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					 Posted: Sun, 21st Oct 2018 11:41    Post subject:  | 
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						Thanks for the input!    
 
 
15x2 EURO was the path I had in mind, also.
 
 
Guess will wait a bit more and start with new features already included. As weird as this may sound, I am most curious about the new planet 'sounds' they came up with.  
 
 
(too bad Space Engine and this game won't somehow merge into a spectacular new game) 
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					 Posted: Sun, 21st Oct 2018 13:54    Post subject:  | 
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						 	  | blackeyedboy wrote: | 	 		  I don't understand much out of these NEW features you 'veteran' Elite players are delighted about.
 
 
But I've been wanting to try this game for some time now. Maybe this would be a good moment.
 
 
Is there any pack that includes Horizons and the MAIN game at a cheaper price than Steam or Frontier one (~25+25 EURO)? | 	  
 
 
I wouldn't recommend the game unless you are ready for a big grind.
 
 
The main enjoyment you can get from this game is the combat system which is against AI 99.9% of the time, preferably coop with your friends.
 
 
This is because the game world is mostly dead and any interesting PVP interactions died years ago along with the community.
 
 
It has nice atmosphere and some other interesting points but that only holds so long as you are grinding.
 
 
You can actually appreciate the game world a lot more in Virtual Reality, its one of the best looking games in VR, the problem is putting on a VR headset and grinding for 6 hours isn't comfortable and is a waste of time as you can't watch your favourite TV show while you grind endlessly.
 
 
Best thing to do is watch a Youtube video on how people get credits generally, then look at how much a decent ship costs.
  
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					 Posted: Tue, 11th Dec 2018 13:32    Post subject:  | 
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						Servers currently down as the update is being applied.
 
 
Patch Notes.
 
 
 	    Spoiler: | 	 		     	  | Quote: | 	 		  New Features
 
 
Exploration
 
 
    Discovery Scanner upgraded to include access to the new Full Spectral System (FSS) scanner mode
 
 
    Players use the FSS Mode to discover stellar bodies, stellar phenomenon, USSs, scenarios, distress calls, mission targets and more
 
    There is now only one Discovery Scanner available in game, which is based on the basic variant. Commanders that have purchased either the intermediate or advanced scanners will receive a credit refund
 
 
    Detailed Surface Scanner upgraded to include access to brand new planet probes
 
 
    Players can fire probes at bodies to gather data that can be sold.
 
    Players can also use these probes to pinpoint places of interest on landable planets as well as uncover lucrative places in planetary rings to mine (mining tools will be available at a later Beta release)
 
    Each body has a "probe efficiency" target; if the player maps 100% of the body using either the same or less than the target, they are awarded a bonus
 
 
    Added "First Mapped By" tag - the first commander to 100% map a stellar body and sell the data at a port will be named for everyone to see
 
 
    Players will be unable to map Sol, Achenar or Alioth as these systems are already fully mapped
 
 
    Revamped look of the bonus popup when selling data
 
    A credit bonus will be awarded for players that get either 100% first discovered or 100% first mapped in a system
 
    Added new things to find!
 
    Orrery view added - players can access the schematic orrery view of systems from the system map
 
 
 
 
 
Codex
 
 
    Codex added to the ship's internal (right hand) panel. The Codex contains:
 
 
    Commander Stats
 
 
- Logs important player statistics
 
- Session Log records important game events for players review
 
- Archive holds all text and audio logs taken from the numerous narratives from across the galaxy
 
- Audio logs can be added to the improved Playlist feature
 
 
    Discoveries
 
 
- Contains either rumored, reported or discovered entries from across the 42 different galactic regions
 
- Discoveries are broken down in to 3 categories (Stellar Bodies, Biological and Geological, and Civilisations)
 
 
    Knowledge base
 
 
- Various articles from the rich history and lore of the Elite universe, from the history of the Super Powers, to important characters and corporations
 
- Each article is narrated and can be added to the improved Playlist feature
 
 
Background Simulation
 
 
    Factions can now be in multiple states within each system that they are present
 
    Economic and Security status added
 
    War, Civil War and Election states are now a 7 day conflict, where players engage in activities (such as winning conflict zones in War and Civil War states) and attempt to beat their opponents
 
    Added a new 'Happiness' level for each faction, that is a combination of various states and influence. Happiness also plays into the Expansion state
 
    Civil Liberty state added (part of the Security Status)
 
    Added more information to the status tab in the right hand cockpit panel to help players manage/support factions
 
 
 
 
Megaships and Installations
 
 
    Added new megaships and installations
 
    Applicable megaships will move location, on a weekly tick
 
 
 
 
Scenarios
 
 
    Added new scenarios with voice over direction and feedback, and on screen choices and objectives
 
    Scenarios come in the form of USSs, Megaship, Installations and Conflict Zones
 
    Conflict zones are now round based; players battle to win a round which then feeds into the war state
 
 
    Side objectives can appear, and if the player completes them, they are awarded a points boost
 
    Once a round has finished, a new one will begin after a short pause
 
 
    Combat specific ambient chatter added.
 
    Ambient chatter now is now in place throughout the entire game and not just around stations.
 
    3000 + lines of NPC dialogue added to support scenario driven gameplay.
 
