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Posted: Sun, 21st Oct 2018 11:41 Post subject: |
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Thanks for the input!
15x2 EURO was the path I had in mind, also.
Guess will wait a bit more and start with new features already included. As weird as this may sound, I am most curious about the new planet 'sounds' they came up with.
(too bad Space Engine and this game won't somehow merge into a spectacular new game)
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Posted: Sun, 21st Oct 2018 13:54 Post subject: |
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blackeyedboy wrote: | I don't understand much out of these NEW features you 'veteran' Elite players are delighted about.
But I've been wanting to try this game for some time now. Maybe this would be a good moment.
Is there any pack that includes Horizons and the MAIN game at a cheaper price than Steam or Frontier one (~25+25 EURO)? |
I wouldn't recommend the game unless you are ready for a big grind.
The main enjoyment you can get from this game is the combat system which is against AI 99.9% of the time, preferably coop with your friends.
This is because the game world is mostly dead and any interesting PVP interactions died years ago along with the community.
It has nice atmosphere and some other interesting points but that only holds so long as you are grinding.
You can actually appreciate the game world a lot more in Virtual Reality, its one of the best looking games in VR, the problem is putting on a VR headset and grinding for 6 hours isn't comfortable and is a waste of time as you can't watch your favourite TV show while you grind endlessly.
Best thing to do is watch a Youtube video on how people get credits generally, then look at how much a decent ship costs.
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Posted: Tue, 11th Dec 2018 13:32 Post subject: |
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Servers currently down as the update is being applied.
Patch Notes.
Spoiler: | Quote: | New Features
Exploration
Discovery Scanner upgraded to include access to the new Full Spectral System (FSS) scanner mode
Players use the FSS Mode to discover stellar bodies, stellar phenomenon, USSs, scenarios, distress calls, mission targets and more
There is now only one Discovery Scanner available in game, which is based on the basic variant. Commanders that have purchased either the intermediate or advanced scanners will receive a credit refund
Detailed Surface Scanner upgraded to include access to brand new planet probes
Players can fire probes at bodies to gather data that can be sold.
Players can also use these probes to pinpoint places of interest on landable planets as well as uncover lucrative places in planetary rings to mine (mining tools will be available at a later Beta release)
Each body has a "probe efficiency" target; if the player maps 100% of the body using either the same or less than the target, they are awarded a bonus
Added "First Mapped By" tag - the first commander to 100% map a stellar body and sell the data at a port will be named for everyone to see
Players will be unable to map Sol, Achenar or Alioth as these systems are already fully mapped
Revamped look of the bonus popup when selling data
A credit bonus will be awarded for players that get either 100% first discovered or 100% first mapped in a system
Added new things to find!
Orrery view added - players can access the schematic orrery view of systems from the system map
Codex
Codex added to the ship's internal (right hand) panel. The Codex contains:
Commander Stats
- Logs important player statistics
- Session Log records important game events for players review
- Archive holds all text and audio logs taken from the numerous narratives from across the galaxy
- Audio logs can be added to the improved Playlist feature
Discoveries
- Contains either rumored, reported or discovered entries from across the 42 different galactic regions
- Discoveries are broken down in to 3 categories (Stellar Bodies, Biological and Geological, and Civilisations)
Knowledge base
- Various articles from the rich history and lore of the Elite universe, from the history of the Super Powers, to important characters and corporations
- Each article is narrated and can be added to the improved Playlist feature
Background Simulation
Factions can now be in multiple states within each system that they are present
Economic and Security status added
War, Civil War and Election states are now a 7 day conflict, where players engage in activities (such as winning conflict zones in War and Civil War states) and attempt to beat their opponents
Added a new 'Happiness' level for each faction, that is a combination of various states and influence. Happiness also plays into the Expansion state
Civil Liberty state added (part of the Security Status)
Added more information to the status tab in the right hand cockpit panel to help players manage/support factions
Megaships and Installations
Added new megaships and installations
Applicable megaships will move location, on a weekly tick
Scenarios
Added new scenarios with voice over direction and feedback, and on screen choices and objectives
Scenarios come in the form of USSs, Megaship, Installations and Conflict Zones
Conflict zones are now round based; players battle to win a round which then feeds into the war state
Side objectives can appear, and if the player completes them, they are awarded a points boost
Once a round has finished, a new one will begin after a short pause
Combat specific ambient chatter added.
Ambient chatter now is now in place throughout the entire game and not just around stations.
3000 + lines of NPC dialogue added to support scenario driven gameplay.
