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					|  Posted: Sun, 21st Oct 2018 11:41    Post subject: |  |  
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					| Thanks for the input!    
 15x2 EURO was the path I had in mind, also.
 
 Guess will wait a bit more and start with new features already included. As weird as this may sound, I am most curious about the new planet 'sounds' they came up with.
   
 (too bad Space Engine and this game won't somehow merge into a spectacular new game)
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					|  Posted: Sun, 21st Oct 2018 13:54    Post subject: |  |  
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					|  	  | blackeyedboy wrote: |  	  | I don't understand much out of these NEW features you 'veteran' Elite players are delighted about. 
 But I've been wanting to try this game for some time now. Maybe this would be a good moment.
 
 Is there any pack that includes Horizons and the MAIN game at a cheaper price than Steam or Frontier one (~25+25 EURO)?
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 I wouldn't recommend the game unless you are ready for a big grind.
 
 The main enjoyment you can get from this game is the combat system which is against AI 99.9% of the time, preferably coop with your friends.
 
 This is because the game world is mostly dead and any interesting PVP interactions died years ago along with the community.
 
 It has nice atmosphere and some other interesting points but that only holds so long as you are grinding.
 
 You can actually appreciate the game world a lot more in Virtual Reality, its one of the best looking games in VR, the problem is putting on a VR headset and grinding for 6 hours isn't comfortable and is a waste of time as you can't watch your favourite TV show while you grind endlessly.
 
 Best thing to do is watch a Youtube video on how people get credits generally, then look at how much a decent ship costs.
 
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					|  Posted: Tue, 11th Dec 2018 13:32    Post subject: |  |  
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					| Servers currently down as the update is being applied.
 Patch Notes.
 
 
  	  |  Spoiler: |  	  |    	  | Quote: |  	  | New Features 
 Exploration
 
 Discovery Scanner upgraded to include access to the new Full Spectral System (FSS) scanner mode
 
 Players use the FSS Mode to discover stellar bodies, stellar phenomenon, USSs, scenarios, distress calls, mission targets and more
 There is now only one Discovery Scanner available in game, which is based on the basic variant. Commanders that have purchased either the intermediate or advanced scanners will receive a credit refund
 
 Detailed Surface Scanner upgraded to include access to brand new planet probes
 
 Players can fire probes at bodies to gather data that can be sold.
 Players can also use these probes to pinpoint places of interest on landable planets as well as uncover lucrative places in planetary rings to mine (mining tools will be available at a later Beta release)
 Each body has a "probe efficiency" target; if the player maps 100% of the body using either the same or less than the target, they are awarded a bonus
 
 Added "First Mapped By" tag - the first commander to 100% map a stellar body and sell the data at a port will be named for everyone to see
 
 Players will be unable to map Sol, Achenar or Alioth as these systems are already fully mapped
 
 Revamped look of the bonus popup when selling data
 A credit bonus will be awarded for players that get either 100% first discovered or 100% first mapped in a system
 Added new things to find!
 Orrery view added - players can access the schematic orrery view of systems from the system map
 
 
 
 
 Codex
 
 Codex added to the ship's internal (right hand) panel. The Codex contains:
 
 Commander Stats
 
 - Logs important player statistics
 - Session Log records important game events for players review
 - Archive holds all text and audio logs taken from the numerous narratives from across the galaxy
 - Audio logs can be added to the improved Playlist feature
 
 Discoveries
 
 - Contains either rumored, reported or discovered entries from across the 42 different galactic regions
 - Discoveries are broken down in to 3 categories (Stellar Bodies, Biological and Geological, and Civilisations)
 
 Knowledge base
 
 - Various articles from the rich history and lore of the Elite universe, from the history of the Super Powers, to important characters and corporations
 - Each article is narrated and can be added to the improved Playlist feature
 
 Background Simulation
 
 Factions can now be in multiple states within each system that they are present
 Economic and Security status added
 War, Civil War and Election states are now a 7 day conflict, where players engage in activities (such as winning conflict zones in War and Civil War states) and attempt to beat their opponents
 Added a new 'Happiness' level for each faction, that is a combination of various states and influence. Happiness also plays into the Expansion state
 Civil Liberty state added (part of the Security Status)
 Added more information to the status tab in the right hand cockpit panel to help players manage/support factions
 
 
 
 Megaships and Installations
 
 Added new megaships and installations
 Applicable megaships will move location, on a weekly tick
 
 
 
 Scenarios
 
 Added new scenarios with voice over direction and feedback, and on screen choices and objectives
 Scenarios come in the form of USSs, Megaship, Installations and Conflict Zones
 Conflict zones are now round based; players battle to win a round which then feeds into the war state
 
 Side objectives can appear, and if the player completes them, they are awarded a points boost
 Once a round has finished, a new one will begin after a short pause
 
 Combat specific ambient chatter added.
 Ambient chatter now is now in place throughout the entire game and not just around stations.
 3000 + lines of NPC dialogue added to support scenario driven gameplay.
 