 
 
 
Lighting
 
 
    Added new lighting model, using dynamic exposure
 
    Colour grading applied to various situations in the game, improving the look and feel of the game world
 
    Added a new 'Night Vision' mode to Ships, Fighters and SRVs, to allow players to navigate dark sides of planets, rings and other areas of the game
 
 
 
 
Cockpit UI
 
 
    External Ship panel (left hand side)
 
 
    Combined 'clear filters' option with the 'set filters' option on the Navigation panel
 
    Added filters to the Transaction tab
 
    Added context sensitive, quick action button to contacts (such as 'Request Docking' when targeting a port)
 
    Combined sub-targets and inventory into a new 'Target' tab, with filters
 
 
    Comms Panel (top left)
 
 
    Reordered the tabs
 
    Added support for combining channels in to one main chat channel, or set them as separate tabs
 
    Options added to give the player the ability to combine chat channels in to a tab, or split them out
 
    Added the ability to select any Commander in a chat channel to interact with them (incl. invite to wing, invite to crew, voice comms, invite to squadron, block, report, direct comms, and view gamercard where applicable)
 
    Added a binding to select a different chat channel in the input field
 
    Combined invitations and multicrew tabs together in to a 'Social' tab which includes:
 
 
- Multicrew (find crew, join a ship)
 
- Friends invites
 
- Wing invites
 
- Online friends
 
 
    Squadron feed tab added
 
 
    Internal Panel (right hand side)
 
 
    Added a new 'Home' tab that replaces the previous status tab
 
 
- Includes new buttons to launch various features (holo-me, squadrons, codex, powers, Galnet etc)
 
- Also include better Playlist feedback
 
 
    Replaced fire groups "1, 2, 3..." with "A, B, C..." to avoid confusion between group and fire buttons
 
    Added new contextual 'Ship' tab that replaces the 'Functions' tab and includes sections for 'Ship Preferences', 'Pilot Preferences' and 'Ship Stats'
 
    Inventory tab now has icon filters instead of text filters, increasing usable screen space
 
    Improved refinery layout that includes the ships cargo capacity
 
    Updated 'Status' tab to now include local faction information, Super Power and Powerplay status, a Session Log digest, info on Finances and acquired Permits all in a more legible way
 
    New Playlist feature that replaces the GalNet player, allowing players to queue and manage several types of media (GalNet news articles, codex articles, inbox audio logs etc.)
 
 
 
Text Chat Channels
 
 
    New star system wide text chat now available
 
    Profanity filter added, with a toggle to turn it off
 
 
 
 
Friends and Group Management
 
 
    Improved layout and pagination to display large numbers of friends or groups
 
    Display last online activity
 
    Improved Search functionality : search results are now players only, allowing you to add to friends or to join private group
 
    Improved popup to interact with friends / Commanders / private groups
 
    Improved visibility of friends statuses (online + mode / offline / blocked)
 
 
 
 
Localised COVAS
 
 
    Added 5 free localised COVAS packs:
 
 
    Luciana : Spainish
 
    Maksim: Russian
 
    Vitoria: Brazillian Portuguese
 
    Gerhard: German
 
    Amelie: French
 
 
 
Squadrons
 
 
    Players can now create a Squadron (for a credit fee), or browse existing ones to join from the right hand cockpit panel
 
    Play style tags can be used when creating a Squadron, and as a filter when browsing existing ones
 
    Squadrons can be aligned to a Superpower, Power and a Faction
 
 
    Squadron allegiance page allows in depth data on chosen Faction
 
 
    Squadrons can take part in the various leaderboards, and compete for the top spot
 
    Squadron feed tab in the Comms panel lists certain events, as well as Public and Internal posts
 
    Squadron management tools (applicable to certain ranks):
 
 
    Invite Commanders to join
 
    Kick lower ranked members
 
    Promote/demote lower ranked members
 
    Change lower ranked privilages
 
    Create posts
 
    Accept applications
 
    Set if the Squadron is accepting new members
 
    Join in the Leader text chat channel
 
 
 
Mining
 
 
    3 new mining processes added (in addition to the standard mining laser process)
 
 
    Surface Deposits - material deposits that can be found on the surface of asteroids
 
    Sub-surface Deposits - material deposits that can be found below the surface of an asteroid
 
    Fissures - setting the correct 'Seismic charge' into fissures will split the asteroid apart, allowing the deep core materials to be mined
 
    Added new high value materials
 
 
    4 new mining tools added to outfitting
 
 
    Pulse wave Analyser - a scanner used to pinpoint asteroids that support the new extraction processes
 
    Abrasion Blaster - used to break off surface material deposits from asteroids
 
    Sub-surface Displacement Missile - Allows recovery of sub-surface material deposits from asteroids
 
    Seismic Charge Launcher - Allows recovery of deep core materials by splitting the asteroid apart
 
 
 
New Ships
 
 
Krait Phantom (Faulcon DeLacy)
 
 
With a spacious cargo hold and a relatively generous quantity of hardpoints, the Krait Phantom is a versatile ship suited to a range of roles. It has enough firepower to hold its own against larger targets, and enough straight-line speed to outpace smaller targets. The ship also offers eight internal compartments, allowing the pilot to tailor the ship to their requirements. And while it lacks the firepower and fighter bay of its sister ship, the Krait Mk II, it is both faster and lighter.
 
