Ghost of Tsushima
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Interinactive
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Posts: 29477

PostPosted: Thu, 30th May 2024 09:57    Post subject:
Fucking finally:

Quote:
Hey everyone,

Today we are releasing a hotfix to address player reports about the standoff functionality not working properly when playing at high frame rates.

There are no other changes in this hotfix. Please note that we have a larger update with more improvements and bug fixes in the works, which we will release soon.

Thanks again for playing Ghost of Tsushima Director's Cut on PC and for providing input helping us to further improve the game.

Release notes v1053.2.0528.1709
Improvements to standoff functionality
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StEFaN7




Posts: 5937
Location: them swamps
PostPosted: Thu, 30th May 2024 17:05    Post subject:
finished the dlc too, fits very nicely into the whole game adding some more insight into jins childhood. not that lengthy though even if u do mostly everything

i think it dosent matter if u play this before or after the main story, i think the cutscenes adjusts the dialogue based on where u are in the main game, people say dlc is harder and while true thats mostly because of the new enemy but u do kill them fast so it dosent matter.

cant wait for the sequel


I can see your soul at the edges of your eyes..
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blackeyedboy




Posts: 10167
Location: Transylvania
PostPosted: Thu, 30th May 2024 20:41    Post subject:
Some environments are like a beautiful stylized(!) tapestry while others... are kinda sterile, empty...

Also, the game is dark! Almost 'can't see shit' dark sometimes.

https://steamcommunity.com/app/2215430/discussions/0/7093810789006974020/

Can't say it's my favorite art-style but it seems to have plenty of good reasons to be considered a 'wab'.

 Spoiler:
 


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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ixigia
[Moderator] Consigliere



Posts: 65103
Location: Italy
PostPosted: Thu, 30th May 2024 21:34    Post subject:
blackeyedboy wrote:
Also, the game is dark! Almost 'can't see shit' dark sometimes.

A simple solution for the excessive contrast/dark shadows could be Reshade's LiftGammaGain, specifically by raising 'RGB Lift' until you hit your monitor's sweet spot. I haven't snagged the iso yet (*soon*) but usually it's the first thing that I change when games need some basic tuning. My monitor doesn't properly support HDR so typically I need more contrast instead or at least some equivalent ghetto tricks for the washed-up colours Razz
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Interinactive
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Posts: 29477

PostPosted: Fri, 31st May 2024 02:45    Post subject:
For the love of christ, what am I missing here?



Can't go before the wave
Can't go during the wave
Can't go after the wave
Can't go after after the wave

Mind Is Full Of Fuck

I think high frame rates mess with things in this game in general. It seems like the invisible push isn't synced with the waves at all

StEFaN7 wrote:
i think it dosent matter if u play this before or after the main story


I'm there now, I went before the end of chapter 2 and I am missing things from the main area that I need to complete puzzles in the DLC. That's the only reason I can think to hold back
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blackeyedboy




Posts: 10167
Location: Transylvania
PostPosted: Fri, 31st May 2024 09:28    Post subject:
ixigia wrote:
blackeyedboy wrote:
Also, the game is dark! Almost 'can't see shit' dark sometimes.

A simple solution for the excessive contrast/dark shadows could be Reshade's LiftGammaGain, specifically by raising 'RGB Lift' until you hit your monitor's sweet spot. I haven't snagged the iso yet (*soon*) but usually it's the first thing that I change when games need some basic tuning. My monitor doesn't properly support HDR so typically I need more contrast instead or at least some equivalent ghetto tricks for the washed-up colours Razz


Tried with and without HDR and it seems that without some 'external' solution there's no way to reach a 100% proper solution.

Found another: https://www.nexusmods.com/ghostoftsushima/mods/38 (Not Dark anymore), but it's still using Reshade.

Since I am not a fan of Reshade... well... meh.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Stormwolf




Posts: 23747
Location: Norway
PostPosted: Fri, 31st May 2024 10:47    Post subject:
Interinactive wrote:
For the love of christ, what am I missing here?