 
 
 Lighting
 
 Added new lighting model, using dynamic exposure
 Colour grading applied to various situations in the game, improving the look and feel of the game world
 Added a new 'Night Vision' mode to Ships, Fighters and SRVs, to allow players to navigate dark sides of planets, rings and other areas of the game
 
 
 
 Cockpit UI
 
 External Ship panel (left hand side)
 
 Combined 'clear filters' option with the 'set filters' option on the Navigation panel
 Added filters to the Transaction tab
 Added context sensitive, quick action button to contacts (such as 'Request Docking' when targeting a port)
 Combined sub-targets and inventory into a new 'Target' tab, with filters
 
 Comms Panel (top left)
 
 Reordered the tabs
 Added support for combining channels in to one main chat channel, or set them as separate tabs
 Options added to give the player the ability to combine chat channels in to a tab, or split them out
 Added the ability to select any Commander in a chat channel to interact with them (incl. invite to wing, invite to crew, voice comms, invite to squadron, block, report, direct comms, and view gamercard where applicable)
 Added a binding to select a different chat channel in the input field
 Combined invitations and multicrew tabs together in to a 'Social' tab which includes:
 
 - Multicrew (find crew, join a ship)
 - Friends invites
 - Wing invites
 - Online friends
 
 Squadron feed tab added
 
 Internal Panel (right hand side)
 
 Added a new 'Home' tab that replaces the previous status tab
 
 - Includes new buttons to launch various features (holo-me, squadrons, codex, powers, Galnet etc)
 - Also include better Playlist feedback
 
 Replaced fire groups "1, 2, 3..." with "A, B, C..." to avoid confusion between group and fire buttons
 Added new contextual 'Ship' tab that replaces the 'Functions' tab and includes sections for 'Ship Preferences', 'Pilot Preferences' and 'Ship Stats'
 Inventory tab now has icon filters instead of text filters, increasing usable screen space
 Improved refinery layout that includes the ships cargo capacity
 Updated 'Status' tab to now include local faction information, Super Power and Powerplay status, a Session Log digest, info on Finances and acquired Permits all in a more legible way
 New Playlist feature that replaces the GalNet player, allowing players to queue and manage several types of media (GalNet news articles, codex articles, inbox audio logs etc.)
 
 
 Text Chat Channels
 
 New star system wide text chat now available
 Profanity filter added, with a toggle to turn it off
 
 
 
 Friends and Group Management
 
 Improved layout and pagination to display large numbers of friends or groups
 Display last online activity
 Improved Search functionality : search results are now players only, allowing you to add to friends or to join private group
 Improved popup to interact with friends / Commanders / private groups
 Improved visibility of friends statuses (online + mode / offline / blocked)
 
 
 
 Localised COVAS
 
 Added 5 free localised COVAS packs:
 
 Luciana : Spainish
 Maksim: Russian
 Vitoria: Brazillian Portuguese
 Gerhard: German
 Amelie: French
 
 
 Squadrons
 
 Players can now create a Squadron (for a credit fee), or browse existing ones to join from the right hand cockpit panel
 Play style tags can be used when creating a Squadron, and as a filter when browsing existing ones
 Squadrons can be aligned to a Superpower, Power and a Faction
 
 Squadron allegiance page allows in depth data on chosen Faction
 
 Squadrons can take part in the various leaderboards, and compete for the top spot
 Squadron feed tab in the Comms panel lists certain events, as well as Public and Internal posts
 Squadron management tools (applicable to certain ranks):
 
 Invite Commanders to join
 Kick lower ranked members
 Promote/demote lower ranked members
 Change lower ranked privilages
 Create posts
 Accept applications
 Set if the Squadron is accepting new members
 Join in the Leader text chat channel
 
 
 Mining
 
 3 new mining processes added (in addition to the standard mining laser process)
 
 Surface Deposits - material deposits that can be found on the surface of asteroids
 Sub-surface Deposits - material deposits that can be found below the surface of an asteroid
 Fissures - setting the correct 'Seismic charge' into fissures will split the asteroid apart, allowing the deep core materials to be mined
 Added new high value materials
 
 4 new mining tools added to outfitting
 
 Pulse wave Analyser - a scanner used to pinpoint asteroids that support the new extraction processes
 Abrasion Blaster - used to break off surface material deposits from asteroids
 Sub-surface Displacement Missile - Allows recovery of sub-surface material deposits from asteroids
 Seismic Charge Launcher - Allows recovery of deep core materials by splitting the asteroid apart
 
 
 New Ships
 
 Krait Phantom (Faulcon DeLacy)
 
 With a spacious cargo hold and a relatively generous quantity of hardpoints, the Krait Phantom is a versatile ship suited to a range of roles. It has enough firepower to hold its own against larger targets, and enough straight-line speed to outpace smaller targets. The ship also offers eight internal compartments, allowing the pilot to tailor the ship to their requirements. And while it lacks the firepower and fighter bay of its sister ship, the Krait Mk II, it is both faster and lighter.
 
