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vurt
Posts: 13826
Location: Sweden
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Posted: Sun, 3rd May 2009 00:19 Post subject: |
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Npk wrote: |
The TrackIR is just über.. |
The support is laughable, i could see myself buying something like that if it would work with any game.
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Posted: Sun, 3rd May 2009 00:37 Post subject: |
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So, just for fun I installed ArmA and suddenly I remembered why I didn't like OPF!
I can't fucking hit anything. I wouldn't be able to hit the broadside of a barn.
That one mission, where you supposed to snipe troops? I, equipped with a sniper rifle, maanged to get 3 of the 20 or so guys. They, equiped with freaking machine guns and assault rifles, killed me rather quick. Am I doing something completly wrong or are those games supposed to be hard like that? Althought that's beyond hard. That's more in the lines of STALKER 500m sniper shotgun hard... Whatever
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Posted: Sun, 3rd May 2009 00:55 Post subject: |
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Yup, it's not for Crysis players. You can't just aim for the head from 2 kilometers and hit without problems.
sabin1981 wrote: | Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly. |
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Ispep
VIP Member
Posts: 4117
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Posted: Sun, 3rd May 2009 01:26 Post subject: |
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Make sure you have a good frame rate first of all. You can download mods that make the AI less accurate (simulating supressive fire) but you shouldn't have to unless you prefer it.
I think I remember the mission you are on about (where you climb a water tower?), and it's really a case of just picking your targets and hoping for the best. If you're having problems hitting them it's just practice you lack (unless, as I say the frame rate is interfering).
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Posted: Sun, 3rd May 2009 08:48 Post subject: |
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I too find it hard to snipe, but with time it gets easier.
Especially when you learn to use the pips.
This Guide should help you to understand it.
This is also a great site. Loads of information about everything in ArmA.
And This is a great guide for snipers.
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Posted: Sun, 3rd May 2009 12:03 Post subject: |
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Cant wait for Arma 2 and OFP2 but i hope both games wont be so buggy as they used to be (at least Arma)
Music has to breathe and sweat. You have to play it live
Owner Of CeriatoneForum.Com
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ZOLLINO
Posts: 138
Location: Cambridge / Bratislava
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Posted: Sun, 3rd May 2009 12:26 Post subject: |
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Npk wrote: | I too find it hard to snipe, but with time it gets easier.
Especially when you learn to use the pips.
This Guide should help you to understand it.
This is also a great site. Loads of information about everything in ArmA.
And This is a great guide for snipers. |
Those are really good guides, and good reading too 
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Posted: Sun, 3rd May 2009 12:26 Post subject: |
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Quote: | Ok, after I read somewhere that this might be copy protection related this game can seriously go fuck itself. I ain't going around getting myself 20 different cracks hoping that one of them is working correctly. Screw that shit. |
Yes it slowly gets worse over time if i remember if you got bad crack, it starts to make your aiming impossible lol, its why i never bothered that road and bought it. It was most def worth it after all the fun coop mission gaming ive had for sure...
Standard arma is useless in sp really as well, you will need to make sure your fully patched, and would sudgest using some mods with a diff single player campaign that are available.. Personally ive never done single player with arma, multiplay is where its at, go mess on the evolution servers to get your feet wet, and then try the ace mod with the servers that allow it..
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ZOLLINO
Posts: 138
Location: Cambridge / Bratislava
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Posted: Sun, 3rd May 2009 12:29 Post subject: |
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u should no worry about difficulty in ARMA2. this time developers added difficulty mode for really weekend players. so everyone should be able enjoy the game. or let me say, you can chose between arcade and sim.
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Posted: Sun, 3rd May 2009 16:01 Post subject: |
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K, since that's the one I got it just means I'm a really crappy shot with that stupid rifle.
Btw. who would go ahead and try to snipe a whole freaking convoy without having anything to determine the distance? Or am I just missing something?
I can't for the love of god determine how far they are away...
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Sun, 3rd May 2009 22:02 Post subject: |
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dont forget to move that slider in options back to nothing so u dont get that lag feel when aiming... no idea why the hell they have that... feels more fps aiming without it and accurate..
1.14, some decent changes from 1.14 to latest though for optimization etc..
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Posted: Mon, 4th May 2009 00:37 Post subject: |
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it's a lot easier to notice small details when the screen isn't jumping along with every pixel you move your mouse
track-ir would be optimal ofcourse as you get to move head and gun/body independently
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Posted: Mon, 4th May 2009 10:41 Post subject: |
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i woulda bought that TrackIR but its way to expensive
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Posted: Mon, 4th May 2009 10:42 Post subject: |
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I heard its coming to america even sooner (early june)
Music has to breathe and sweat. You have to play it live
Owner Of CeriatoneForum.Com
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Posted: Mon, 4th May 2009 11:16 Post subject: |
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Kitarist wrote: | I heard its coming to america even sooner (early june) |
I heard it's coming to germany even sooner (late may)
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Posted: Mon, 4th May 2009 11:23 Post subject: |
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I heard it's already out in Alaska !
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Posted: Mon, 4th May 2009 15:08 Post subject: |
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uh, actually trackir is really useful - and essential for choppers
and you don't have to dish out money for it - just get a regular webcam, a bunch of leds and make your own with freetrack
takes a bit more cpu and has a slight lag because of that but works on all trackir products just as well
i usually don't use it for most straightforward missions, but it's damn useful when you need the extra sensory awareness - like close quarters combat
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Posted: Mon, 4th May 2009 15:29 Post subject: |
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Wrong....28.5.2009 is the date (germany)
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