F.E.A.R. 2 Project Origin [Die/Some Russian Release]
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LeoNatan
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PostPosted: Sun, 15th Mar 2009 12:47    Post subject:
Stemot, you are totally right, but this is how shadows used to be drawn then (Doom 3, for example, was like that as well). But they could have clearly enabled the shadow cast without hitch here.

Dramatization of the issue: Razz
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VGAdeadcafe




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PostPosted: Sun, 15th Mar 2009 13:00    Post subject:
Ahaha, the drama !!!
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stemot




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PostPosted: Sun, 15th Mar 2009 14:33    Post subject:
iNatan wrote:
Stemot, you are totally right, but this is how shadows used to be drawn then (Doom 3, for example, was like that as well). But they could have clearly enabled the shadow cast without hitch here.

Dramatization of the issue: Razz


I just watched that, I do get a shadow in that place, I'll have to check it out as I'm playing through again on the new hard difficulty now. Im probably wrong, but I'll check when I get tjhere.
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LeoNatan
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PostPosted: Sun, 15th Mar 2009 15:26    Post subject:
YouTube has many videos demonstrating the issue. Just search for "fear 2 shadows" and you'll see. I sincerely hope it's a bug, but considering two patches are out and no fix, I assume this is by design to cut on console hardware demands. JB even posted a video showing an early beta and retail, and the early beta had tons more shadows (all looking good, not like you said about FEAR1). Smile
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Glottis
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PostPosted: Sun, 15th Mar 2009 15:39    Post subject:
Has nothing to do with consoles. FEAR1 on 360 has just as many shadows as PC version. FEAR2's shadows is a design decision and there is nothing to fix.


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LeoNatan
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PostPosted: Sun, 15th Mar 2009 15:44    Post subject:
FEAR1 on 360 didn't have the number of polygons this one has, the number of shader effects this one has and the lightning this one has. They had to make a cut and they did away with the shadows. That's the design decision.
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stemot




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PostPosted: Sun, 15th Mar 2009 16:23    Post subject:
iNatan wrote:
FEAR1 on 360 didn't have the number of polygons this one has, the number of shader effects this one has and the lightning this one has. They had to make a cut and they did away with the shadows. That's the design decision.


Even if that's the case, the game still looks better than the first, so I can live without a few dynamic shadows in places.
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LeoNatan
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PostPosted: Sun, 15th Mar 2009 16:39    Post subject:
Comparison of early beta:


Looks so bland in comparison now.
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stemot




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PostPosted: Sun, 15th Mar 2009 16:43    Post subject:
iNatan wrote:
Comparison of early beta:


Looks so bland in comparison now.


Matter of opinion, I for one feel the actual quality of the lighting (not the shadows) is far better, whereas the original just looked like a fear 1 mod. I just like how much more vibrant and detailed the world looks now.
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Glottis
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PostPosted: Sun, 15th Mar 2009 16:45    Post subject:
stemot wrote:
Matter of opinion, I for one feel the actual quality of the lighting (not the shadows) is far better, whereas the original just looked like a fear 1 mod. I just like how much more vibrant and detailed the world looks now.

Couldn't agree more Smile


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LeoNatan
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PostPosted: Sun, 15th Mar 2009 16:47    Post subject:
stemot wrote:
Matter of opinion, I for one feel the actual quality of the lighting (not the shadows) is far better, whereas the original just looked like a fear 1 mod. I just like how much more vibrant and detailed the world looks now.

It looks more vibrant because there is actually color on the video. Smile The old footage is taken from a very low quality video.
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stemot




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PostPosted: Sun, 15th Mar 2009 17:00    Post subject:
iNatan wrote:
stemot wrote:
Matter of opinion, I for one feel the actual quality of the lighting (not the shadows) is far better, whereas the original just looked like a fear 1 mod. I just like how much more vibrant and detailed the world looks now.

It looks more vibrant because there is actually color on the video. Smile The old footage is taken from a very low quality video.


Ive seen the HD video of the 18 minute gameplay, and it looks just as dull and FEAR 1 like as the youtube variant.
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Spiderman
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PostPosted: Sun, 15th Mar 2009 17:11    Post subject:
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CostelD




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PostPosted: Sun, 15th Mar 2009 19:22    Post subject:
what version of the game should I get?
i've heard that DIE doesn't have blood in it,is that true?