 2 large and 2 medium hardpoints
 8 Internal optional slots
 Top speed of 256m/s and a boost speed of 358m/s
 8.23LY laden FSD range
 
 
 
 Mamba (Zorgon Peterson)
 
 Based on an unreleased racing prototype, the Mamba is one of the fastest ships in production. It can also deliver a lot of punishment, boasting one huge and two large hardpoints. This emphasis on firepower and speed means the ship can hit hard and fast, vanishing before the target has a chance to react. Comparisons to the Fer-de-Lance, also produced by Zorgon Peterson, will be inevitable, but the Mamba is in fact faster in a straight line, while being slightly less maneuverable.
 
 1 huge, 2 large and 2 small hardpoints
 5 internal optional slots
 Top speed of 316m/s and a boost speed of 387m/s
 6.37LY laden FSD range
 
 
 
 Quality of Life
 
 Display a notification icon to indicate new bindings are available to the player
 Starport contacts now displayed as a grid, rather than a flat list
 Added icon to info panel to show players if their ship or SRV lights are on
 Audio Options screen:
 
 Added “Wavescanner Autoducking” option. Disable this to hear the SRV wavescanner more clearly at high speeds
 Audio Options screen is reorganised for more clarity and ease of use
 Restore defaults button added
 The default position on the Audio volume sliders is now indicated.
 The child volume sliders can now be boosted above the default value.
 Important note: your volume sliders will be reset to default position when you first run 3.3.
 
 
 Bug fixes and Improvements
 
 This update includes well over 2000 fixes for various issues that have been discovered and investigated during the development process. For the sake of clarity, we have primarily listed below fixes for issues that have been reported to us by the community or other significant changes.
 
 Adder
 
 [list][*]Fixed clipping issues when deploying weapons
 
 Alliance Challenger
 
 Fixed misplaced caustic damage decals
 Fixed missing engine trails
 Fixed Ship ID cameras being swapped
 
 
 
 Alliance Chieftain
 
 Fixed very quiet multicannons
 
 
 
 Anaconda
 
 Fixed size 3 hardpoint doors getting in the way of the size4 hardpoint
 Corrected mirrored text on external panel
 
 
 
 Asp Scout
 
 Added correct material to the reverse thrusters
 
 
 
 Diamondback Explorer
 
 Fixed LOD issues with hardpoint covers
 Fixed gap in cockpit
 
 
 
 Eagle
 
 Fixed paintwork showing wear even when at 100%
 
 
 
 F63 Condor
 
 Corrected mirrored external decals
 
 
 
 Federal Dropship
 
 Fixed thermal vent placement
 
 
 
 Federal Gunship
 
 Fixed engine flaps animating incorrectly
 
 
 
 Guardian Fighters
 
 Fixed Small Guardian Gauss Cannon clipping through hardpoint when deployed
 Corrected the left and right cockpit panel positions
 
 
 
 Imperial Clipper
 
 Fixed floating cockpit geometry
 
 
 
 Imperial Cutter
 
 Fixed some mirrored text on external panels
 
 
 
 Imperial Eagle
 
 Fixed incorrect shadow being used
 Fixed gaps in cockpit when using EDTracker or VR
 
 
 
 Imperial Fighter
 
 Fixed clipping when docking with mothership
 
 
 
 Krait Mk.II
 
 Fixed Z-fighting in cockpit
 Landing gear now lines up with ship door
 Fixed the engine boost SFX sounding like 'Hello'
 Decreased brightness of the red proximity warning lights
 Fixed overly 'scratched' cockpit glass
 Corrected the order of its bobble head slots
 
 
 
 Type-10
 
 Fixed cockpit seat being incorrectly placed
 Fixed various model issues
 Fixed winglets not animating correctly
 
 
 
 Type-6
 
 Fixed gap in between ship body and thrusters
 
 
 
 Type-7
 
 Fixed hole in the side of the ship
 Can now put a Size 2 passenger cabin in the size 2 slot
 
 
 
 Type-9
 
 Fixed the schematic having incorrect drives
 Fixed engine VFX being too far behind the actual thruster
 
 
 
 Viper Mk.III
 
 Fixed paintwork showing wear even when at 100%
 
 
 
 AI
 
 Fixed situations where security ships and Thargoids could incorrectly start attacking each other
 Fixed NPC ships charging FSD with weapons still active
 Ensure the 'Terrorist' archetype always comes with a bounty
 Fixed authority ships occasionally firing Plasma rounds when scanning ships
 Fixed NPC having no FSD cooldown after being interdicted
 Destroying an NPC power plant now takes the ship down to 40% power (inline with player ship behaviour)
 NPC ships should use the reboot/repair option when drives are at 0%
 
 
 
 Avatar Animations
 
 Correctly invert the joystick animations if the controls are inverted
 
 
 
