Empire: Total War
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Fugen




Posts: 2243

PostPosted: Mon, 9th Mar 2009 11:39    Post subject:
Is it possible to make a backup of the folder where you installed the game ?

so, when you want to install the game, just extract all files to hard disk and run the exe (like Dawn of War 2) ?


chill out man, life is beautifull...
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LeoNatan
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PostPosted: Mon, 9th Mar 2009 11:42    Post subject:
Yes, it is possible. If you have an original version, you can even do it through Steam. Smile
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-=Cartoon=-
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Posts: 8823
Location: South Pacific Ocean
PostPosted: Mon, 9th Mar 2009 13:17    Post subject:
just played my first multiplayer game of this

ITS AWESOME ...

Skirmishers are the best units in the game imho.. if used right.. otherwise they are cannon fodder
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gingerninjaaaaaa
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Posts: 1998

PostPosted: Mon, 9th Mar 2009 14:21    Post subject:
-=Cartoon=- wrote:
just played my first multiplayer game of this

ITS AWESOME ...

Skirmishers are the best units in the game imho.. if used right.. otherwise they are cannon fodder

Cartoon, are you sure you are not an creative assembly under cover member?
Alls you do is praise this game beyond anyone I've seen praising it before?
Only joking mate, if you like it that much, what can i say.
Anyway.
I've bought the game played it 2hours max.
I'm waiting for a decent mod to come out and the patches.
As there is quiet alot of bugs in the game.
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-=Cartoon=-
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PostPosted: Mon, 9th Mar 2009 14:26    Post subject:
haha i been a MASSIVE fan of the total war series.. and this is by far my fav period of warfare/history... its also one of the very few games that meets and exceeds my expectations of what i was expecting.

Your right.. its buggy in a rather lot of areas..

But i have not had this much fun with a game in a LONG time
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Mon, 9th Mar 2009 14:31    Post subject:
what this needs first and foremost is a proper AI (mod), as always, the vanilla AI is too stupid to do horseshit ...
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Taffelost




Posts: 798

PostPosted: Mon, 9th Mar 2009 14:50    Post subject:
Game is indeed awesome, although bug ridden at the moment. When they sort this out this is going to be a classical game for me. I'll probably play it for years just like I did TW: Rome.

We can expect a patch this week that hopefully will fix all the CTD. Fixing AI, units and the realism layer will be up to modders. As always.
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gingerninjaaaaaa
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Posts: 1998

PostPosted: Mon, 9th Mar 2009 14:56    Post subject:
Fuck it.
I'm bored, jobless.
I think I'll boot this back up n give it a try again Razz
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AntonVeen2
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Posts: 127

PostPosted: Mon, 9th Mar 2009 15:00    Post subject:
Ah come on this game is awesom as hell! Shure some times there are annoying bugs, but play a while develope some techno's like Fire by Rank and then play some battles against good enemies, damn it sweet to see the bullets fired all over and smoke and shit!
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vaifan1986




Posts: 4640
Location: Birthplace of the necktie.
PostPosted: Mon, 9th Mar 2009 15:37    Post subject:
AntonVeen2 wrote:
Ah come on this game is awesom as hell! Shure some times there are annoying bugs, but play a while develope some techno's like Fire by Rank and then play some battles against good enemies, damn it sweet to see the bullets fired all over and smoke and shit!

Sure,but the AI is REALLY bad. Easiest example: The AI deploys cannon, starts moving the infantry line towards my units, leaves some cavarly to defend the cannons. I charge the cannons with my cavarly hoping to destroy them before the AI's cavarly can react, but the AI does NOTHING. THe cavarly just sits there, doesn't intercept my cavarly, doesn't join the fight. NOTHING.
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Ispep
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Posts: 4117

PostPosted: Mon, 9th Mar 2009 15:44    Post subject:
Sure the AI isn't always on the ball, but it's not bad... it's just not perfect - and I really don't know why you'd expect it to be. Even the most realistic simulations within even the most abstract representations have poor AI. Further we don't know whether some of these examples of bad AI are not in fact bugs - because this game is quite buggy it's entirely feasible that's the case.

Just remember that they will be releasing a multiplayer patch with campaign playability and if your mouth isn't salivating, you're not human!

I just hope they allow us to ban mortars as they are awful and practically impossible to defeat against a camping opponent.


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vaifan1986




Posts: 4640
Location: Birthplace of the necktie.
PostPosted: Mon, 9th Mar 2009 15:48    Post subject:
Thank Bejeebus for multiplayer. Still, not gonna join the community till I get a bit more practice. My mind is still in Medieval. While fighting the Brits, I keep thinking some longbowmen will start shooting from a barn somewhere.
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Sin317
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PostPosted: Mon, 9th Mar 2009 15:56    Post subject:
Ispep wrote:
Sure the AI isn't always on the ball, but it's not bad... it's just not perfect - and I really don't know why you'd expect it to be. Even the most realistic simulations within even the most abstract representations have poor AI. Further we don't know whether some of these examples of bad AI are not in fact bugs - because this game is quite buggy it's entirely feasible that's the case.

