STALKER: Clear Sky
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human_steel




Posts: 33269

PostPosted: Sat, 15th Nov 2008 18:44    Post subject:
Any build-in screenshot key?
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Pterodon




Posts: 20

PostPosted: Sat, 15th Nov 2008 19:49    Post subject:
Glottis wrote:
S.T.A.L.K.E.R.Clear.Sky.Update.1.5.07-RELOADED


Great info! Very Happy
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xtralong




Posts: 1759
Location: Portugal
PostPosted: Sat, 15th Nov 2008 20:38    Post subject:
well i finished STALKER and than the end sUx hard! lol :'D


''The mind and body must be subjected to extreme stimulus, by means of drugs and music.'' - Hunter S. Thompson
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human_steel




Posts: 33269

PostPosted: Sat, 15th Nov 2008 20:59    Post subject:
human_steel wrote:
Any build-in screenshot key?


Question
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Sat, 15th Nov 2008 21:20    Post subject:
Doesn't prnt-screen work?

FRAPS is always a possibility ofcourse but the 1.5.05 patch removed the + and - keybindings so you can't toggle the HUD interface on/off anymore.
(Console might work as well, don't remember all commands at the moment though, "screenshot" perhaps - can easily cycle all commands with the TAB key though.)
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human_steel




Posts: 33269

PostPosted: Sat, 15th Nov 2008 21:32    Post subject:
'Screenshot' actually might work cos when executed in the console it lights up green. But i have a hard time finding where it saves the shot... Confused
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Frolsa84




Posts: 1733

PostPosted: Sat, 15th Nov 2008 22:04    Post subject:
C:\Documents and Settings\All Users\Documents\STALKER-STCS
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human_steel




Posts: 33269

PostPosted: Tue, 25th Nov 2008 23:27    Post subject:
Now I'm in the Agroprom Research Institute. I have some graphical problems with that particular part in the zone. When it rains i have artifacts. It's artifacts only with the rain- some triangles appearing on screen. Everything else specifically in that level - environment, lighting, shaders, textures - is as it should be. Patched the game to 1.5.07. Having a 4870 with 8.11 WHQL. Merely clocked card - 760/940.Temperatures are pretty satisfying with a stock cooler - 39 idle/57 load. Other parts/levels/zones of the game are completely normal.

Edit: - exactly the same situation. Only in that level. I had rains in previous levels but were normal. I now started the game again from the beginning cos there was this initial scene of the game when it was raining outside the house and then the rain was just fine.
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Wed, 26th Nov 2008 06:37    Post subject:
I have that as well, known issue and even happened on a few NVIDIA cards, unsure what causes it but there are modification to disable rainy weather and I believe that disabling AA helps with this.
(If you use AA that is, pretty demanding in this game though the ATI 4000 serie handles it pretty well.)

EDIT: New version of Float32. Smile
http://www.thefloatingpoint.org/main/download.php?view.26

EDIT: Can't exactly say what's new with this version but it updates two more files than the previous one and one of those is for SSAO.
(Probably those shadow improvements the author mentioned previously.)

EDIT: Oh and to clarify this only contains a R3 folder so DX10/DX10.1 (1.5.07) only.
(Explained in the forums.)

EDIT: That fluids shader file is identical to the default version while the other two are updated quite a bit from the 1.5.07 shaders.
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human_steel




Posts: 33269

PostPosted: Wed, 26th Nov 2008 09:28    Post subject:
JBeckman wrote:
I have that as well, known issue and even happened on a few NVIDIA cards


I'm relieved! Thought the card was letting me down. Surprised
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Thu, 8th Jan 2009 16:15    Post subject:
http://worthplaying.com/article.php?sid=58727

1.5.08 - Multiplayer oriented patch. Smile

EDIT: Details.
http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&sec_id=18
(Bit more on the second page, including patch content.)
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tatto12
Banned



Posts: 3

PostPosted: Sun, 11th Jan 2009 00:40    Post subject:
Quote:
http://worthplaying.com/article.php?sid=58727

1.5.08 - Multiplayer oriented patch. Smile

EDIT: Details.
http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&sec_id=18
(Bit more on the second page, including patch content.)


a new crack now can be pleasant. stalker SOC haved get cracks for every patch. anyway i already guess that a crack will be then released just like the last red alert 3 patch Twisted Evil
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Sun, 11th Jan 2009 07:19    Post subject:
Latest version of DT Pro can handle a cloned image of this game and I believe the last version of DT Lite can also handle Tages.