 Cockpit UI
 
 Correctly display if a targeted ship is in a wing or multcrew
 When firing weapons while looking at the module panel, the ammo count will now properly update
 Widened the target panel to fit in longer ship names
 Ensure ammo count is correct on the module tab after reloading weapons
 Ensure Commander names are always displayed in the comms panel
 Ensure module priority is retained after ship destruction
 Comms panel will no longer expand without focusing on it, if players leave the ships Multicrew session
 Fixed the navigation panel not displaying the correct destination system when in hyperspace in some cases
 Ensure completed and finished community goals are cleared from the transaction tab
 Make chat messages time display the same time as the galaxy time when using a machine in a different time zone
 Fixed an issue that caused inbox messages to show incorrect, and sometimes invalid, times and dates. PS4 only
 Fixed some inbox messages not clearing the notification icon once read
 Fixed overlapping text between inbox message subject and date
 Fixed cases where the fuel bar incorrectly indicates that the player has enough fuel to make a jump that it actually can't
 
 
 
 Commodities Market
 
 Fixed UI spacing issues with the commodities screen
 
 
 
 Controllers/Inputs
 
 Fixed the Thrust Master HOTAS S4 not appearing in the control screen
 Ensure default mappings appear for the Thrustmaster HOTAS4
 
 
 
 Console Achievements
 
 Added 3 new Trophies on PlayStation 4
 Added 10 new Achievements on Xbox One
 
 
 
 CQC
 
 Fixed a potential server disconnect when using beam lasers in CQC
 Fixed CQC structures disappearing when authority machine leaves the match
 
 
 
 Crashes/Stability/Performance
 
 Fixed a hang that could occur whilst fighting a Thargoid Interceptor
 Fixed crash that could occur when a fighter is docking
 Fixed crash that could occur on PS4 when in Multicrew
 Fixed crash that could occur whilst docking at "Chelomey Orbital" in Cubeo
 Fixed crash that could occur with Powerplay data
 Fixed crash that could occur when selecting the galaxy map from the transactions tab
 Fixed crash that could occur when exiting multicrew
 Fixed crash that could occur whilst reading an inbox message during a hyperspace jump
 Fixed crash that could occur whilst deploying a fighter when in a multicrew session
 Fixed a crash that could occur when handing in a mission
 Fixed a crash that could occur when dropping out of Supercruise at a port
 Fixed frame rate issues after driving on a planet surface for an amount of time
 Fixed crash that could occur during ship reboot/repair
 Fixed a crash that could occur when exiting the Galaxy Map
 Fixed a softlock that could occur whilst loading in to the game
 Fixed crash that could occur when opening the system map
 Fixed crash that could when dropping into planetary rings
 Fixed crash that occur when loading in to the game
 Fixed crash that could occur when switching screen resolutions
 Fixed crash that could occur when plugging in a controller
 Fixed a crash that could occur as a player joins a Multicrew ship that is near a volcanic POI
 Fixed crashed that could occur when fighting a Hydra
 Fixed crash that could occur when switching between a mothership and fighter
 Fixed crash that could occur if multiple Commanders playing on either PS4 or Xbox One were on a planet surface in their SRVs
 
 
 
 Crime and Punishment
 
 Ensure a Powerplay bounty does not cause a premium for transporting the ship it was incurred on
 
 
 
 Engineering
 
 Corrected some inconsistencies in Engineer descriptions
 Added a line to explain that pinned blueprints may differ if applied to a different module
 Ensure there is room to display the modified icon even with long module names
 Balance pass on the High Yield Shells engineering special
 Reduced the grade thresholds of the Colonia engineers
 
 
 
 Fighter Crew
 
 Fixed instance where fighter crew in control of the mothership were trying to use FSD when the ship was nav locked to another ship, causing ship to become unresponsive to player input
 Fixed typo in crew lounge
 Fixed fighter crew sometimes struggling to dock a fighter with its mothership
 
 
 
 Galaxy Map
 
 Fixed systems controlled by Pilots Federation not appearing under the civilisation filter
 Selected filter settings remain selected when changing map configurations
 
 
 
 General
 
 Packhound missiles no longer clip through planet landscapes
 Fixed odd VFX artifacts on ships drives when at low throttle
 Ensure player set PIPS are retained when the ship is dismissed and recalled
 Tweaked the position of the interdiction UI element in the three Alliance ships
 Search and Rescue +/- buttons now increase/decrease if held down
 Fixed incorrect ship schematics displaying inside some ships cockpits
 Unified the GalNet logos to be the one with 7 points in all screens
 Fixed unreachable listening post In the "HIP 16753" system
 Fixed missing text in the Rhenium material description
 Fixed incorrect details title for Chemical processors material description
 Added missing "Independent" icon where applicable
 
 
 
 Generation Ships
 
 Removed the unnecessary warnings when firing weapons near a Generation Ship
 
 
 
 Guardian Beacons
 
 Corrected some text errors
 Fix for VFX disappearing when scanned
 Fixed LOD issues on beacon
 Fixed pylons animating before fully powered
 Fixed over sized physics
 Fixed pylon light clipping through ships
 Fixed ships being able to clip through the 'orb'
 