 
    2 large and 2 medium hardpoints
 
    8 Internal optional slots
 
    Top speed of 256m/s and a boost speed of 358m/s
 
    8.23LY laden FSD range
 
 
 
 
Mamba (Zorgon Peterson)
 
 
Based on an unreleased racing prototype, the Mamba is one of the fastest ships in production. It can also deliver a lot of punishment, boasting one huge and two large hardpoints. This emphasis on firepower and speed means the ship can hit hard and fast, vanishing before the target has a chance to react. Comparisons to the Fer-de-Lance, also produced by Zorgon Peterson, will be inevitable, but the Mamba is in fact faster in a straight line, while being slightly less maneuverable.
 
 
    1 huge, 2 large and 2 small hardpoints
 
    5 internal optional slots
 
    Top speed of 316m/s and a boost speed of 387m/s
 
    6.37LY laden FSD range 
 
 
 
 
Quality of Life
 
 
    Display a notification icon to indicate new bindings are available to the player
 
    Starport contacts now displayed as a grid, rather than a flat list
 
    Added icon to info panel to show players if their ship or SRV lights are on
 
    Audio Options screen:
 
 
    Added “Wavescanner Autoducking” option. Disable this to hear the SRV wavescanner more clearly at high speeds
 
    Audio Options screen is reorganised for more clarity and ease of use
 
    Restore defaults button added
 
    The default position on the Audio volume sliders is now indicated.
 
    The child volume sliders can now be boosted above the default value.
 
    Important note: your volume sliders will be reset to default position when you first run 3.3.
 
 
 
Bug fixes and Improvements
 
 
This update includes well over 2000 fixes for various issues that have been discovered and investigated during the development process. For the sake of clarity, we have primarily listed below fixes for issues that have been reported to us by the community or other significant changes.
 
 
Adder
 
 
[list][*]Fixed clipping issues when deploying weapons
 
 
Alliance Challenger
 
 
    Fixed misplaced caustic damage decals
 
    Fixed missing engine trails
 
    Fixed Ship ID cameras being swapped
 
 
 
 
Alliance Chieftain
 
 
    Fixed very quiet multicannons
 
 
 
 
Anaconda
 
 
    Fixed size 3 hardpoint doors getting in the way of the size4 hardpoint
 
    Corrected mirrored text on external panel
 
 
 
 
Asp Scout
 
 
    Added correct material to the reverse thrusters
 
 
 
 
Diamondback Explorer
 
 
    Fixed LOD issues with hardpoint covers
 
    Fixed gap in cockpit
 
 
 
 
Eagle
 
 
    Fixed paintwork showing wear even when at 100%
 
 
 
 
F63 Condor
 
 
    Corrected mirrored external decals
 
 
 
 
Federal Dropship
 
 
    Fixed thermal vent placement
 
 
 
 
Federal Gunship
 
 
    Fixed engine flaps animating incorrectly
 
 
 
 
Guardian Fighters
 
 
    Fixed Small Guardian Gauss Cannon clipping through hardpoint when deployed
 
    Corrected the left and right cockpit panel positions
 
 
 
 
Imperial Clipper
 
 
    Fixed floating cockpit geometry
 
 
 
 
Imperial Cutter
 
 
    Fixed some mirrored text on external panels
 
 
 
 
Imperial Eagle
 
 
    Fixed incorrect shadow being used
 
    Fixed gaps in cockpit when using EDTracker or VR
 
 
 
 
Imperial Fighter
 
 
    Fixed clipping when docking with mothership
 
 
 
 
Krait Mk.II
 
 
    Fixed Z-fighting in cockpit
 
    Landing gear now lines up with ship door
 
    Fixed the engine boost SFX sounding like 'Hello'
 
    Decreased brightness of the red proximity warning lights
 
    Fixed overly 'scratched' cockpit glass
 
    Corrected the order of its bobble head slots
 
 
 
 
Type-10
 
 
    Fixed cockpit seat being incorrectly placed
 
    Fixed various model issues
 
    Fixed winglets not animating correctly
 
 
 
 
Type-6
 
 
    Fixed gap in between ship body and thrusters
 
 
 
 
Type-7
 
 
    Fixed hole in the side of the ship
 
    Can now put a Size 2 passenger cabin in the size 2 slot
 
 
 
 
Type-9
 
 
    Fixed the schematic having incorrect drives
 
    Fixed engine VFX being too far behind the actual thruster
 
 
 
 
Viper Mk.III
 
 
    Fixed paintwork showing wear even when at 100%
 
 
 
 
AI
 
 
    Fixed situations where security ships and Thargoids could incorrectly start attacking each other
 
    Fixed NPC ships charging FSD with weapons still active
 
    Ensure the 'Terrorist' archetype always comes with a bounty
 
    Fixed authority ships occasionally firing Plasma rounds when scanning ships
 
    Fixed NPC having no FSD cooldown after being interdicted
 
    Destroying an NPC power plant now takes the ship down to 40% power (inline with player ship behaviour)
 
    NPC ships should use the reboot/repair option when drives are at 0%
 
 
 
 
Avatar Animations
 
 
    Correctly invert the joystick animations if the controls are inverted
 
 
 
