Cryostasis: Sleep of Reason
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LeoNatan
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PostPosted: Tue, 24th Feb 2009 11:23    Post subject:
gricko wrote:
Anybody experienced weird mouse problem in main menu and game where mouse keeps moving/panning and keyboard controls are dead, its unplayable Sad

Laughing Yes, I had this as well. It is caused by a gamepad connected to the PC. Go in the options, controls and move the controller deadzone to the utmost right. Will take care of the problem. Smile
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gricko




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PostPosted: Tue, 24th Feb 2009 11:29    Post subject:
iNatan wrote:

Laughing Yes, I had this as well. It is caused by a gamepad connected to the PC. Go in the options, controls and move the controller deadzone to the utmost right. Will take care of the problem. Smile


thanx im so stupid Very Happy
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LeoNatan
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PostPosted: Tue, 24th Feb 2009 11:44    Post subject:
No, you're not the stupid one, the devs are the stupid. Wink
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gricko




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PostPosted: Tue, 24th Feb 2009 12:36    Post subject:
cant play right now (i'm on a job) but looks promising and kinda slow, hope its just on beginning
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JackQ
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PostPosted: Tue, 24th Feb 2009 21:57    Post subject:
6 from Eurogamer
http://www.eurogamer.net/articles/cryostasis-review?page=2


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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Spiderman
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PostPosted: Tue, 24th Feb 2009 22:38    Post subject:
its a 10/10 in my book , the best 2008 survival horror made in FPP
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human_steel




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PostPosted: Tue, 24th Feb 2009 23:04    Post subject:
Survival horror in theory, in practice it's a walk in the park.
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LeoNatan
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PostPosted: Tue, 24th Feb 2009 23:24    Post subject:
Spiderman wrote:
its a 10/10 in my book

Agree. Love everything about it.
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dante1976




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PostPosted: Wed, 25th Feb 2009 00:13    Post subject:
Don't know how ppl like games like this?
its pure repetitive pos with complete lack of "originality" in any aspect
ppl today r so "consume and obey" + "OMFG THAT LOOKS AWESOME" lol
i guess that graphics makes 9 out of 10 for those ppl who gave it 10 Sad
to be honest some effects are good but overall game looks like sh1t
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LeoNatan
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PostPosted: Wed, 25th Feb 2009 00:16    Post subject:
LOL @ almighty onehitwonder here, who hasn't heard of personal opinion or taste.


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Last edited by LeoNatan on Wed, 25th Feb 2009 01:09; edited 1 time in total
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dante1976




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PostPosted: Wed, 25th Feb 2009 01:07    Post subject:
iNatan wrote:
LOL @ almighty onhitwonder here, who hasn't heard of personal opinion or taste.

personal opinion/taste?
don't make me laugh Very Happy
in nova days 99% of ppl make their "personal" opinion/taste based on oprah show/internet (in this case TWIMTBP/PhysX commercials Very Happy )

how can u call something "unoptimized crap" (which u did couple of times here btw) and give it 10/10 after that? + on ATI hw it runs like crysis on intel gma 3100 Smile
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LeoNatan
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PostPosted: Wed, 25th Feb 2009 01:09    Post subject:
I run it at 1650x1080 on a 4870X2 at 30-45fps, which for a game like this is tolerable. But what can I say, it is unoptimized, it has artificial limitations (aka PhysX), and still, I just love how the game feels, how it sounds, how it plays.

Fine.

9.5/10

Very Happy
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deelix
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PostPosted: Wed, 25th Feb 2009 01:15    Post subject:
Then wtf is up with eurogamer. They usually give way to high scores :\

Anyway iv seen some trailers and I must say it really looks good. Gonna download it when I get a proper gaming PC ^^
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Frolsa84




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PostPosted: Thu, 26th Feb 2009 09:34    Post subject:
Just started it, like it a lot.

Spoilers for levels 2, 3 and 4:

 Spoiler:
 


Edit: Never mind, found it.
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streetunder




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PostPosted: Thu, 26th Feb 2009 12:17    Post subject:
I played a bit from the rld version, and i give this game for now 7,9/10

gfx are good but the performance is not so good
you need to keep warm (nice)
the flashbacks are pretty good

great game.
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Divvy




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PostPosted: Fri, 27th Feb 2009 18:50    Post subject:
A fix for fucked up colors ingame:

1) Install powerstrip.
2) Create a keyboard shortcut to activate default color settings.
3) When messed up colors come up, press keyboard shortcut. Voila, it's fixed.
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dante1976




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PostPosted: Fri, 27th Feb 2009 19:18    Post subject:
Divvy wrote:
A fix for fucked up colors ingame:

1) Install powerstrip.
2) Create a keyboard shortcut to activate default color settings.
3) When messed up colors come up, press keyboard shortcut. Voila, it's fixed.