 
 
 Guardian Sites
 
 Fixed floating geometry
 Corrected some obelisk symbols to match what the object actually requires
 Tweaked Guardian material drop rate, in an effort to make it more balanced across the different rarities
 
 
 
 Installations
 
 Added a new space bar, "The Orange Sidewinder"
 
 
 
 Listening Posts
 
 Fixed typos in Alpha Centauri B 1 listening post
 
 
 
 Livery Items
 
 Fixed LOD issue with onion head decal
 
 
 
 Localisation/Text
 
 Fixed truncated Search and Rescue Agent text in Russian
 Corrected typo in Synthetic Meat commodity description
 Fixed typo in Carbon class star description
 
 
 
 Materials
 
 Fixed description errors with Delta, Epsilon and Gamma obelisk data
 Fixed Piceous Cobble being hard to collect
 Increased the drop rate of more common guardian materials
 Fixed the crystalline cluster model
 Fixed Strange Wake Solutions description typo
 Reduce the chance the of mineral deposits spawning inside surface rocks
 
 
 
 Megaships
 
 Ensure that rescue ships offer the limpet restock service
 Ensure players don't get stuck in the Alcatraz Class Prison in HIP 17962 system, when dropping out at it's location
 
 
 
 Missions
 
 Increased wing delivery mission payouts
 Fixed Federal rank not increasing when successfully completing applicable mission
 Fix for valid massacre targets not counting towards mission progress
 Fixed USS not spawning for 'Wet Work' missions
 Corrected some Massacre missions that had inconsistent rewards for number of targets
 Stop missions requesting cargo that it views as illegal (Federal mission asking for imperial slaves, for example)
 Balance pass on Super Power reputation gain
 Added destination faction to passenger VIP missions
 Updated mission wording to reflect that ports in lock down do not have access to their commodities market
 Stop planetary scan missions sending players to scan mission giving faction
 Allow kills outside target system to count in assassination missions (fixes ships appearing to not be mission targets when they leave the target system)
 Ensure follow on missions spawn at the players current reputation level
 Added extra info to time bonus mission objectives
 Altered Massacre faction selection to prevent the target faction generator from picking the same target that is giving the mission.
 Delivery and Smuggle missions now warn players about being cargo laden and reduced jump range
 Reduce chance planetary Scan chooses POI owned by mission giver
 Added missing hand in faction information to delivery missions
 Fixed race mission wrinkles appearing with very little time to complete them
 
 
 
 Multicrew
 
 Fixed the saved plotted route being cleared when entering multicrew
 Fixed geyser particle effects not appearing for a multicrew crew member
 
 
 
 Network
 
 Fixed situations where NPC ships could disappear from Supercruise when a player drops out of SC
 Fixed Planet SYNUEFE VM-D C15-10 2 A causing players to get stuck in log in loop
 Fixed possible disconnect when trying to escape a Thargoid
 
 
 
 Outfitting
 
 Fixed softlock that could occur when attempting to purchase or retrieve 5D Guardian Module Reinforcement
 Fixed missing "?" in livery section
 Fix for point defense module not restocking correctly
 Timers for modules in transit should now reflect time remaining more accurately
 Ensure modules are listed under correct categories in stored modules tab
 Players can only fit one FSD interdictor, as there is no benefit to fitting more and causes confusion
 Fixed outfitting stats becoming out of sync and applying incorrect values (a distance value for damage type, for example)
 Ensure all applicable multicrew enabled weapons/modules are clearly marked in outfitting
 Fixed dark lighting and outfitting cameras for the SRV
 Fixed livery filters not working
 Fixed incorrect schematic used for 8A thrusters
 Added 1 more ship and 2 more utility stock slots to all markets
 
 
 
 Passenger Missions
 
 Added the faction to deliver to in transaction panel
 Ensure VIP passenger missions display their expiration time on the transaction tab
 Fix some passenger missions incorrectly reducing the timer by ~20mins when accepting them
 Ensure passengers that claim to be unfazed by hull damage, are actually unfazed
 
 
 
 Player Factions
 
 Add faction descriptions
 
 
 
 Player Journal
 
 Multiple faction activestates – in Location and FSDJump events
 The first “Cargo” event written to the journal contains full inventory
 Added “AsteroidCracked” event
 Added “SAAScanComplete” (Surface Area Analysis) event
 Added “CodexDiscovery” event
 Added “FSSDiscoveryScan” and “FSSSignalScan” events
 Added several events for Squadrons
 Simplify the “Category” in MaterialTrade
 Clarify meaning of bit 14 in status file: was called “under ship” but actually indicates when turret is retracted
 ApproachSettlement now includes Latitude and Longitude
 Note Bounty event is different for Skimmer bounty
 Update description of StoredShips event with InTransit flag
 Add ActiveFine info to Docked event
 EngineerProgress event at startup with summary for all engineers currently known
 Note a new ShipTargetted event is generated after using KillWarrantScanner, with updated bounty for target
 Note the MissionRedirected mission name now has any trailing “_name” removed
 Added MyReputation in faction list in FsdJump and Location events
 Added “FSDTarget” event when selecting a starsystem to jump to
 Added MissionID to cargo to indicate if it is mission-related: in Cargo, CollectCargo, EjectCargo events
 In ship loadout, indicate if it is ‘hot’
 Cargo summary is now written to a separate file, and updated when data changes
 Add “HullHealth” stat in the “Loadout” event
 MissionCompleted now indicates correct destination after redirection
 