That said I don't think anyone has released a clone image of the game.

EDIT: Though it seems the Tages drivers where updated with this patch.
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M4trix




Posts: 9256
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Sun, 18th Jan 2009 20:54    Post subject:
Hi guys,

would you be so kind and point me to the best mod for weapon sounds. These default 'popgun' sounds are cr*p!
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tonizito
VIP Member



Posts: 51398
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 18th Jan 2009 21:52    Post subject:
M4trix wrote:
Hi guys,

would you be so kind and point me to the best mod for weapon sounds. These default 'popgun' sounds are cr*p!
Try this one:
http://www.fpsbanana.com/sounds/5653


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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M4trix




Posts: 9256
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Sun, 18th Jan 2009 23:15    Post subject:
Thanks tonizito. Weapon sounds are very good. Smile
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upstart_69




Posts: 1094
Location: Right behind you!
PostPosted: Tue, 20th Jan 2009 07:13    Post subject:
I also am hoping they will release a crack for this newest patch soon(which seems to fix things in SP from reading as well). Shouldn't have to, since well, I BOUGHT THE DAMN GAME... But yeah, guess in my haste I didn't realize the steam version was loaded with the bastard-step-son of Securom, ie Tages which ALSO in great wisdom has implemented an activation limit. So yeah, if you upgrade alot you are fucked out of playing the game till the support team stops picking their collective noses and checks their mail and allows me to activate again.

Fuck I hate DRM. Oh well. Just another way to fuck customers over until these companies have no customers left. Fuckers.


Core i7 920 @ 3.8Ghz | 6GB OCZ DDR3 8-8-8-24 @ 1600mhz | eVga x58 Mobo | 2 x eVga GTX 460 SLI | Intel X25-M + 3x Seagate + WD Black = 2.75TB | X-Fi Titanium | PCP&C Silencer 750 | G15 KB | G5 Mouse | G35 Headset | Z-5500 Digital | Samsung T260HD
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Mchart




Posts: 7314

PostPosted: Wed, 21st Jan 2009 07:43    Post subject:
Getting back on topic, and off of this protection bullshit discussion which is not allowed;

Is this pile of shit still infested by giant horse cock monster bugs, or can one actually play through the game now without worrying about a broken quest?
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pastore
Banned



Posts: 16

PostPosted: Wed, 21st Jan 2009 18:21    Post subject:
Quote:
I also am hoping they will release a crack for this newest patch soon


+ 1
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Frant
King's Bounty



Posts: 24636
Location: Your Mom
PostPosted: Wed, 21st Jan 2009 21:12    Post subject:
Mchart wrote:
Getting back on topic, and off of this protection bullshit discussion which is not allowed;

Is this pile of shit still infested by giant horse cock monster bugs, or can one actually play through the game now without worrying about a broken quest?


Most if not all game stopping bugs have been squashed (for some reason I've managed to play it from start to end without a single bug even with the 1.5.0.4 patch).


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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M4trix




Posts: 9256
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Thu, 22nd Jan 2009 21:42    Post subject:
Well, the game still has some serious bugs even with 1.5.07 patch. Check this funny situation... I'm now in the Agroprom facility and couple of bandits breaked into the complex shooting and killing Duty soldiers.... well, is that ok? No! cuz Duty soldiers aren't responding! They are dropping dead without fighting! Besides that, the game doesn't allow you to draw your weapon in the base so you'll also die as well. Very annoying. Another thing, you can't change ammo type in pump shotgun until you fire all current rounds from the backpack. Wtf?