Ati dx10 fullscreen fix!?
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JBeckman
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PostPosted: Fri, 27th Feb 2009 20:11    Post subject:
Or just open the "\Cryostasis\Data\Scripts\Init.cfg" file and change the last value r.windowed to 1, will affect performance a tiny but but you won't have those display artifacts.
(Those artifacts are actually the cause of why performance is so much better under DX10 with ATI as they alter the shaders or renderer in some way so not everything is calculated or what the proper term is meaning performance increases as the card doesn't have to work as hard.)
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LeoNatan
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PostPosted: Fri, 27th Feb 2009 20:13    Post subject:
JB, we have to find a way to alter ther Radeon's clocks in windowed mod, that is the reason it is slower in windowed. AMD puts the clock at 2/3rds of the regular speed.
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JBeckman
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PostPosted: Fri, 27th Feb 2009 20:35    Post subject:
Oh that's "easy" (You damn well better know what you're getting into or you'll blow the card but the actual method is fairly easy that is.) you just alter a profile like when you specify a manual fan speed but you then open this profile and adjust the other settings related to core, memory and voltage values.

This is were it gets tricky as if you don't know the proper values you'll A) Overclock the card or voltage and burn it or seriously damage it or B) Underclock or even worse undervolt the card and also risk damaging it.

There are numerous tutorials for this so it's not a big issue anymore but it's not something I'd recommend for inexperienced users. (I only specify fan settings myself and leave the other stuff alone just due to the risks.)

EDIT: By the way profiles are saved as XML files in the "C:\Users\UserName\AppData\Local\ATI\ACE\Profiles" and can be edited in notepad or similar, pretty easy to adjust if you know what you're doing.

EDIT: Example from my own file. (Just named them 0 and 1, 0 being casual at 45% fan speed and both very silent and cool and 1 being during activity such as gaming at 55% fan speed but a bit noisier though still very well cooled.)

Code:

<Profile>
  <Caste name="Graphics">
    <Groups>
      <Group name="Overdrive5">
        <Feature name="TimeUnlocked" />
        <Feature name="OverclockEnabled">
          <Property name="OverclockEnabledProperty" value="True" />
        </Feature>
        <Feature name="CoreClockTarget_0">
          <Property name="Want_0" value="50700" />
          <Property name="Want_1" value="75000" />
        </Feature>
        <Feature name="MemoryClockTarget_0">
          <Property name="Want_0" value="50000" />
          <Property name="Want_1" value="90000" />
        </Feature>
        <Feature name="CoreVoltageTarget_0">
          <Property name="Want_0" value="1050" />
          <Property name="Want_1" value="1250" />
        </Feature>
        <Feature name="MemoryVoltageTarget_0">
          <Property name="Want_0" value="0" />
          <Property name="Want_1" value="0" />
        </Feature>
        <Feature name="FanSpeedProtocol_0">
          <Property name="FanSpeedProtocolProperty" value="RPM" />
        </Feature>
        <Feature name="FanSpeedAlgorithm_0">
          <Property name="FanSpeedAlgorithm" value="Automatic" />
        </Feature>
        <Feature name="FanSpeedRPMTarget_0">
          <Property name="Want" value="0" />
        </Feature>
        <Feature name="FanSpeedPercentTarget_0">
          <Property name="Want" value="0" />
        </Feature>
        <Feature name="CoreClockTarget_1">
          <Property name="Want_0" value="50700" />
          <Property name="Want_1" value="75000" />
        </Feature>
        <Feature name="MemoryClockTarget_1">
          <Property name="Want_0" value="50000" />
          <Property name="Want_1" value="90000" />
        </Feature>
        <Feature name="CoreVoltageTarget_1">
          <Property name="Want_0" value="1050" />
          <Property name="Want_1" value="1250" />
        </Feature>
        <Feature name="MemoryVoltageTarget_1">
          <Property name="Want_0" value="0" />
          <Property name="Want_1" value="0" />
        </Feature>
        <Feature name="FanSpeedProtocol_1">
          <Property name="FanSpeedProtocolProperty" value="Percent" />
        </Feature>
        <Feature name="FanSpeedAlgorithm_1">
          <Property name="FanSpeedAlgorithm" value="Manual" />
        </Feature>
        <Feature name="FanSpeedRPMTarget_1">
          <Property name="Want" value="1285" />
        </Feature>
        <Feature name="FanSpeedPercentTarget_1">
          <Property name="Want" value="55" />
        </Feature>
      </Group>
    </Groups>
    <Adapter name="PCI_VEN_1002&amp;DEV_9441&amp;SUBSYS_25421002&amp;REV_00_6&amp;68F6CB1&amp;0&amp;00200008A">
      <Aspect name="Overdrive5" />
    </Adapter>
  </Caste>
</Profile>


Most are self explanatory but the Want_0 stuff is for 2D mode and the _1 stuff is for 3D mode (Full speed) whereas the other _0 and _1 stuff is for the cores on the card.


