opportunity to take \ sit quests to find fleshek.
- Fixed bug: incorrectly displays the number of states in the
War factions PDA.
- Fixed bug: improperly maintained the number of under-barrel grenade
in the application upgrades.
- Fixed bug: the fall of the FPS, when on the title of the map PDA.
- Fixed bug: sometimes leads to crash, if the
games when played out animation of death from NPS.
- Fixed bug: incorrectly calculated the weight in the portable upgrade
costume, and when you add artifacts.
- Fixed bug: sometimes incorrectly displayed the power constellation
Statistics PDA.
- Fixed bug: loading saved games led to the crash,
related to improper conservation animations of monsters or charged
grenade at the NPS.
- Fixed bug: sometimes incorrectly displays the number of rounds
current weapons after a search of corpses.
- Fixed bug: sometimes one of the NPS group was the enemy, while
All the rest of the group remained neutral or friendly.
- Corrected autosave.
- Corrected a few minor errors in the interface (HUD), inventory, PDA,
main menu.
MP (multiplayer game):
- The possibility to block the (ban) and throw out the current game
user on its unique identifier, and not just by name and IP.
- Corrected a few mistakes in the chat multepleyera, including the fact that
Some cases do not impose the letters A, Z, X, C, V.
- Fixed a variety of errors, leading to the collapse of the customer and
server in multipleyere.
- The possibility IP-filter (for the game in certain subnets).
Update on 26.09.08
Patch 1.5.05 is under active testing. The expected release date patch - 29.09.08
We apologize for any inconvenience due to the shifting of the planned date of the patch. However, we believe it is necessary to ensure the stability of all the corrections made. Thank you for your patience and wait!
We will continue to inform you of further work on the patch.
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http://www.gsc-game.ru/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=12771&sec_id=16&offset=-120
Last edited by JBeckman on Fri, 26th Sep 2008 15:16; edited 1 time in total
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Posted: Fri, 26th Sep 2008 14:43 Post subject: |
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Awesome translation
sabin1981 wrote: | Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly. |
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Posted: Fri, 26th Sep 2008 15:04 Post subject: |
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madmax17 wrote: | Sloi wrote: | madmax17 wrote: | Dear Lord, did anybody try those firing exercises where you can get money if you get enough points, it's impossible I even have the accuracy/grenade mod the guy says I need 400 points to win and I barely got to 200 and the time run out and so did my ammo. |
Firing exercises? What? O_o
Do tell, where is this and how do you trigger them? | It be north of the swamp the duty base I believe, the guy that runs the course is at the north gate. They are simply impossible to complete even with the accuracy mod (naturally because that mod only decreases the fire_dispersion_base).
And there are way to many pussy mods out there, the point of this game is not to sell weapons you loot to traders (those dumb trader mods that increase the money you get from selling) but to take risks and get those artifacts, some of them you can keep there is one which stops the bleeding VERY useful, one that regenerates health, they both give you radiation but then you can find a third artifact which reduces radiation, you can buy upgrades that increase artifact slots for you armor or weight that you can carry (again stupid mods that increase your weight limit) you can upgrade weapons as well, there is no reason to 'cheat' in a great game like this, it takes away it's purpose which is survival and also the fun of it. |
Keep in mind I was simply asking how to access that particular mini-game, nothing else.
As for your grievances regarding the user-made mods, well... some of them are well received by the community for a very good reason: when a firearm has a purported value of X and traders barely even give you 10% of this number, there's a bit of an issue, wouldn't you agree? I don't mind hunting for artefacts and selling the useless ones for currency, which is something I already do anyway, but the money you get for the weapons borders on ridiculous, hence the multiple mods.
Besides, nobody is forcing you to use them. Your opinion has been noted...
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Posted: Fri, 26th Sep 2008 15:19 Post subject: |
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Curent price for weapons is good, considering all characters drop weapons when dead.
sabin1981 wrote: | Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly. |
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Posted: Fri, 26th Sep 2008 15:34 Post subject: |
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Not when you need to gather roughly one hundred weapons of a 5000$ value in order to purchase decent armor. I think your concept of fair trade needs revision dude...
Besides, the entire logic of this trading system flies out the fucking window when, as you've previously stated, weapons are so plentiful everywhere: there's almost no incentive to purchase weapons, given their absurd pricing. Stop defending an obviously broken gameplay element.
I don't think there would be nearly as many complaints if the traders gave us something along the lines of 30-50% value for the weapons we sell, the range being to cover for necessary repairs prior to re-sale.
But that's not what they did... instead, they introduced a pointless and unbalanced RPGish mechanic, slowing down the experience and overall enjoyment by forcing us into unnecessary back and forth to acquire resources.
It's alright at first, but it gets extremely repetitive and annoying.
Last edited by Sloi on Fri, 26th Sep 2008 15:44; edited 1 time in total
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Posted: Fri, 26th Sep 2008 15:43 Post subject: |
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Jesus Christ sloi my rant wasn't for you there was no need for a second reply so I put it all in the same one including the answer to your question, it has nothing to do with you I thought that was pretty obvious.