Edit: Heck, and I'm loosing my health by standing with my feet in the paddle of water, or swamp, or whatever!? Dunno, no radiation nor toxic waste around. Disappointing. Rolling Eyes
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inz




Posts: 11914

PostPosted: Mon, 9th Feb 2009 20:33    Post subject:
How far into the game can you get a better artifact detector? The one you start with is crap, I don't have the patience to chase those beeps so I don't have any artifacts so far (granted I just started playing, currently at the place where the original Stalker started out and did a few main story missions).

Also hate how the secret stashes are empty until you buy the info for them - takes all the charm away from exploring.

Edit: oh and did they change the buy/sell ratios of the traders? The economy seems a bit screwy, I never recall having this many problems starting out in the original game. I've hauled lots of stuff to Sidorovich and some of the other traders (cleared out the army base/blockade in the southern end of the map), and yet I can barely afford the few bandages/medkits they have to offer.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Mon, 9th Feb 2009 21:07    Post subject:
inz wrote:
How far into the game can you get a better artifact detector?
Right in the first zone, you can get the very best.
 Spoiler:
 
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inz




Posts: 11914

PostPosted: Mon, 9th Feb 2009 21:31    Post subject:
Yeah just found it, someone made a youtube video of how to find it... Had the gravi artifact right next to it too. Smile
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KeyserSoeze




Posts: 800

PostPosted: Sat, 21st Feb 2009 09:46    Post subject:
I havent played this one yet, was waiting for a new comp and now i have one.

I wounder if there are any good mods to CS now. I remember that SoC was very bad without some weaponstweak mods.

I like realism mods and some gfx mods are allways nice Smile

Are there any good mod page for this game? Did a quick search but didnt find anything good...
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Sat, 21st Feb 2009 09:49    Post subject:
Float32 works pretty well but the Clear Sky version is a early adapation and more things might be added later but it's also been a while since it was updated.

http://www.thefloatingpoint.org/main/news.php

Don't forget the latest (And last according to GSC) patch either, 1.5.08

For mods check the official forums and http://stalker.filefront.com/ plus FPSBanana for skins, Stalker skins work in Clear Sky for the most part as only smaller stuff was updated. (Some skins or rather textures now contain shell information such as shotguns for example so the shells might be oddly colored if the skin lacks this as it will do if it's from Shadow of Chernobyl.)
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KeyserSoeze




Posts: 800

PostPosted: Sat, 21st Feb 2009 17:28    Post subject:
JBeckman wrote:
Float32 works pretty well but the Clear Sky version is a early adapation and more things might be added later but it's also been a while since it was updated.

http://www.thefloatingpoint.org/main/news.php

Don't forget the latest (And last according to GSC) patch either, 1.5.08

For mods check the official forums and http://stalker.filefront.com/ plus FPSBanana for skins, Stalker skins work in Clear Sky for the most part as only smaller stuff was updated. (Some skins or rather textures now contain shell information such as shotguns for example so the shells might be oddly colored if the skin lacks this as it will do if it's from Shadow of Chernobyl.)


Ah yea thats the page i used to use, thx!
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Darthbudge




Posts: 29

PostPosted: Wed, 4th Mar 2009 15:48    Post subject:
Is there a way to rollback patches?

I would really like remove the 1.5.08 patch I installed, and install a different patch. Is this possible at all? Spare reinstalling the game?
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Frolsa84




Posts: 1733

PostPosted: Wed, 4th Mar 2009 16:25    Post subject:
I don't think so... Reinstalling took me like 5 minutes, so it should be much of a bother.
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Darthbudge




Posts: 29

PostPosted: Wed, 4th Mar 2009 16:36    Post subject:
Actually, I just figured out how to roll back a patch.

Open up regedit, and then follow this path:

HKEY_LOCAL_MACHINE\SOFTWARE\GSC Game World\STALKER-STCS

In there find the entry called "InstallVers". The variable should be whatever patch you have installed. In my case this was 1.0008. I wanted to to patch to 1.0007, so I changed the variable to 1.0005.

Simply run a patch that is higher than the version you specified, and it will install that patch overwriting the newer files.
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