 
Cockpit UI
 
 
    Correctly display if a targeted ship is in a wing or multcrew
 
    When firing weapons while looking at the module panel, the ammo count will now properly update
 
    Widened the target panel to fit in longer ship names
 
    Ensure ammo count is correct on the module tab after reloading weapons
 
    Ensure Commander names are always displayed in the comms panel
 
    Ensure module priority is retained after ship destruction
 
    Comms panel will no longer expand without focusing on it, if players leave the ships Multicrew session
 
    Fixed the navigation panel not displaying the correct destination system when in hyperspace in some cases
 
    Ensure completed and finished community goals are cleared from the transaction tab
 
    Make chat messages time display the same time as the galaxy time when using a machine in a different time zone
 
    Fixed an issue that caused inbox messages to show incorrect, and sometimes invalid, times and dates. PS4 only
 
    Fixed some inbox messages not clearing the notification icon once read
 
    Fixed overlapping text between inbox message subject and date
 
    Fixed cases where the fuel bar incorrectly indicates that the player has enough fuel to make a jump that it actually can't
 
 
 
 
Commodities Market
 
 
    Fixed UI spacing issues with the commodities screen
 
 
 
 
Controllers/Inputs
 
 
    Fixed the Thrust Master HOTAS S4 not appearing in the control screen
 
    Ensure default mappings appear for the Thrustmaster HOTAS4
 
 
 
 
Console Achievements
 
 
    Added 3 new Trophies on PlayStation 4
 
    Added 10 new Achievements on Xbox One
 
 
 
 
CQC
 
 
    Fixed a potential server disconnect when using beam lasers in CQC
 
    Fixed CQC structures disappearing when authority machine leaves the match
 
 
 
 
Crashes/Stability/Performance
 
 
    Fixed a hang that could occur whilst fighting a Thargoid Interceptor
 
    Fixed crash that could occur when a fighter is docking
 
    Fixed crash that could occur on PS4 when in Multicrew
 
    Fixed crash that could occur whilst docking at "Chelomey Orbital" in Cubeo
 
    Fixed crash that could occur with Powerplay data
 
    Fixed crash that could occur when selecting the galaxy map from the transactions tab
 
    Fixed crash that could occur when exiting multicrew
 
    Fixed crash that could occur whilst reading an inbox message during a hyperspace jump
 
    Fixed crash that could occur whilst deploying a fighter when in a multicrew session
 
    Fixed a crash that could occur when handing in a mission
 
    Fixed a crash that could occur when dropping out of Supercruise at a port
 
    Fixed frame rate issues after driving on a planet surface for an amount of time
 
    Fixed crash that could occur during ship reboot/repair
 
    Fixed a crash that could occur when exiting the Galaxy Map
 
    Fixed a softlock that could occur whilst loading in to the game
 
    Fixed crash that could occur when opening the system map
 
    Fixed crash that could when dropping into planetary rings
 
    Fixed crash that occur when loading in to the game
 
    Fixed crash that could occur when switching screen resolutions
 
    Fixed crash that could occur when plugging in a controller
 
    Fixed a crash that could occur as a player joins a Multicrew ship that is near a volcanic POI
 
    Fixed crashed that could occur when fighting a Hydra
 
    Fixed crash that could occur when switching between a mothership and fighter
 
    Fixed crash that could occur if multiple Commanders playing on either PS4 or Xbox One were on a planet surface in their SRVs
 
 
 
 
Crime and Punishment
 
 
    Ensure a Powerplay bounty does not cause a premium for transporting the ship it was incurred on
 
 
 
 
Engineering
 
 
    Corrected some inconsistencies in Engineer descriptions
 
    Added a line to explain that pinned blueprints may differ if applied to a different module
 
    Ensure there is room to display the modified icon even with long module names
 
    Balance pass on the High Yield Shells engineering special
 
    Reduced the grade thresholds of the Colonia engineers
 
 
 
 
Fighter Crew
 
 
    Fixed instance where fighter crew in control of the mothership were trying to use FSD when the ship was nav locked to another ship, causing ship to become unresponsive to player input
 
    Fixed typo in crew lounge
 
    Fixed fighter crew sometimes struggling to dock a fighter with its mothership
 
 
 
 
Galaxy Map
 
 
    Fixed systems controlled by Pilots Federation not appearing under the civilisation filter
 
    Selected filter settings remain selected when changing map configurations
 
 
 
 
General
 
 
    Packhound missiles no longer clip through planet landscapes
 
    Fixed odd VFX artifacts on ships drives when at low throttle
 
    Ensure player set PIPS are retained when the ship is dismissed and recalled
 
    Tweaked the position of the interdiction UI element in the three Alliance ships
 
    Search and Rescue +/- buttons now increase/decrease if held down
 
    Fixed incorrect ship schematics displaying inside some ships cockpits
 
    Unified the GalNet logos to be the one with 7 points in all screens
 
    Fixed unreachable listening post In the "HIP 16753" system
 
    Fixed missing text in the Rhenium material description
 
    Fixed incorrect details title for Chemical processors material description
 
    Added missing "Independent" icon where applicable
 
 
 
 
Generation Ships
 
 
    Removed the unnecessary warnings when firing weapons near a Generation Ship
 
 
 