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Glottis
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PostPosted: Sun, 15th Mar 2009 19:29    Post subject:
CostelD wrote:
i've heard that DIE doesn't have blood in it,is that true?

Not true.


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CostelD




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PostPosted: Sun, 15th Mar 2009 20:07    Post subject:
Glottis wrote:
CostelD wrote:
i've heard that DIE doesn't have blood in it,is that true?

Not true.


ok then,i'll get that version afterall Very Happy
thanks for the quick reply
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Pey




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PostPosted: Sun, 15th Mar 2009 23:27    Post subject:
Iยดm getting "invalid game assets" when joining a mp game? any ideas?

edit: nvm


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FireMaster




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PostPosted: Mon, 16th Mar 2009 00:17    Post subject:
lmao spiderman you crack me up with your shoops Very Happy
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CostelD




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PostPosted: Mon, 16th Mar 2009 21:58    Post subject:
i can;t start the game with the retarded loader
the ini file looks like this
[Loader]

# Specify the name of the application to load.
# You can also specify the command line.
#
ProcName=D:\Games\F.E.A.R 2 Project Origin\fear2.exe

# Specify the location of the original steamclient.dll
# which comes with Steam client
# You can comment this line out if the game doesn't use it
#
SteamClientDll=D:\Games\F.E.A.R 2 Project Origin\steamclient2.dll

and when i double click the loader it gives me this error


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LeoNatan
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PostPosted: Mon, 16th Mar 2009 22:00    Post subject:
Do you have the Visual C++ 2005 & 2008 redistributables installed?
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CostelD




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PostPosted: Mon, 16th Mar 2009 22:04    Post subject:
just 2005

edit:just installed 2008 and works like a charm now
thanks leo,can't wait to play with the shadows Laughing


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Last edited by CostelD on Mon, 16th Mar 2009 22:08; edited 1 time in total
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Glottis
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PostPosted: Mon, 16th Mar 2009 22:06    Post subject:
what does your Steam_AppID.txt file say? Should be 16450 without any other numbers or letters.


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LeoNatan
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PostPosted: Mon, 16th Mar 2009 22:08    Post subject:
CostelD wrote:
just 2005

iNatan wrote:
Warning
Take note, that the loader is written in Visual C++ 2008, and you will need the Visual C++ 2008 redistributable available here. Make sure to install it before running the loader, as it will not work otherwise.

Smile

Edit: Cheers!

CostelD wrote:
edit:just installed 2008 and works like a charm now
thanks leo,can't wait to play with the shadows Laughing


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Last edited by LeoNatan on Mon, 16th Mar 2009 22:24; edited 1 time in total
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CostelD




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PostPosted: Mon, 16th Mar 2009 22:09    Post subject:
Glottis wrote:
what does your Steam_AppID.txt file say? Should be 16450 without any other numbers or letters.


yup,it was 16450
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JBeckman
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PostPosted: Tue, 7th Apr 2009 20:02    Post subject:
http://www.shacknews.com/onearticle.x/58049

First DLC (Toy maps) hits console next week (PC version follows later on.) and a second and third DLC have been announced, second one adds more "mech" maps and the third adds new MP and even SP levels.
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CostelD




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PostPosted: Tue, 7th Apr 2009 21:25    Post subject:
can't wait for the single player maps,hope they continue the "story" Laughing


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hseraphim




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PostPosted: Tue, 7th Apr 2009 21:28    Post subject:
toy soldiers remember me of eminem song lol , hope is gonna be something good
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Glottis
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PostPosted: Wed, 8th Apr 2009 17:13    Post subject:
Too bad they ruined multiplayer for PC by leaving console multiplayer system in place. Can't believe I was considering to buy this, but thanks to piracy I wasn't robbed of 50$. I had tons of fun with SP, but butchered console MP system in PC version is a NO NO.


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Pey




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PostPosted: Fri, 17th Apr 2009 02:12    Post subject:
Patch 1.03 + DLC

http://www.gamershell.com/download_43710.shtml

I hope it works with current releases, otherwise jb will needs to aid us


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JBeckman
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PostPosted: Fri, 17th Apr 2009 05:29    Post subject:
Didn't know there was a stand-alone update to this as it uses Steam, regardless it should work via RevLoader unless the protection differs. Smile
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