Page 1 of 4 |
morxxx
Posts: 264
Location: Germany
|
|
Back to top |
|
 |
|
Posted: Thu, 21st Oct 2004 23:36 Post subject: |
|
 |
it looks awfully laggy like bah!
|
|
Back to top |
|
 |
|
Posted: Thu, 21st Oct 2004 23:37 Post subject: |
|
 |
the guns look a lot better. but i read an indepth interview, some decent suggests were just dismissed by the devlopers. and guns etc. nothing new for the british. some other things that wont mkae it great still gonna be fun.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Thu, 21st Oct 2004 23:41 Post subject: |
|
 |
Hopefully the unoffical mods will add some much needed originality.
Those screenshots look like ass imo.
|
|
Back to top |
|
 |
Edq
Posts: 63
Location: Gameville
|
|
Back to top |
|
 |
|
Posted: Thu, 21st Oct 2004 23:47 Post subject: |
|
 |
thats wierd, really looks like dod normal, no updated graphics, maybe its just that pic, but I loved DOD and will play it when it gets rereleased
|
|
Back to top |
|
 |
|
Posted: Fri, 22nd Oct 2004 06:38 Post subject: |
|
 |
DOD: S and HL: S will both use old textures, which makes these games outdated despite Source™.
|
|
Back to top |
|
 |
|
Posted: Fri, 22nd Oct 2004 07:13 Post subject: |
|
 |
yea but cs source use updated tectures, doesnt it, still looks a lot better than the original
|
|
Back to top |
|
 |
Ispep
VIP Member
Posts: 4117
|
Posted: Fri, 22nd Oct 2004 09:14 Post subject: |
|
 |
it should feel quite different though I suppose, and animations should be improved - along with special effects like debris.
They are probably saving their new features for DOD2 instead - well aware that the community never appreciated the additions to CS:Source anyway.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 24th Oct 2004 19:29 Post subject: |
|
 |
Actually DoD:S won't be a direct port like HL:S is. All maps/textures/models will be replaced or updated.
Those screens are old work in progress pics from some convention, created to show transition from map editor to in-game.
|
|
Back to top |
|
 |
-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
|
|
Back to top |
|
 |
|
Posted: Mon, 25th Oct 2004 00:24 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Mon, 25th Oct 2004 00:36 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Mon, 25th Oct 2004 01:48 Post subject: |
|
 |
One thing I noticed is the stained glass was replaced with wood...they showed us stained glass in the HL2 video test, why remove it and replace with wood?
Btw, Injurious you still arnt making any sense, the colors are different, I dont know if you can say better or worse, but its just one screenshot so it doesnt say much at all. The color variation comes from the fact that the church is no longer stone, and it seems whoever took this pic had their brightness too high. It has a washed out look to it, but whether the entire game will be like that (taking into account CS:S and HL2:beta, which do not look like that) remains to be seen.
|
|
Back to top |
|
 |
-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
|
|
Back to top |
|
 |
|
Posted: Mon, 25th Oct 2004 03:28 Post subject: |
|
 |
When it comes to HL2 and source, he usually doesn't make alot of sense.
|
|
Back to top |
|
 |
|
Posted: Mon, 25th Oct 2004 04:34 Post subject: |
|
 |
|
|
Back to top |
|
 |
Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
|
Posted: Mon, 25th Oct 2004 06:59 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Mon, 25th Oct 2004 08:12 Post subject: |
|
 |
Doesn't look impressive, but anyway this will be a major improvement over the original for sure... Same goes for CS, nothing very hot compared to recent triple A best looking titles but at least it looks 2x better than the originals.
|
|
Back to top |
|
 |
razor1394
VIP Member
Posts: 3571
Location: Sweden
|
Posted: Sat, 8th Jan 2005 00:40 Post subject: |
|
 |
PickItUp, Day Of Defeat: Source's character animator, has revealed more information on how the work with DOD: Source is coming along in a post on the official Day Of Defeat forums:
Quote: | It will be a 95% straight port. Codemonkey Mathew Boone has worked up a couple of really great features that are not really new, but are rather better implementations of current features. Wavemaster Kelly Thornton's sounds are great.
Model Genius Jakob Jungels is really taking advantage of Source and creating some terrific artwork. Hammer Guru's Iikka Karanen and Tim Holt are working their magic on a few of the maps. And I, John Morello II, have done NOTHING! LOL! So there's the other 5%. |
Sounds very nice! Nearly a total conversion.
|
|
Back to top |
|
 |
|
Posted: Sat, 8th Jan 2005 02:00 Post subject: |
|
 |
|
|
Back to top |
|
 |
Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
|
|
Back to top |
|
 |
|
Posted: Sat, 8th Jan 2005 04:30 Post subject: |
|
 |
TF2 was supposed to be released on new years eve, now i dont know when its gonna be out 
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Splinter
Posts: 476
Location: Far Far Away
|
Posted: Sat, 8th Jan 2005 13:46 Post subject: |
|
 |
when is DoD Source comming ?
|
|
Back to top |
|
 |
|
Posted: Sat, 8th Jan 2005 14:19 Post subject: |
|
 |
Splinter wrote: | when is DoD Source comming ? |
not until may for sure
|
|
Back to top |
|
 |
morxxx
Posts: 264
Location: Germany
|
Posted: Sat, 8th Jan 2005 14:26 Post subject: |
|
 |
ALREADY POSTED, LOOK UP
bi0 ?!
|
|
Back to top |
|
 |
Page 1 of 4 |
All times are GMT + 1 Hour |