 
Guardian Beacons
 
 
    Corrected some text errors
 
    Fix for VFX disappearing when scanned
 
    Fixed LOD issues on beacon
 
    Fixed pylons animating before fully powered
 
    Fixed over sized physics
 
    Fixed pylon light clipping through ships
 
    Fixed ships being able to clip through the 'orb'
 
 
 
 
Guardian Sites
 
 
    Fixed floating geometry
 
    Corrected some obelisk symbols to match what the object actually requires
 
    Tweaked Guardian material drop rate, in an effort to make it more balanced across the different rarities
 
 
 
 
Installations
 
 
    Added a new space bar, "The Orange Sidewinder"
 
 
 
 
Listening Posts
 
 
    Fixed typos in Alpha Centauri B 1 listening post
 
 
 
 
Livery Items
 
 
    Fixed LOD issue with onion head decal
 
 
 
 
Localisation/Text
 
 
    Fixed truncated Search and Rescue Agent text in Russian
 
    Corrected typo in Synthetic Meat commodity description
 
    Fixed typo in Carbon class star description
 
 
 
 
Materials
 
 
    Fixed description errors with Delta, Epsilon and Gamma obelisk data
 
    Fixed Piceous Cobble being hard to collect
 
    Increased the drop rate of more common guardian materials
 
    Fixed the crystalline cluster model
 
    Fixed Strange Wake Solutions description typo
 
    Reduce the chance the of mineral deposits spawning inside surface rocks
 
 
 
 
Megaships
 
 
    Ensure that rescue ships offer the limpet restock service
 
    Ensure players don't get stuck in the Alcatraz Class Prison in HIP 17962 system, when dropping out at it's location
 
 
 
 
Missions
 
 
    Increased wing delivery mission payouts
 
    Fixed Federal rank not increasing when successfully completing applicable mission
 
    Fix for valid massacre targets not counting towards mission progress
 
    Fixed USS not spawning for 'Wet Work' missions
 
    Corrected some Massacre missions that had inconsistent rewards for number of targets
 
    Stop missions requesting cargo that it views as illegal (Federal mission asking for imperial slaves, for example)
 
    Balance pass on Super Power reputation gain
 
    Added destination faction to passenger VIP missions
 
    Updated mission wording to reflect that ports in lock down do not have access to their commodities market
 
    Stop planetary scan missions sending players to scan mission giving faction
 
    Allow kills outside target system to count in assassination missions (fixes ships appearing to not be mission targets when they leave the target system)
 
    Ensure follow on missions spawn at the players current reputation level
 
    Added extra info to time bonus mission objectives
 
    Altered Massacre faction selection to prevent the target faction generator from picking the same target that is giving the mission.
 
    Delivery and Smuggle missions now warn players about being cargo laden and reduced jump range
 
    Reduce chance planetary Scan chooses POI owned by mission giver
 
    Added missing hand in faction information to delivery missions
 
    Fixed race mission wrinkles appearing with very little time to complete them
 
 
 
 
Multicrew
 
 
    Fixed the saved plotted route being cleared when entering multicrew
 
    Fixed geyser particle effects not appearing for a multicrew crew member
 
 
 
 
Network
 
 
    Fixed situations where NPC ships could disappear from Supercruise when a player drops out of SC
 
    Fixed Planet SYNUEFE VM-D C15-10 2 A causing players to get stuck in log in loop
 
    Fixed possible disconnect when trying to escape a Thargoid
 
 
 
 
Outfitting
 
 
    Fixed softlock that could occur when attempting to purchase or retrieve 5D Guardian Module Reinforcement
 
    Fixed missing "?" in livery section
 
    Fix for point defense module not restocking correctly
 
    Timers for modules in transit should now reflect time remaining more accurately
 
    Ensure modules are listed under correct categories in stored modules tab
 
    Players can only fit one FSD interdictor, as there is no benefit to fitting more and causes confusion
 
    Fixed outfitting stats becoming out of sync and applying incorrect values (a distance value for damage type, for example)
 
    Ensure all applicable multicrew enabled weapons/modules are clearly marked in outfitting
 
    Fixed dark lighting and outfitting cameras for the SRV
 
    Fixed livery filters not working
 
    Fixed incorrect schematic used for 8A thrusters
 
    Added 1 more ship and 2 more utility stock slots to all markets
 
 
 
 
Passenger Missions
 
 
    Added the faction to deliver to in transaction panel
 
    Ensure VIP passenger missions display their expiration time on the transaction tab
 
    Fix some passenger missions incorrectly reducing the timer by ~20mins when accepting them
 
    Ensure passengers that claim to be unfazed by hull damage, are actually unfazed
 
 
 
 
Player Factions
 
 
    Add faction descriptions
 
 
 
 
Player Journal
 
 
    Multiple faction activestates – in Location and FSDJump events
 
    The first “Cargo” event written to the journal contains full inventory
 
    Added “AsteroidCracked” event
 
    Added “SAAScanComplete” (Surface Area Analysis) event
 
    Added “CodexDiscovery” event
 
    Added “FSSDiscoveryScan” and “FSSSignalScan” events
 
    Added several events for Squadrons
 
    Simplify the “Category” in MaterialTrade
 
    Clarify meaning of bit 14 in status file: was called “under ship” but actually indicates when turret is retracted
 