Can't go before the wave
Can't go during the wave
Can't go after the wave
Can't go after after the wave

Mind Is Full Of Fuck

I think high frame rates mess with things in this game in general. It seems like the invisible push isn't synced with the waves at all

StEFaN7 wrote:
i think it dosent matter if u play this before or after the main story


I'm there now, I went before the end of chapter 2 and I am missing things from the main area that I need to complete puzzles in the DLC. That's the only reason I can think to hold back


I also think it's the fps. Did you try to lower it?
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Interinactive
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Posts: 29477

PostPosted: Fri, 31st May 2024 11:10    Post subject:
I'm not lowering my FPS by 60% on the off chance it'll fix things (it didn't fix the standoff bug). For nixxes to be so well known for their PC ports, they've dropped the ball a lot lately

Getting this a lot too, more so in the DLC:

https://steamcommunity.com/app/2215430/discussions/0/4330853251135261466/
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Stormwolf




Posts: 23747
Location: Norway
PostPosted: Fri, 31st May 2024 11:12    Post subject:
I mean just for that part and back to normal. Im assuming the waves were overlooked for whatever heck reason
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Interinactive
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Posts: 29477

PostPosted: Fri, 31st May 2024 11:21    Post subject:
Nah, I just kept running at it until it worked. The waves made no sense

If lowering it to ~90 - 120 fixed it, that'd be okay, but talk of 60 (which most people on Steam are recommending) is crazy in this day and age

Maybe high frame rates accounted for all of this as well. Be nice if these things were tested more on PC games
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PredOborG




Posts: 1939
Location: BG
PostPosted: Fri, 31st May 2024 12:26    Post subject:
I play at 30 fps and the waves are still desynched. Pissed me off so much. But seems like that place is the only one with them so I wonder if the bug wasn't found during development, they can't fix it and decided to leave that quest without using the waves again. Or are they bugged only on PC?
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Il_Padrino




Posts: 7586
Location: Greece by the North Sea
PostPosted: Fri, 31st May 2024 12:40    Post subject:
Finished as well, and doing the DLC now.

The music at the end was one of the highlights in the game. When it goes into crescendo after the haiku, goddamn.

Good ending too, which is a rare thing these days.

 Spoiler:
 


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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StEFaN7




Posts: 5937
Location: them swamps
PostPosted: Fri, 31st May 2024 16:32    Post subject:
no it dosent make the most sense, and their canon ending for the sequel is the other one so...


I can see your soul at the edges of your eyes..
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Il_Padrino




Posts: 7586
Location: Greece by the North Sea
PostPosted: Sat, 1st Jun 2024 12:52    Post subject:
It absolutely does, although there is obviously no right choice and there are arguments for both.

But keeping him alive, a 'slave to honor', would be the greater insult. Not to mention the repercussions with the shogun. I take it you've seen Shogun, the tv-show? Death is a daily part of life in feudal Japan and often welcomed and even the preferred choice.

Quote:
I will die on the hill that, narratively, killing him is the better choice. If Lord Shimura returns to the shogun without the ghosts head, the shogun would make an example of him. His name would be disgraced and that would have hurt Shimura more than death. Jin doesn’t want to hurt him that way, so killing him would bring shimura happiness and pride. Jin then gives one last gift to his uncle through an honorable death. But Jin doesn’t see it as honorable, giving the “You have no honor” “And you are a slave to it” much more meaning and dramatic irony. Jin has no honor because he kills a family member, but Shimura is a slave to honor so he begs Jin to do it. Either way, Jin looses, but this is the only ending where Shimura can “win.” It plays to Jin’s character as someone willing to do and sacrifice anything for the people he loves, as well as into the theme of the horror of war and the loose loose situation you find yourself in when someone attacks your home. You either die a hero or live long enough to become the bigger villain. It was a beautiful ending. The spare ending feels hollow in comparison and makes Jin feel more selfish in my opinion.

Quote:

This. This perfectly captures the tragic irony behind killing Shimura instead of sparing him. It's an uncomfortable compromise, but I also find killing him is the more compassionate option for this exact reason – that the suffering inflicted upon him and his reputation by the shogun when he fails to return with Jin's head is best relieved dying by the Ghost's sword. When I made the decision, I viewed it as "To Shimura, this is honour for a samurai. To Jin, this is the compassion that samurai are not known for, because he is no longer a samurai." Two sides of the same coin – a lose-lose, but also a win-win, because each is aligned with the neither-right-nor-wrong philosophy of the character.