Lighting
Added new lighting model, using dynamic exposure
Colour grading applied to various situations in the game, improving the look and feel of the game world
Added a new 'Night Vision' mode to Ships, Fighters and SRVs, to allow players to navigate dark sides of planets, rings and other areas of the game
Cockpit UI
External Ship panel (left hand side)
Combined 'clear filters' option with the 'set filters' option on the Navigation panel
Added filters to the Transaction tab
Added context sensitive, quick action button to contacts (such as 'Request Docking' when targeting a port)
Combined sub-targets and inventory into a new 'Target' tab, with filters
Comms Panel (top left)
Reordered the tabs
Added support for combining channels in to one main chat channel, or set them as separate tabs
Options added to give the player the ability to combine chat channels in to a tab, or split them out
Added the ability to select any Commander in a chat channel to interact with them (incl. invite to wing, invite to crew, voice comms, invite to squadron, block, report, direct comms, and view gamercard where applicable)
Added a binding to select a different chat channel in the input field
Combined invitations and multicrew tabs together in to a 'Social' tab which includes:
- Multicrew (find crew, join a ship)
- Friends invites
- Wing invites
- Online friends
Squadron feed tab added
Internal Panel (right hand side)
Added a new 'Home' tab that replaces the previous status tab
- Includes new buttons to launch various features (holo-me, squadrons, codex, powers, Galnet etc)
- Also include better Playlist feedback
Replaced fire groups "1, 2, 3..." with "A, B, C..." to avoid confusion between group and fire buttons
Added new contextual 'Ship' tab that replaces the 'Functions' tab and includes sections for 'Ship Preferences', 'Pilot Preferences' and 'Ship Stats'
Inventory tab now has icon filters instead of text filters, increasing usable screen space
Improved refinery layout that includes the ships cargo capacity
Updated 'Status' tab to now include local faction information, Super Power and Powerplay status, a Session Log digest, info on Finances and acquired Permits all in a more legible way
New Playlist feature that replaces the GalNet player, allowing players to queue and manage several types of media (GalNet news articles, codex articles, inbox audio logs etc.)
Text Chat Channels
New star system wide text chat now available
Profanity filter added, with a toggle to turn it off
Friends and Group Management
Improved layout and pagination to display large numbers of friends or groups
Display last online activity
Improved Search functionality : search results are now players only, allowing you to add to friends or to join private group
Improved popup to interact with friends / Commanders / private groups
Improved visibility of friends statuses (online + mode / offline / blocked)
Localised COVAS
Added 5 free localised COVAS packs:
Luciana : Spainish
Maksim: Russian
Vitoria: Brazillian Portuguese
Gerhard: German
Amelie: French
Squadrons
Players can now create a Squadron (for a credit fee), or browse existing ones to join from the right hand cockpit panel
Play style tags can be used when creating a Squadron, and as a filter when browsing existing ones
Squadrons can be aligned to a Superpower, Power and a Faction
Squadron allegiance page allows in depth data on chosen Faction
Squadrons can take part in the various leaderboards, and compete for the top spot
Squadron feed tab in the Comms panel lists certain events, as well as Public and Internal posts
Squadron management tools (applicable to certain ranks):
Invite Commanders to join
Kick lower ranked members
Promote/demote lower ranked members
Change lower ranked privilages
Create posts
Accept applications
Set if the Squadron is accepting new members
Join in the Leader text chat channel
Mining
3 new mining processes added (in addition to the standard mining laser process)
Surface Deposits - material deposits that can be found on the surface of asteroids
Sub-surface Deposits - material deposits that can be found below the surface of an asteroid
Fissures - setting the correct 'Seismic charge' into fissures will split the asteroid apart, allowing the deep core materials to be mined
Added new high value materials
4 new mining tools added to outfitting
Pulse wave Analyser - a scanner used to pinpoint asteroids that support the new extraction processes
Abrasion Blaster - used to break off surface material deposits from asteroids
Sub-surface Displacement Missile - Allows recovery of sub-surface material deposits from asteroids
Seismic Charge Launcher - Allows recovery of deep core materials by splitting the asteroid apart
New Ships
Krait Phantom (Faulcon DeLacy)
With a spacious cargo hold and a relatively generous quantity of hardpoints, the Krait Phantom is a versatile ship suited to a range of roles. It has enough firepower to hold its own against larger targets, and enough straight-line speed to outpace smaller targets. The ship also offers eight internal compartments, allowing the pilot to tailor the ship to their requirements. And while it lacks the firepower and fighter bay of its sister ship, the Krait Mk II, it is both faster and lighter.