    ApproachSettlement now includes Latitude and Longitude
 
    Note Bounty event is different for Skimmer bounty
 
    Update description of StoredShips event with InTransit flag
 
    Add ActiveFine info to Docked event
 
    EngineerProgress event at startup with summary for all engineers currently known
 
    Note a new ShipTargetted event is generated after using KillWarrantScanner, with updated bounty for target
 
    Note the MissionRedirected mission name now has any trailing “_name” removed
 
    Added MyReputation in faction list in FsdJump and Location events
 
    Added “FSDTarget” event when selecting a starsystem to jump to
 
    Added MissionID to cargo to indicate if it is mission-related: in Cargo, CollectCargo, EjectCargo events
 
    In ship loadout, indicate if it is ‘hot’
 
    Cargo summary is now written to a separate file, and updated when data changes
 
    Add “HullHealth” stat in the “Loadout” event
 
    MissionCompleted now indicates correct destination after redirection
 
 
 
 
Player Stats
 
 
    Ensure 'Time Played' updates correctly
 
 
 
 
Ports
 
 
    Added missing habitation ring to "Greeboski's Outpost"
 
    Ensured all new adverts are being displayed correctly
 
    Fixed docking computer causing hull damage in a ship with no shields, when docking at surface ports
 
    Fixed situation where loading into the game whilst docked on a pad can cause shields to go offline
 
 
 
 
Powerplay
 
 
    Fixed broken 'Exploitation impact' column on Edmund Mahon's screen
 
    Corrected Aisling expansion instructions
 
 
 
 
Rendering
 
 
    Fixed low quality shadows appearing when entering Orbital Cruise on PS4
 
    Corrected the rendering order of nebula
 
    Fix for the FSD charge up visual becoming mis-aligned after using vanity camera
 
    Fixed galaxy background vanishing after a Thargoid hyperdiction
 
    Fixed missing particles in some hi-res screenshots
 
 
 
 
Ship Launched Fighters
 
 
    Fixed inability to deploy fighter weapons if the motherships weapons weren't deployed before switching
 
 
 
 
Skimmers
 
 
    Ensure scanned skimmers return appropriate details on the target panel
 
 
 
 
SRV
 
 
    Fixed the targeting reticule displaying when the weapon is deactivated
 
 
 
 
Stellar Forge
 
 
    Renamed "Pleiades Sector Ir-W D1-55" to "Delphi"
 
    Fixed connection issues around "COL 285 SECTOR CV-Y D41 7 E"
 
    Fixed typo in the LHS 3006 system description
 
    Moved 2 moons in Kyloasly DA-A f69 slightly apart so that they no longer intersect
 
    Fixed "Lucifers" orbital period
 
    Fixed the star in the system "HD 168352" having a too small radius
 
    Ensure I Bootis B and C are a contact binary again
 
    Renamed some duplicate systems
 
    Persistent POIs now consistent for different graphics card vendors
 
    Corrected Sednas position on it's orbit
 
    Corrected the positions of the three ports around Earth
 
    Fixed Moon GD 319 1 A intersecting ring of planet GD 319
 
    Fixed some Class V gas giants being overly bright pink
 
 
 
 
Synthesis
 
 
    Required grade 5 materials now display their correct grade icon (and not grade 4)
 
 
 
 
System Map
 
 
    Corrected overly bright/shiny planets
 
    Ensure players can set navigation targets from the system map
 
 
 
 
Thargoids
 
 
    Thargoid Interceptors can now still engage players, even if they are close to them
 
    Interceptors now launch Thargon kamikaze attacks if they detect a port
 
    Corrected some lore inconsistencies found in megaship logs to do with the Thargoid Link
 
 
 
 
Vanity Camera
 
 
    Fixed inverted joystick animations when using the vanity camera
 
 
 
 
Vanity Items
 
 
    Improved some of the visual artifacts on the Corvette Razor pack
 
    Increased space between the text and icon on the Trader Name Plate
 
    Ensure all engine colours are correct when customised engine trail colours are turned off
 
    Ship names can now have blank spaces at the beginning and end
 
    Fixed clipping on Vulture ship kit
 
 
 
 
VR
 
 
    Fixed Neutron star cones only appearing in the left eye of the HMD
 
    Capped the frame rate whilst on the main menu to 90fps, to stop HMD's overheating
 
 
 
 
Weapons/Modules
 
 
    Ensure the 'Restock All' option actually restocks the 1F Guardian Shard Cannon (Turret)
 
    Corrected inconsistency in AX outfitting descriptions
 
    Fixed Guardian Shard Cannon clipping through Type 7
 
    Fixed missing VFX on small Guardian Shard Cannon
 
    Fixed LOD issue with small Guardian Shard Cannon
 
    Fix LOD issue on Guardian Plasma Charger
 
    Fixed Guardian Shield Reinforcement Packages preventing shields restoring after reboot/repair
 
    Reduce the brightness of the enforcer cannon when it has a white weapon colouring applied to it
 
    Fixed module reinforcement packages being disabled under certain circumstances
 
    Corrected the cargo hatch closing when deploying a limpet and causing ship speed to change
 
    Corrected the retract animation on the Guardian Plasma Charger
 
    Limpets will now collect cargo that has been forcibly ejected from the players ship
 