Both endings and their justifications were written beautifully. I would hope that for the sequel, the developers give an option of what ending precedes the story. I would stick by my decision to kill Shimura and would love to see how Jin has to survive in a world where his uncle's/"father's" legacy is revered and he is forever on the run. That said, being on the run in a world where Shimura has been a 'disgrace' to the shogun sounds pretty awesome too.

This conversation convinced me (from reddit) Smile


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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StEFaN7




Posts: 5937
Location: them swamps
PostPosted: Sat, 1st Jun 2024 13:54    Post subject:
yes ive seen shogun, the one that makes the most sense for jin i still think its the other ending, "i have no honor and i will not kill my family" vs the uncle who was ready to kill him, is character growth, "honor died on the beach", killing shimura means giving him an honor death which reverts that character growth. stupid samurai tradition as it was shown in shogun by blackthorne , no wonder the mongols used them like that. i liked that the enemy was smart and not just big and stupid. and i liked how seeing the show before and just recently made me understand the game even more


I can see your soul at the edges of your eyes..
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Il_Padrino




Posts: 7586
Location: Greece by the North Sea
PostPosted: Sat, 1st Jun 2024 14:34    Post subject:
Yeah, agree with you on all points. Great game!


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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h0rnyfavn
Serial Humper



Posts: 13884

PostPosted: Sat, 1st Jun 2024 16:51    Post subject:
My pre-order got refunded ..\\ I guess Sony just doesn't want my money.. *launching QBittorrent* Very Happy


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)


Last edited by h0rnyfavn on Sat, 1st Jun 2024 19:27; edited 1 time in total
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r3dshift




Posts: 2821

PostPosted: Sat, 1st Jun 2024 17:28    Post subject:
Quote:
when playing at high frame rates.


Lucky me, I'm not affected, then.


Frant wrote:
Shitass games are ruining piracy.
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Rifleman




Posts: 1404

PostPosted: Sat, 1st Jun 2024 19:40    Post subject:
Yeah, seems like hotfix works. Since hotfix I had no single problem with bugged standoff.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Interinactive
VIP Member



Posts: 29477

PostPosted: Sun, 2nd Jun 2024 02:07    Post subject:
 Spoiler:
 


Sad
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Interinactive
VIP Member



Posts: 29477

PostPosted: Sun, 2nd Jun 2024 07:28    Post subject:
Finished it, 61.5hrs. Did all the things, except for collecting the banners. Fuck that.

Good game, men. Need more of this from SuckerPunch Dude Cool
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headshot
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Posts: 36172
Location: UK
PostPosted: Mon, 3rd Jun 2024 19:24    Post subject:
Very Happy



May the NFOrce be with you always.
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W123




Posts: 2528
Location: USA
PostPosted: Tue, 4th Jun 2024 04:37    Post subject:
Il_Padrino wrote:
It absolutely does, although there is obviously no right choice and there are arguments for both.

But keeping him alive, a 'slave to honor', would be the greater insult. Not to mention the repercussions with the shogun. I take it you've seen Shogun, the tv-show? Death is a daily part of life in feudal Japan and often welcomed and even the preferred choice.

Quote:
I will die on the hill that, narratively, killing him is the better choice. If Lord Shimura returns to the shogun without the ghosts head, the shogun would make an example of him. His name would be disgraced and that would have hurt Shimura more than death. Jin doesn’t want to hurt him that way, so killing him would bring shimura happiness and pride. Jin then gives one last gift to his uncle through an honorable death. But Jin doesn’t see it as honorable, giving the “You have no honor” “And you are a slave to it” much more meaning and dramatic irony. Jin has no honor because he kills a family member, but Shimura is a slave to honor so he begs Jin to do it. Either way, Jin looses, but this is the only ending where Shimura can “win.” It plays to Jin’s character as someone willing to do and sacrifice anything for the people he loves, as well as into the theme of the horror of war and the loose loose situation you find yourself in when someone attacks your home. You either die a hero or live long enough to become the bigger villain. It was a beautiful ending. The spare ending feels hollow in comparison and makes Jin feel more selfish in my opinion.