Just remember that they will be releasing a multiplayer patch with campaign playability and if your mouth isn't salivating, you're not human!

I just hope they allow us to ban mortars as they are awful and practically impossible to defeat against a camping opponent.


sorry i disagree about the AI. in ALL TW games, modders made the AI marvelous and really challenging. It is simply BEYOND me, why CA didn't hire some of them for the job ...
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Ispep
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PostPosted: Mon, 9th Mar 2009 16:05    Post subject:
That's because there is a difference between game development and modifying an existing game.


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cybercafee




Posts: 7

PostPosted: Mon, 9th Mar 2009 16:15    Post subject:
what happens with me?
need to wait for download even I buy the game.

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JBeckman
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PostPosted: Mon, 9th Mar 2009 16:21    Post subject:
Got a PM that made things a bit clearer, seems the patched data isn't fully compatible with the original data (Despite Razors crack including the basic updated PAK files though not all the updated campaign files.) so one has to move or even remove the old saves or it might crash as the game either tries to load those save or resume from them. Smile
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Sin317
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PostPosted: Mon, 9th Mar 2009 16:29    Post subject:
Ispep wrote:
That's because there is a difference between game development and modifying an existing game.


its called being lazy and cheap ... "let the modders worry about it" ....
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Ispep
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PostPosted: Mon, 9th Mar 2009 16:54    Post subject:
If the modders had the original task of creating the game through a development process they wouldn't have had the benefit of being able to look at a finished product and improve upon it. There is a difference.


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Sin317
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PostPosted: Mon, 9th Mar 2009 17:06    Post subject:
Ispep wrote:
If the modders had the original task of creating the game through a development process they wouldn't have had the benefit of being able to look at a finished product and improve upon it. There is a difference.


then hire the modders (no problem there, easy to find them through twcenter) and hire them to IMPROVE upon their initial product.

Btw, you think CA used new code since RTW ? I dont think so (talking about AI specificly here, but it goes as far as mostly anything.)
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Kristian




Posts: 3168
Location: Norway
PostPosted: Mon, 9th Mar 2009 18:05    Post subject:
I'm thinking on buying this game..
But afaik, they only got the normal version in the local gameshop.. Should I buy that, or is it better to find the special edition for those extra units?
Or is it possible to somehow hack the game to get those extra units you get with special edition thingy if you buy the normal game?


I hate you.
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gingerninjaaaaaa
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Posts: 1998

PostPosted: Mon, 9th Mar 2009 18:09    Post subject:
When you end you're turn, i always see the ottoman empire ships flag 1 second be there colours then the next it shows them as a pirate flag?
Does this mean there robbing peoples trade routes of something?
And how do i rob other country's trade routes?
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Sin317
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PostPosted: Mon, 9th Mar 2009 18:16    Post subject:
gingerninjaaaaaa wrote:
When you end you're turn, i always see the ottoman empire ships flag 1 second be there colours then the next it shows them as a pirate flag?
Does this mean there robbing peoples trade routes of something?
And how do i rob other country's trade routes?


yes they pirating a trade route. You can do that with the routes of your enemy (red usually, yellow when shared), select one of your fleet and hover mouse over it and it should change to an "attack" symbol (same as on battle map).
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-=Cartoon=-
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Posts: 8823
Location: South Pacific Ocean
PostPosted: Mon, 9th Mar 2009 18:21    Post subject:
vaifan1986 wrote:
AntonVeen2 wrote:
Ah come on this game is awesom as hell! Shure some times there are annoying bugs, but play a while develope some techno's like Fire by Rank and then play some battles against good enemies, damn it sweet to see the bullets fired all over and smoke and shit!

Sure,but the AI is REALLY bad. Easiest example: The AI deploys cannon, starts moving the infantry line towards my units, leaves some cavarly to defend the cannons. I charge the cannons with my cavarly hoping to destroy them before the AI's cavarly can react, but the AI does NOTHING. THe cavarly just sits there, doesn't intercept my cavarly, doesn't join the fight. NOTHING.


Meh AI has never been the strongest in total war games... in rome you could hold a entire 2000 man army with 80 units and a bridge Very Happy
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gingerninjaaaaaa
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Posts: 1998

PostPosted: Mon, 9th Mar 2009 18:29    Post subject:
Sin317 wrote:
gingerninjaaaaaa wrote:
When you end you're turn, i always see the ottoman empire ships flag 1 second be there colours then the next it shows them as a pirate flag?
Does this mean there robbing peoples trade routes of something?
And how do i rob other country's trade routes?


yes they pirating a trade route. You can do that with the routes of your enemy (red usually, yellow when shared), select one of your fleet and hover mouse over it and it should change to an "attack" symbol (same as on battle map).