Last edited by JBeckman on Fri, 27th Feb 2009 20:50; edited 1 time in total
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LeoNatan
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PostPosted: Fri, 27th Feb 2009 20:49    Post subject:
But does that allow you to modify the windowed clocks? Because I think windowed speeds are locked. Sad So dumb of ATI to do this.
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JBeckman
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PostPosted: Fri, 27th Feb 2009 20:51    Post subject:
I edited my post with my own profile as a example, you can see several more commands than what ATI overdrive allows although most are handled automatically.
(Fan RPM speed, voltage and 2D clocks in this example.)
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LeoNatan
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PostPosted: Fri, 27th Feb 2009 20:54    Post subject:
Wait, so what is want_0 and want_1? Are these the values of windowed (or 2D) vs fullscreen (3D)? If so, then I can just copy the want_1 values to want_0.

Edit: Oops, didn't read your last sentence. Smile Well, I don't need it right now, but will try it sometime.
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JBeckman
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PostPosted: Fri, 27th Feb 2009 21:00    Post subject:
Yeah that should work, it's best though to have one profile for the 2D clock speeds and another for the 3D ones with separate fan configurations to provide adequate cooling as it'll get a bit hotter. Smile
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Divvy




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PostPosted: Fri, 27th Feb 2009 21:00    Post subject:
JBeckman wrote:
(Those artifacts are actually the cause of why performance is so much better under DX10 with ATI as they alter the shaders or renderer in some way so not everything is calculated or what the proper term is meaning performance increases as the card doesn't have to work as hard.)


...what? My performance is considerably worse on 4.0 shaders than 3.0. Why would reverting to default colors fix shader problems? I think there's just a glitch in the code somewhere that messes up ATI color settings which you can force back to normal with Powerstrip.
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LeoNatan
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PostPosted: Fri, 27th Feb 2009 21:02    Post subject:
I think he meant DX10 ATI vs DX10 nVidia?
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JBeckman
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PostPosted: Fri, 27th Feb 2009 21:03    Post subject:
What I meant is that with the artifacts "active" under DX10 / SM 4.0 you can easily hit over 30 FPS whereas with the problem fixed you'll have a hard time getting over 20 FPS, especially in more demanding scenes.

SM 3 or DX9 is as you say currently faster than SM 4 or DX10 until ATI can work this out with a proper configuration profile for the game so that everything works as intended. Smile
(Ofcourse as you probably understand SM 3 will still be faster as the game is using more advanced stuff for things like physics under DX10 or SM 4)
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Divvy




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PostPosted: Fri, 27th Feb 2009 21:17    Post subject:
JBeckman wrote:
What I meant is that with the artifacts "active" under DX10 / SM 4.0 you can easily hit over 30 FPS whereas with the problem fixed you'll have a hard time getting over 20 FPS, especially in more demanding scenes.


That's how I understood it, but I'm saying it's not matching my experience. Whether I have the artifacts or not my FPS is the same. Which is why I believe the game just messes up with the ATI cards' LUT tables and which would also explain why resetting those LUT tables fixes the problem.

But anyway, the important thing is there's ways to fix it.
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JBeckman
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PostPosted: Fri, 27th Feb 2009 21:30    Post subject:
Strange then as for me performance is affected quite a bit when those artifacts are present but it's probably driver related (Might be something with the game though but ATI should be able to do atleast something with a update via their drivers.) so people get different results with different configurations and hardware setups. Smile

EDIT And yeah having a way to fix the issue is good but you don't lose all that much under shader model 3 compared to shader model 4 from what I've seen and performance is better.
(I haven't made a good comparison between both though but I guess it's mostly minor stuff for lighting and such, although the patch notes from the Russian update mentioned physics and water interactions were improved under DX10 which seems a bit odd as it uses AGEIA PhysX and I don't think it's different from DX9 to DX10 but it might be something else in the game that's enabled under the DX10 mode.)


Last edited by JBeckman on Fri, 27th Feb 2009 21:34; edited 1 time in total
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Divvy




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PostPosted: Fri, 27th Feb 2009 21:33    Post subject:
I'm guessing performance is affected by switching to windowed mode like in your tweak, and not directly by fixing the colors.
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