Looks like shit. The dude crashes a wall and his car magically gets spun to the road so he can continue the race, and the only damage his car receives is a crack on the window. A real racing simulation!!!1111
Looks like shit. The dude crashes a wall and his car magically gets spun to the road so he can continue the race, and the only damage his car receives is a crack on the window. A real racing simulation!!!1111
what are you talking about, both the nissan and the bmw are tottally smashed up at the end of the race...
why are you laughing at earthlike car physics, in grid you could take corners at impossible speeds, in this game most definately not, good example is corner after the long straight and how hard the player smashes into the wall because just goes way to fast.
Ive been playing this (except the last wich i just skipped) from the very first (on a 386 sx, with a 2 meg videocard wich was amazing by the time, and the cockpits and simulation values, man... and was one of the best of the series).
But having seen this last video, and STILL even after the last epic fails and rap-hip-hop gangsta style horrible shit, i like the coming back to the roots!
(but i cant help thinking that it should been named "Need for speed: grid xerox)
why are you laughing at earthlike car physics, in grid you could take corners at impossible speeds, in this game most definately not, good example is corner after the long straight and how hard the player smashes into the wall because just goes way to fast.
Because physics is not just about taking corners, but the whole package altogether. ProStreet also required you to slow to almost a halt in some corners. So? It had a physics system very far from "earthlike".
why are you laughing at earthlike car physics, in grid you could take corners at impossible speeds, in this game most definately not, good example is corner after the long straight and how hard the player smashes into the wall because just goes way to fast.
Yeah cause they most definitely had all assists off for NFS:S in E3..
They even have the driving line on! prolly had God mode as well.
Nope, they have stated that there will not be terminal damage. My point was that even in Grid with all assists on, a crash like that would have been much much more than a crack in the window. Look at my link, he crashes into three objects and continues the race at full speed.
Edit:
No need to argue with fanbois, is there. Enjoy your boat driving experience yet again with NFS!
Yeah cause they most definitely had all assists off for NFS:S in E3..
They even have the driving line on! prolly had God mode as well.
Nope, they have stated that there will not be terminal damage.
I haven't heard of that. Well, if the final game with driving aids off plays like that then it really is just another NFS...But I will still hold my judgment until after I have played it and seen for myself.
are you people for real? nfs has been shit for like forever. i don't get why people even bother with it anymore. it's just some cash-grabbing franchise aimed at retardeens (yes, it's a word).
i liked the first 6 larrys, but that don't mean i'm gonna play (or defend!!) box office bust. because i'm not THAT stupid. see?
are you people for real? nfs has been shit for like forever. i don't get why people even bother with it anymore. it's just some cash-grabbing franchise aimed at retardeens (yes, it's a word).
i liked the first 6 larrys, but that don't mean i'm gonna play (or defend!!) box office bust. because i'm not THAT stupid. see?
Well we bother because we were promised a [semi]sim by a developer who did sims before joining NFS. But it seems EA has copped out and has come out with ProStreet with dashboards.
Same thoughts here natan, ProStreet with dashes.
But from what it "Looks!" like they've improved handling.
But mwaa, i think its to much GRID'ish.
They should have stick to the streets, that what NFS is about.
Midnight club with these physics, simulation, would be awsome.
And massive car tuning ofcourse.
Q6600/Club3D 4890/2GB DDR2/WiN7\XP/1.5 TB/23 Inch LCD
As reported earlier Need for Speed Shift will contain a Driver Profile, which should create an authentic driver's experience. EA revealed some official information about this system:
Driver profile is the ultimate extension of the true driver's experience. Extending through the single player career and online multiplayer modes, driver profile gives each player a unique game experience based on the way each player drives on the track. This exclusive driver profile system pushes the entire racing genre forward.Driver profile is a tailor-made career mode based on four key game play components:
1. Personality - a player's driving style determines whether they are an aggressive or precise driver.
2. Success - as in every race, the ultimate goal is to finish at the top of the podium.
3. Profile points - every car passed, every corner mastered, every opponent taken out generates profile points.
4. Badges - these unique icons bring individuality and style to each player's driver profile, as each player races and completes top achievements.
As a player's driver profile develops through the course of the game, it creates rivalries, triggers specific challenges and even unlocks vehicles and customization options. Need for Speed SHIFT's multiple reward systems keeps players in each race regardless of their position.
"The new driver profile feature in Need for Speed SHIFT gives players full control of how they progress through game," said Patrick Soderlund, Senior Vice President of EA Games Europe. "In SHIFT, how you drive is who you are behind the wheel."
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