 
 
 Player Stats
 
 Ensure 'Time Played' updates correctly
 
 
 
 Ports
 
 Added missing habitation ring to "Greeboski's Outpost"
 Ensured all new adverts are being displayed correctly
 Fixed docking computer causing hull damage in a ship with no shields, when docking at surface ports
 Fixed situation where loading into the game whilst docked on a pad can cause shields to go offline
 
 
 
 Powerplay
 
 Fixed broken 'Exploitation impact' column on Edmund Mahon's screen
 Corrected Aisling expansion instructions
 
 
 
 Rendering
 
 Fixed low quality shadows appearing when entering Orbital Cruise on PS4
 Corrected the rendering order of nebula
 Fix for the FSD charge up visual becoming mis-aligned after using vanity camera
 Fixed galaxy background vanishing after a Thargoid hyperdiction
 Fixed missing particles in some hi-res screenshots
 
 
 
 Ship Launched Fighters
 
 Fixed inability to deploy fighter weapons if the motherships weapons weren't deployed before switching
 
 
 
 Skimmers
 
 Ensure scanned skimmers return appropriate details on the target panel
 
 
 
 SRV
 
 Fixed the targeting reticule displaying when the weapon is deactivated
 
 
 
 Stellar Forge
 
 Renamed "Pleiades Sector Ir-W D1-55" to "Delphi"
 Fixed connection issues around "COL 285 SECTOR CV-Y D41 7 E"
 Fixed typo in the LHS 3006 system description
 Moved 2 moons in Kyloasly DA-A f69 slightly apart so that they no longer intersect
 Fixed "Lucifers" orbital period
 Fixed the star in the system "HD 168352" having a too small radius
 Ensure I Bootis B and C are a contact binary again
 Renamed some duplicate systems
 Persistent POIs now consistent for different graphics card vendors
 Corrected Sednas position on it's orbit
 Corrected the positions of the three ports around Earth
 Fixed Moon GD 319 1 A intersecting ring of planet GD 319
 Fixed some Class V gas giants being overly bright pink
 
 
 
 Synthesis
 
 Required grade 5 materials now display their correct grade icon (and not grade 4)
 
 
 
 System Map
 
 Corrected overly bright/shiny planets
 Ensure players can set navigation targets from the system map
 
 
 
 Thargoids
 
 Thargoid Interceptors can now still engage players, even if they are close to them
 Interceptors now launch Thargon kamikaze attacks if they detect a port
 Corrected some lore inconsistencies found in megaship logs to do with the Thargoid Link
 
 
 
 Vanity Camera
 
 Fixed inverted joystick animations when using the vanity camera
 
 
 
 Vanity Items
 
 Improved some of the visual artifacts on the Corvette Razor pack
 Increased space between the text and icon on the Trader Name Plate
 Ensure all engine colours are correct when customised engine trail colours are turned off
 Ship names can now have blank spaces at the beginning and end
 Fixed clipping on Vulture ship kit
 
 
 
 VR
 
 Fixed Neutron star cones only appearing in the left eye of the HMD
 Capped the frame rate whilst on the main menu to 90fps, to stop HMD's overheating
 
 
 
 Weapons/Modules
 
 Ensure the 'Restock All' option actually restocks the 1F Guardian Shard Cannon (Turret)
 Corrected inconsistency in AX outfitting descriptions
 Fixed Guardian Shard Cannon clipping through Type 7
 Fixed missing VFX on small Guardian Shard Cannon
 Fixed LOD issue with small Guardian Shard Cannon
 Fix LOD issue on Guardian Plasma Charger
 Fixed Guardian Shield Reinforcement Packages preventing shields restoring after reboot/repair
 Reduce the brightness of the enforcer cannon when it has a white weapon colouring applied to it
 Fixed module reinforcement packages being disabled under certain circumstances
 Corrected the cargo hatch closing when deploying a limpet and causing ship speed to change
 Corrected the retract animation on the Guardian Plasma Charger
 Limpets will now collect cargo that has been forcibly ejected from the players ship
 Corrected the Advanced Plasma Accelerator recoil animation
 Corrected typo in Remote Release Flechette Launcher
 Fixed SFX for the Kill Warrant Scanner sometimes going missing when switching between ship and fighter
 Fixed turrets firing at ships which are at 0% hull
 
 
 