Quote:

This. This perfectly captures the tragic irony behind killing Shimura instead of sparing him. It's an uncomfortable compromise, but I also find killing him is the more compassionate option for this exact reason – that the suffering inflicted upon him and his reputation by the shogun when he fails to return with Jin's head is best relieved dying by the Ghost's sword. When I made the decision, I viewed it as "To Shimura, this is honour for a samurai. To Jin, this is the compassion that samurai are not known for, because he is no longer a samurai." Two sides of the same coin – a lose-lose, but also a win-win, because each is aligned with the neither-right-nor-wrong philosophy of the character.

Both endings and their justifications were written beautifully. I would hope that for the sequel, the developers give an option of what ending precedes the story. I would stick by my decision to kill Shimura and would love to see how Jin has to survive in a world where his uncle's/"father's" legacy is revered and he is forever on the run. That said, being on the run in a world where Shimura has been a 'disgrace' to the shogun sounds pretty awesome too.

This conversation convinced me (from reddit) Smile


I rewatched the ending after this post and forgot how well done it was overall-visually, acting performance, dialogue and music.. just really satisfying. It's too bad i wasn't really moved by any of the other characters/relationships in the game, just the Jin-Shimua dynamic/conflict.
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PredOborG




Posts: 1939
Location: BG
PostPosted: Tue, 4th Jun 2024 12:43    Post subject:
Finished too and can gladly say this is in my "Must Play games" list! It's such a well done and beautiful game - in graphics, story and details. Loved all side stories including small quests such as the one with the father who had to choose which son to die.
My only dislike for the combat because it's very frustrating to change stances every second when surrounded by all 4 kinds of enemies, even more in the last Act where they could change into every weapon. And the armor loadouts are also annoying. Most of the time had to use the Traveller's Attire when exploring but going in combat means changing the armor loadout from the menu every damn time which kills the immersion.

I also don't agree with the whole "We are Samurai and have honor!" narrative. They used that only to make themselves look good. But throughout the whole Japanese history they often stabbed allies in the back (even if not literally but using assassins or surprise attacks); killed villagers on the roads if they didn't bow low enough etc. Tokugawa won a battle he initially was losing because he sent his soldiers to kill the resting enemy army during the night that was sieging his castle. The whole Japanese mentality has always been about winning, no matter the cost or the way. If they could use nuclear bombs on the Mongols, they wouldn't even think twice.
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Interinactive
VIP Member



Posts: 29477

PostPosted: Tue, 4th Jun 2024 12:49    Post subject:
Yeah, armor switching is dumb. Every time you upgrade, it auto switches and you have to unequip everything using the shitty console menus. #1 mod for me would be a group gear switcher with F1/F2 etc keys.

I loved the traveler's attire. Everything else feels like you are larping when traveling on your own.

Changing stances was good I thought. Since you can just press 1 - 4 to toggle between them, it was painless. Sort of like The Witcher but with two extra ones. However... you don't really ever need to change, which I think is the letdown here. They should have made them matter more, eg: you can't parry if you don't have the correct stance. As it stands you can still demolish everything without changing, even if it's slightly less effective.

Also, you guys, spoiling things before I had finished the game
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Interinactive
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Posts: 29477

PostPosted: Tue, 11th Jun 2024 07:16    Post subject:
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PredOborG




Posts: 1939
Location: BG
PostPosted: Tue, 11th Jun 2024 08:26    Post subject:
Interinactive wrote:
https://www.reddit.com/r/ghostoftsushima/comments/1dcnohl/explain_yourselves_sucker_punch/


Laughing

There's really some classic GTA/Bethesda glitches in this game from time to time. I have got stuck in the environment during executions. Good thing this game auto unstucks you in 5 secs.
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Il_Padrino




Posts: 7586
Location: Greece by the North Sea
PostPosted: Tue, 11th Jun 2024 10:31    Post subject:
Laughing


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Rifleman




Posts: 1404

PostPosted: Tue, 11th Jun 2024 12:04    Post subject:
Interinactive wrote:
https://www.reddit.com/r/ghostoftsushima/comments/1dcnohl/explain_yourselves_sucker_punch/

Perfect Very Happy Need to check it out Razz


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Przepraszam
VIP Member



Posts: 14517
Location: Poland. New York.
PostPosted: Sat, 15th Jun 2024 19:42    Post subject:
Finally starting this game!

Hopefully with so many patches later stuff is a lot better.


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