    Corrected the Advanced Plasma Accelerator recoil animation
 
    Corrected typo in Remote Release Flechette Launcher
 
    Fixed SFX for the Kill Warrant Scanner sometimes going missing when switching between ship and fighter
 
    Fixed turrets firing at ships which are at 0% hull
 
 
 
 
Wing Missions
 
 
    Fixed case where mission progress wasn't shared between players in Multicrew
 
    Fixed trade wing missions not sharing Trade rank progression with wing
 
 
 
 
Wings
 
 
    Ensure the 'target my wing mans target' key works in all applicable situations
 
    Fix for dropping out at a wake that is close to a planet, which should mean you drop out much closer to your intended target | 	 
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						Kaltern
					
					 
					 
					Posts: 5859 
					Location: Lockerbie, Scotland 
				 
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					 Posted: Tue, 11th Dec 2018 17:43    Post subject:  | 
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						Scheduled for 5pm UTC up-time.
  Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
 
 
Follow me on Twitter if you feel like it... @kaltern
 
 
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
 
 
-= Word to the wise: Having a higher forum post does not mean you are right. =-  
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					 Posted: Tue, 11th Dec 2018 21:02    Post subject:  | 
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						Its out but the servers are being hammered into the ground. Unable to log in.
  
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						mtj
					
					 
					
 
 
  
					Posts: 2315 
					Location: Austria / Finland 
				 
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						Kaltern
					
					 
					 
					Posts: 5859 
					Location: Lockerbie, Scotland 
				 
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					 Posted: Fri, 14th Dec 2018 03:18    Post subject:  | 
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						More or less.  I suspect they didn't expect quite such a high login rate - looks like a lot of players are coming back to check out the new features.
 
 
Exploration absolutely ROCKS btw. (ignore anyone who says otherwise, they just don't like having to actually put some effort in...)
  Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
 
 
Follow me on Twitter if you feel like it... @kaltern
 
 
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
 
 
-= Word to the wise: Having a higher forum post does not mean you are right. =-  
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					 Posted: Fri, 14th Dec 2018 09:13    Post subject:  | 
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						I will probably pick up the season pass finally this weekend while it is $7.50 as it seems pretty mandatory for the game and now that I know they don't plan a second season pass hopefully this will be enough to fully enjoy the game.
  
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						mtj
					
					 
					
 
 
  
					Posts: 2315 
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					 Posted: Fri, 14th Dec 2018 10:02    Post subject:  | 
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						Or ignore those who say the exploration is good now. New mechanics for exploring the same USSs and the same dead planets that are constantly being repeated between systems is not exactly my idea of good content. Not counting the new lighting system where it seems that the game was washed and discolored. But there are those who like it.
  
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						Nodrim
					
					 
					 
					Posts: 9676 
					Location: Romania 
				 
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					 Posted: Mon, 17th Dec 2018 14:20    Post subject:  | 
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					 Posted: Mon, 17th Dec 2018 15:20    Post subject:  | 
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						Space legs or GTFO.
 
 
   
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						Nodrim
					
					 
					 
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					 Posted: Mon, 17th Dec 2018 16:54    Post subject:  | 
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					 Posted: Thu, 20th Dec 2018 00:05    Post subject:  | 
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						Been meaning to try this for some time and I do have the PC for it now too. It's on sale right now, but I genuinely don't know if I'll like it or not. I've always wanted to get into a game like this, but a lot of them seem to me like they're way too complex. I mostly just want to explore the galaxy and find cool planets and phenomenons, maybe have some dogfights between them. Does this game do that well? Will I be forced a lot into other stuff like trading and political nonsense and what not?
  NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
  
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						Kaltern
					
					 
					 
					Posts: 5859 
					Location: Lockerbie, Scotland 
				 
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					 Posted: Thu, 20th Dec 2018 00:20    Post subject:  | 
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						 	  | DarkRohirrim wrote: | 	 		  | Been meaning to try this for some time and I do have the PC for it now too. It's on sale right now, but I genuinely don't know if I'll like it or not. I've always wanted to get into a game like this, but a lot of them seem to me like they're way too complex. I mostly just want to explore the galaxy and find cool planets and phenomenons, maybe have some dogfights between them. Does this game do that well? Will I be forced a lot into other stuff like trading and political nonsense and what not? | 	  
 
 
The political stuff is completely optional.  The new exploration mechanics allow you to do exactly what you just said, although please don't expect new and interesting stuff in every system - a lot are like real galaxy stuff probably is - borking empty planets with nothing unusual.  But there ARE things to find, some have been already and apparently there is much more.
 
 
Dogfights are especially good now with the new missions that give a 'kill everything in waves' type thing - you need to fill a bar for example, or like battlefield with the kill the other team to win type environments.
 
 
I would wholeheartedly give it a go - now.  It's definitely an improvement - but you WILL need to put some time into making money to be able to buy the slightly better ships.  Exploration is good for cash now, and also mining is MUCH better now for money.
  Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
 
 
Follow me on Twitter if you feel like it... @kaltern
 
 
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
 
 
-= Word to the wise: Having a higher forum post does not mean you are right. =-  
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					 Posted: Thu, 20th Dec 2018 01:07    Post subject:  | 
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						Cool, will probably buy it in the morning. Should I get the deluxe edition? That one is €12, while the normal game is just €6, is it worth the double price? Speaking of price, it seems low enough to me, but should I wait a bit more still, you think it will drop more than this?
  NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
  
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					 Posted: Thu, 20th Dec 2018 01:09    Post subject:  | 
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						If deluxe is base game plus the season pass stuff, just get that.
  