 Wing Missions
 
 Fixed case where mission progress wasn't shared between players in Multicrew
 Fixed trade wing missions not sharing Trade rank progression with wing
 
 
 
 Wings
 
 Ensure the 'target my wing mans target' key works in all applicable situations
 Fix for dropping out at a wake that is close to a planet, which should mean you drop out much closer to your intended target
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						Kaltern
					
					
 Posts: 5859
 Location: Lockerbie, Scotland
 
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					|  Posted: Tue, 11th Dec 2018 17:43    Post subject: |  |  
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					| Scheduled for 5pm UTC up-time.
 Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
 
 Follow me on Twitter if you feel like it... @kaltern
 
 My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
 
 -= Word to the wise: Having a higher forum post does not mean you are right. =-
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					|  Posted: Tue, 11th Dec 2018 21:02    Post subject: |  |  
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					| Its out but the servers are being hammered into the ground. Unable to log in.
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						mtj
					
					
 
 Posts: 2315
 
 Location: Austria / Finland
 
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						Kaltern
					
					
 Posts: 5859
 Location: Lockerbie, Scotland
 
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					|  Posted: Fri, 14th Dec 2018 03:18    Post subject: |  |  
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					| More or less.  I suspect they didn't expect quite such a high login rate - looks like a lot of players are coming back to check out the new features.
 Exploration absolutely ROCKS btw. (ignore anyone who says otherwise, they just don't like having to actually put some effort in...)
 
 Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
 
 Follow me on Twitter if you feel like it... @kaltern
 
 My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
 
 -= Word to the wise: Having a higher forum post does not mean you are right. =-
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					|  Posted: Fri, 14th Dec 2018 09:13    Post subject: |  |  
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					| I will probably pick up the season pass finally this weekend while it is $7.50 as it seems pretty mandatory for the game and now that I know they don't plan a second season pass hopefully this will be enough to fully enjoy the game.
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						mtj
					
					
 
 Posts: 2315
 
 Location: Austria / Finland
 
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					|  Posted: Fri, 14th Dec 2018 10:02    Post subject: |  |  
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					| Or ignore those who say the exploration is good now. New mechanics for exploring the same USSs and the same dead planets that are constantly being repeated between systems is not exactly my idea of good content. Not counting the new lighting system where it seems that the game was washed and discolored. But there are those who like it.
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						Nodrim
					
					
 Posts: 9669
 Location: Romania
 
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					|  Posted: Mon, 17th Dec 2018 14:20    Post subject: |  |  
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					|  Posted: Mon, 17th Dec 2018 15:20    Post subject: |  |  
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					| Space legs or GTFO.
 
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						Nodrim
					
					
 Posts: 9669
 Location: Romania
 
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					|  Posted: Mon, 17th Dec 2018 16:54    Post subject: |  |  
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					|  Posted: Thu, 20th Dec 2018 00:05    Post subject: |  |  
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					| Been meaning to try this for some time and I do have the PC for it now too. It's on sale right now, but I genuinely don't know if I'll like it or not. I've always wanted to get into a game like this, but a lot of them seem to me like they're way too complex. I mostly just want to explore the galaxy and find cool planets and phenomenons, maybe have some dogfights between them. Does this game do that well? Will I be forced a lot into other stuff like trading and political nonsense and what not?
 NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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						Kaltern
					
					
 Posts: 5859
 Location: Lockerbie, Scotland
 
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					|  Posted: Thu, 20th Dec 2018 00:20    Post subject: |  |  
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					|  	  | DarkRohirrim wrote: |  	  | Been meaning to try this for some time and I do have the PC for it now too. It's on sale right now, but I genuinely don't know if I'll like it or not. I've always wanted to get into a game like this, but a lot of them seem to me like they're way too complex. I mostly just want to explore the galaxy and find cool planets and phenomenons, maybe have some dogfights between them. Does this game do that well? Will I be forced a lot into other stuff like trading and political nonsense and what not? | 
 
 The political stuff is completely optional.  The new exploration mechanics allow you to do exactly what you just said, although please don't expect new and interesting stuff in every system - a lot are like real galaxy stuff probably is - borking empty planets with nothing unusual.  But there ARE things to find, some have been already and apparently there is much more.
 
 Dogfights are especially good now with the new missions that give a 'kill everything in waves' type thing - you need to fill a bar for example, or like battlefield with the kill the other team to win type environments.
 
 I would wholeheartedly give it a go - now.  It's definitely an improvement - but you WILL need to put some time into making money to be able to buy the slightly better ships.  Exploration is good for cash now, and also mining is MUCH better now for money.
 
 Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
 
 Follow me on Twitter if you feel like it... @kaltern
 
 My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
 
 -= Word to the wise: Having a higher forum post does not mean you are right. =-
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					|  Posted: Thu, 20th Dec 2018 01:07    Post subject: |  |  
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					| Cool, will probably buy it in the morning. Should I get the deluxe edition? That one is €12, while the normal game is just €6, is it worth the double price? Speaking of price, it seems low enough to me, but should I wait a bit more still, you think it will drop more than this?
 NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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					|  Posted: Thu, 20th Dec 2018 01:09    Post subject: |  |  
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					| If deluxe is base game plus the season pass stuff, just get that.
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					|  Posted: Thu, 20th Dec 2018 07:36    Post subject: |  |  
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					|  	  | DarkRohirrim wrote: |  	  | Cool, will probably buy it in the morning. Should I get the deluxe edition? That one is €12, while the normal game is just €6, is it worth the double price? Speaking of price, it seems low enough to me, but should I wait a bit more still, you think it will drop more than this? | 
 
 The Horizons Seasons pass is at its historic low currently on Steam as its previous low was 60% off.  It is the main reason I finally broke down and got it as the base game feels really crippled without owning the season pass.
 
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					|  Posted: Tue, 25th Dec 2018 02:54    Post subject: |  |  
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					|  	  | DarkRohirrim wrote: |  	  | Well, I got the game and played a bit. I... like it, but I am incredibly overwhelmed, not really sure what to do in it for a start, heh. I also did the training missions, except for the advanced combat one, couldn't get through it.  | 
 
 Everybody's overwhelmed for quite a bit until they've got a fair bit of time into it, that's normal.  Unfortunately, the training missions (even now that they've revamped them), don't do a very good job beyond introducing you to the barest of essentials.
 
 Honestly, the best way to learn is to jump in feet first and make all the mistakes yourself. Seriously.  Worst comes to worst you can wipe your Commander and start again. Eventually, there will come a point where it will just "click".  I do recommend playing in Offline or Private mode first, to avoid all the tards' though, at least until you're comfortable.
 
 There's also plenty of threads/newbie videos on the official forums if you're really confused about a particular topic such as navigation/trading/planetside landing, that sort of thing.
 
 It's one of those games where you'll get out of it how much you put into it. It certainly has enough content now to last you a few hundred hours, until you start seeing past the carefully constructed mirage of its depth.
 
 I can never be free, because the shackles I wear can't be touched or be seen.
 i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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					|  Posted: Tue, 25th Dec 2018 03:00    Post subject: |  |  
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					| If you wipe your character and start again, do all the bonus items and such become available for the new character?
 
  	  | couleur wrote: |  	  | Everything I don't understand is a mental disorder.  | 
 
  	  | couleur wrote: |  	  | If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s | 
 
  	  | russ80 wrote: |  	  | Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON. | 
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					|  Posted: Tue, 25th Dec 2018 08:26    Post subject: |  |  
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					|  	  | Mikey5449 wrote: |  	  | If you wipe your character and start again, do all the bonus items and such become available for the new character? | 
 
 I have no idea. When I played there were no "bonus" or pre-order items.  I think anything you buy from their cash shop in terms of ship skins is bound to your account and not your character, but I'm not fully certain on this.
 
 I can never be free, because the shackles I wear can't be touched or be seen.
 i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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						Il_Padrino
					
					
 Posts: 7591
 Location: Greece by the North Sea
 
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					|  Posted: Tue, 25th Dec 2018 10:51    Post subject: |  |  
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					|  	  | DarkRohirrim wrote: |  	  | Well, I got the game and played a bit. I... like it, but I am incredibly overwhelmed, not really sure what to do in it for a start, heh. I also did the training missions, except for the advanced combat one, couldn't get through it.  | 
 Let me know what you think about this after a couple of hours. I'm interested in this game, as well as X4 Foundations, but I haven't played something like this in many years.
 I'm not looking for a shallow experience, but I also don't feel like putting in 20-something hours to understand the basics.
 
 There must have been a door there in the wall, when I came in.
 Truly gone fishing.
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					|  Posted: Sat, 2nd Mar 2019 00:43    Post subject: |  |  
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					| Another game that will be fully playable only by our followers...
 You must preorder your party before venturing forth.™   •   FOV Calculator •   Are you mindful today? • Women: Know Your Limits!
 
 Last edited by blackeyedboy on Thu, 11th Apr 2019 12:10; edited 1 time in total
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					|  Posted: Thu, 11th Apr 2019 06:00    Post subject: |  |  
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					| Next update coming 23rd of April which focuses on new players.
 
  	  | Quote: |  	  | New beginners only systems before you get to first rank. New Modules to help with docking/disembarking and supercruise
 Advanced Docking Computer
 Supercruise Assist Module
 Extra Level 1 Module Slots for all ships to accommodate above modules
 New Navigation Tab
 New Pilot's Handbook
 Trading Screen Improvements
 Interstellar Initiatives (formally Community Events)
 Revamped main menu layout, including featuring GalNet news and other important information.
 Training Missions and Challenge Scenarios will now be accessible via the cockpit, allowing you to brush up your skills right from the seat of your ship.
 Loading screen tips.
 Bug fixes.
 
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 https://forums.frontier.co.uk/threads/april-update-coming-23-april-2019.508239/
 
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