And you don't understand this game if you are collecting all the weapons and trying to sell them to traders, everyone has them and they don't have much value, unlike in stalker here you can pick up any dropped weapon and have it repaired, voila it's a brand new gun, no need to buy one from the trader.
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Posted: Fri, 26th Sep 2008 15:45 Post subject: |
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madmax17 wrote: | Jesus Christ sloi my rant wasn't for you there was no need for a second reply so I put it all in the same one including the answer to your question, it has nothing to do with you I thought that was pretty obvious.
And you don't understand this game if you are collecting all the weapons and trying to sell them to traders, everyone has them and they don't have much value, unlike in stalker here you can pick up any dropped weapon and have it repaired, voila it's a brand new gun, no need to buy one from the trader. |
Agreed, which is why the trader pricing should reflect this reality. Hence the fucking community mods...
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Posted: Fri, 26th Sep 2008 16:11 Post subject: |
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Quote: | Not when you need to gather roughly one hundred weapons of a 5000$ value in order to purchase decent armor. I think your concept of fair trade needs revision dude... |
Fair trade? You seriously think there would be a fair trade in isolated Zone where tens of people die every day?
sabin1981 wrote: | Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly. |
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Posted: Fri, 26th Sep 2008 16:14 Post subject: |
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Sloi wrote: | madmax17 wrote: | Jesus Christ sloi my rant wasn't for you there was no need for a second reply so I put it all in the same one including the answer to your question, it has nothing to do with you I thought that was pretty obvious.
And you don't understand this game if you are collecting all the weapons and trying to sell them to traders, everyone has them and they don't have much value, unlike in stalker here you can pick up any dropped weapon and have it repaired, voila it's a brand new gun, no need to buy one from the trader. |
Agreed, which is why the trader pricing should reflect this reality. Hence the fucking community mods... | Maybe the traders could lower their prices but I wouldn't want that, it's against the basic principle of this game, remeber life is a bitch in the zone and it's about survival, you have to search the stashes for those medkits because they are too expensive to buy from traders and even that is only at the beginning you get some cash half-way threw IF you play the right way and then you can afford to buy just about anything. With weight increase and trader mods it's closer to cheating but I guess some people don't like the hard core stuff so they want to turn this game into a pussy console shit port with super health regeneration and other pussy tricks.
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Posted: Fri, 26th Sep 2008 16:34 Post subject: |
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You're missing the point. Traders are in it to make a profit, but not at their own expense...
If weapons are plentiful in the zone, it doesn't make sense to price them in such a manner because anybody with a modicum of intelligence will simply pick up a weapon and have it repaired. However, repairs are extremely expensive and we haven't gotten into the subject of upgrading yet, so regardless of how you wish to proceed, you will need to amass a considerable amount of funds to continue.
We can't collect weapons and other popular items because the re-sale value is absurd: 5-10% of an item's worth is the best you can do? Really? Since traders are basically retarded and have taken themselves and the associated items out of the equation, we're left with artefact hunting for our money: leaving aside the ridiculous idea that we would only get 50-60% (Sidorovich excluded) for these "highly prized and sought after" items, there's approximately 15-20K's worth of them in each respective area.
Given that you'll most likely upgrade (on average) three to four weapons, and two to three suits, you're left with little option in the matter... which is going for every single artefact out there until you hit Limansk, the point of no return.
So now we've come full circle. If you want to make things better, you increase the trader's purchasing percentage to 30-50% and the situation returns within the realm of reality. Hence the mods.
This isn't fucking rocket science. I'm sorry for the long post, but this shit needed to be said.
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Posted: Fri, 26th Sep 2008 16:58 Post subject: |
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You missed the point completely, this game is not about a realistic economic system I'm not sure why that bothers you so much you're turning this game into an economy class, yes the high selling prices are not realistic so what? If they where realistic someone like you could collect all the weapons and sell them, which seems to me it's something you are really itching to do, you do that a couple of dozen times and you are very rich, there goes the whole point and challenge of the game.
For the last time this game is not about selling anything besides artifacts, you primary cash source are the various bonus and main missions, I also got some cash from selling suits but that's it.
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Posted: Fri, 26th Sep 2008 17:24 Post subject: |
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madmax17 wrote: | You missed the point completely, this game is not about a realistic economic system I'm not sure why that bothers you so much you're turning this game into an economy class, yes the high selling prices are not realistic so what? If they where realistic someone like you could collect all the weapons and sell them, which seems to me it's something you are really itching to do, you do that a couple of dozen times and you are very rich, there goes the whole point and challenge of the game.
For the last time this game is not about selling anything besides artifacts, you primary cash source are the various bonus and main missions, I also got some cash from selling suits but that's it. |
Money from bonuses and missions!? ROFLMAO!
OK, now I know you're just playing stupid. I'll leave this alone - forget I mentioned anything fellas.
Bonuses. LOL.
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