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					 Posted: Thu, 20th Dec 2018 07:36    Post subject:  | 
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						 	  | DarkRohirrim wrote: | 	 		  | Cool, will probably buy it in the morning. Should I get the deluxe edition? That one is €12, while the normal game is just €6, is it worth the double price? Speaking of price, it seems low enough to me, but should I wait a bit more still, you think it will drop more than this? | 	  
 
 
The Horizons Seasons pass is at its historic low currently on Steam as its previous low was 60% off.  It is the main reason I finally broke down and got it as the base game feels really crippled without owning the season pass.
  
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					 Posted: Tue, 25th Dec 2018 02:54    Post subject:  | 
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						 	  | DarkRohirrim wrote: | 	 		  Well, I got the game and played a bit. I... like it, but I am incredibly overwhelmed, not really sure what to do in it for a start, heh. I also did the training missions, except for the advanced combat one, couldn't get through it.   | 	  
 
 
Everybody's overwhelmed for quite a bit until they've got a fair bit of time into it, that's normal.  Unfortunately, the training missions (even now that they've revamped them), don't do a very good job beyond introducing you to the barest of essentials.
 
 
Honestly, the best way to learn is to jump in feet first and make all the mistakes yourself. Seriously.  Worst comes to worst you can wipe your Commander and start again. Eventually, there will come a point where it will just "click".  I do recommend playing in Offline or Private mode first, to avoid all the tards' though, at least until you're comfortable.
 
 
There's also plenty of threads/newbie videos on the official forums if you're really confused about a particular topic such as navigation/trading/planetside landing, that sort of thing.
 
 
It's one of those games where you'll get out of it how much you put into it. It certainly has enough content now to last you a few hundred hours, until you start seeing past the carefully constructed mirage of its depth.
  I can never be free, because the shackles I wear can't be touched or be seen.
 
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
  
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					 Posted: Tue, 25th Dec 2018 03:00    Post subject:  | 
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						If you wipe your character and start again, do all the bonus items and such become available for the new character?
 
  	  | couleur wrote: | 	 		  Everything I don't understand is a mental disorder.    | 	  
 
 	  | couleur wrote: | 	 		  | If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s | 	  
 
 	  | russ80 wrote: | 	 		  | Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON. | 	 
  
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					 Posted: Tue, 25th Dec 2018 08:26    Post subject:  | 
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						 	  | Mikey5449 wrote: | 	 		  | If you wipe your character and start again, do all the bonus items and such become available for the new character? | 	  
 
 
I have no idea. When I played there were no "bonus" or pre-order items.  I think anything you buy from their cash shop in terms of ship skins is bound to your account and not your character, but I'm not fully certain on this.
  I can never be free, because the shackles I wear can't be touched or be seen.
 
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
  
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						Il_Padrino
					
					 
					 
					Posts: 7591 
					Location: Greece by the North Sea 
				 
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					 Posted: Tue, 25th Dec 2018 10:51    Post subject:  | 
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						 	  | DarkRohirrim wrote: | 	 		  Well, I got the game and played a bit. I... like it, but I am incredibly overwhelmed, not really sure what to do in it for a start, heh. I also did the training missions, except for the advanced combat one, couldn't get through it.   | 	  
 
Let me know what you think about this after a couple of hours. I'm interested in this game, as well as X4 Foundations, but I haven't played something like this in many years. 
 
I'm not looking for a shallow experience, but I also don't feel like putting in 20-something hours to understand the basics.
  There must have been a door there in the wall, when I came in.
 
Truly gone fishing.
  
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					 Posted: Sat, 2nd Mar 2019 00:43    Post subject:  | 
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						Another game that will be fully playable only by our followers...
  You must preorder your party before venturing forth.™   •   FOV Calculator •   Are you mindful today? • Women: Know Your Limits!
  Last edited by blackeyedboy on Thu, 11th Apr 2019 12:10; edited 1 time in total 
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					 Posted: Thu, 11th Apr 2019 06:00    Post subject:  | 
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						Next update coming 23rd of April which focuses on new players.
 
 
 	  | Quote: | 	 		  New beginners only systems before you get to first rank.
 
    New Modules to help with docking/disembarking and supercruise
 
        Advanced Docking Computer
 
        Supercruise Assist Module
 
    Extra Level 1 Module Slots for all ships to accommodate above modules
 
    New Navigation Tab
 
    New Pilot's Handbook
 
    Trading Screen Improvements
 
    Interstellar Initiatives (formally Community Events)
 
    Revamped main menu layout, including featuring GalNet news and other important information.
 
    Training Missions and Challenge Scenarios will now be accessible via the cockpit, allowing you to brush up your skills right from the seat of your ship.
 
    Loading screen tips.
 
    Bug fixes.
 
 | 	  
 
 
https://forums.frontier.co.uk/threads/april-update-coming-23-april-2019.508239/
  
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