Cheers mate.
Have i got to be at war with them for me being able to skank there trade? Razz
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B1kudo




Posts: 770

PostPosted: Mon, 9th Mar 2009 18:31    Post subject:
Stealth88 wrote:
I'm thinking on buying this game..
But afaik, they only got the normal version in the local gameshop.. Should I buy that, or is it better to find the special edition for those extra units?
Or is it possible to somehow hack the game to get those extra units you get with special edition thingy if you buy the normal game?


http://www.twcenter.net/forums/showthread.php?t=234681

Folow the thread and judge for yourself self. CA went to the trouble of banning the unlocking of special units talk...
Probably moders will get hose out anyway and hopefully mush more content.
Personally i don´t think is worth. In fact i´m amazed with the amount of players that whiningly seek and pay for this pinp-barbies things!!
A good detailed map would actually be something usefully as i cant see shit with all those bright markers toy buildings overzised crap floating around on the campaign map - this not.

Quote:
When you end you're turn, i always see the ottoman empire ships flag 1 second be there colours then the next it shows them as a pirate flag?
Does this mean there robbing peoples trade routes of something?
And how do i rob other country's trade routes?


with a naval unit/fleet selected if you pass the mouse pointer on a trade rout it it will become a target reticule if you can raid it (that is if its being used by a enemy)
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ThomasCro




Posts: 119

PostPosted: Mon, 9th Mar 2009 21:22    Post subject:
cant wait for wwii total war
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AnimalMother




Posts: 12390
Location: England
PostPosted: Mon, 9th Mar 2009 21:36    Post subject:
gingerninjaaaaaa wrote:
Sin317 wrote:
gingerninjaaaaaa wrote:
When you end you're turn, i always see the ottoman empire ships flag 1 second be there colours then the next it shows them as a pirate flag?
Does this mean there robbing peoples trade routes of something?
And how do i rob other country's trade routes?


yes they pirating a trade route. You can do that with the routes of your enemy (red usually, yellow when shared), select one of your fleet and hover mouse over it and it should change to an "attack" symbol (same as on battle map).

Cheers mate.
Have i got to be at war with them for me being able to skank there trade? Razz


I would assume it's an act of war.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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LeoNatan
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Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Mon, 9th Mar 2009 21:56    Post subject:
B1kudo wrote:
Stealth88 wrote:
I'm thinking on buying this game..
But afaik, they only got the normal version in the local gameshop.. Should I buy that, or is it better to find the special edition for those extra units?
Or is it possible to somehow hack the game to get those extra units you get with special edition thingy if you buy the normal game?


http://www.twcenter.net/forums/showthread.php?t=234681

Folow the thread and judge for yourself self. CA went to the trouble of banning the unlocking of special units talk...
Probably moders will get hose out anyway and hopefully mush more content.
Personally i don´t think is worth. In fact i´m amazed with the amount of players that whiningly seek and pay for this pinp-barbies things!!
A good detailed map would actually be something usefully as i cant see shit with all those bright markers toy buildings overzised crap floating around on the campaign map - this not.

BWAHAHAHAHAHAH Let me Laughing @ self-righteous "you want to use something we've paid for for freeeeeee, and it is illegal with good reason!!1" idiots. Give me a fucking break. You get the content on the disk you have bought (assuming you have indeed bought it ), you have the right to use it. Moreover, like brought up by modders on a few threads, you wouldn't be able to use these units after installing mods, because if the mods use the units, they will use them on all versions. Fucking major thumbs down to TWC for going along with this retarded policy. Rolling Eyes

An interesting discussion also:
http://www.twcenter.net/forums/showthread.php?t=234718

Seems like a lot of problems for serious modding. Someone said "buy it"? Embarassed
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Ispep
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Posts: 4117

PostPosted: Mon, 9th Mar 2009 22:26    Post subject:
I'm sure any modifications can come in two flavours, one with support for the units, one without - but modifications or not, there is no justifiable reason not to buy the game. So yeah, buy it!


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LeoNatan
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PostPosted: Mon, 9th Mar 2009 22:30    Post subject:
Yes, but what reason is there to make mod makes go through all these hoops? Oh yeah, GREED. Sad

Also, sure two versions can be made, but what stops Stealth88 here (<3) from getting the SF version? Do you think a simple "Only get this if you have SF version! We trust you!" will suffice?

Not sure if I want to buy it, at this point anyway. It's not out in stores here anyway, so maybe until it's out a patch will be out to take care of all the problems people are having (downright calling it the worst release technically and consider themselves betatesters - their words). Smile
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