2 large and 2 medium hardpoints
8 Internal optional slots
Top speed of 256m/s and a boost speed of 358m/s
8.23LY laden FSD range
Mamba (Zorgon Peterson)
Based on an unreleased racing prototype, the Mamba is one of the fastest ships in production. It can also deliver a lot of punishment, boasting one huge and two large hardpoints. This emphasis on firepower and speed means the ship can hit hard and fast, vanishing before the target has a chance to react. Comparisons to the Fer-de-Lance, also produced by Zorgon Peterson, will be inevitable, but the Mamba is in fact faster in a straight line, while being slightly less maneuverable.
1 huge, 2 large and 2 small hardpoints
5 internal optional slots
Top speed of 316m/s and a boost speed of 387m/s
6.37LY laden FSD range
Quality of Life
Display a notification icon to indicate new bindings are available to the player
Starport contacts now displayed as a grid, rather than a flat list
Added icon to info panel to show players if their ship or SRV lights are on
Audio Options screen:
Added “Wavescanner Autoducking” option. Disable this to hear the SRV wavescanner more clearly at high speeds
Audio Options screen is reorganised for more clarity and ease of use
Restore defaults button added
The default position on the Audio volume sliders is now indicated.
The child volume sliders can now be boosted above the default value.
Important note: your volume sliders will be reset to default position when you first run 3.3.
Bug fixes and Improvements
This update includes well over 2000 fixes for various issues that have been discovered and investigated during the development process. For the sake of clarity, we have primarily listed below fixes for issues that have been reported to us by the community or other significant changes.
Adder
[list][*]Fixed clipping issues when deploying weapons
Alliance Challenger
Fixed misplaced caustic damage decals
Fixed missing engine trails
Fixed Ship ID cameras being swapped
Alliance Chieftain
Fixed very quiet multicannons
Anaconda
Fixed size 3 hardpoint doors getting in the way of the size4 hardpoint
Corrected mirrored text on external panel
Asp Scout
Added correct material to the reverse thrusters
Diamondback Explorer
Fixed LOD issues with hardpoint covers
Fixed gap in cockpit
Eagle
Fixed paintwork showing wear even when at 100%
F63 Condor
Corrected mirrored external decals
Federal Dropship
Fixed thermal vent placement
Federal Gunship
Fixed engine flaps animating incorrectly
Guardian Fighters
Fixed Small Guardian Gauss Cannon clipping through hardpoint when deployed
Corrected the left and right cockpit panel positions
Imperial Clipper
Fixed floating cockpit geometry
Imperial Cutter
Fixed some mirrored text on external panels
Imperial Eagle
Fixed incorrect shadow being used
Fixed gaps in cockpit when using EDTracker or VR
Imperial Fighter
Fixed clipping when docking with mothership
Krait Mk.II
Fixed Z-fighting in cockpit
Landing gear now lines up with ship door
Fixed the engine boost SFX sounding like 'Hello'
Decreased brightness of the red proximity warning lights
Fixed overly 'scratched' cockpit glass
Corrected the order of its bobble head slots
Type-10
Fixed cockpit seat being incorrectly placed
Fixed various model issues
Fixed winglets not animating correctly
Type-6
Fixed gap in between ship body and thrusters
Type-7
Fixed hole in the side of the ship
Can now put a Size 2 passenger cabin in the size 2 slot
Type-9
Fixed the schematic having incorrect drives
Fixed engine VFX being too far behind the actual thruster
Viper Mk.III
Fixed paintwork showing wear even when at 100%
AI
Fixed situations where security ships and Thargoids could incorrectly start attacking each other
Fixed NPC ships charging FSD with weapons still active
Ensure the 'Terrorist' archetype always comes with a bounty
Fixed authority ships occasionally firing Plasma rounds when scanning ships
Fixed NPC having no FSD cooldown after being interdicted
Destroying an NPC power plant now takes the ship down to 40% power (inline with player ship behaviour)
NPC ships should use the reboot/repair option when drives are at 0%
Avatar Animations
Correctly invert the joystick animations if the controls are inverted
Cockpit UI
Correctly display if a targeted ship is in a wing or multcrew
When firing weapons while looking at the module panel, the ammo count will now properly update
Widened the target panel to fit in longer ship names
Ensure ammo count is correct on the module tab after reloading weapons
Ensure Commander names are always displayed in the comms panel
Ensure module priority is retained after ship destruction
Comms panel will no longer expand without focusing on it, if players leave the ships Multicrew session
Fixed the navigation panel not displaying the correct destination system when in hyperspace in some cases
Ensure completed and finished community goals are cleared from the transaction tab
Make chat messages time display the same time as the galaxy time when using a machine in a different time zone
Fixed an issue that caused inbox messages to show incorrect, and sometimes invalid, times and dates. PS4 only
Fixed some inbox messages not clearing the notification icon once read
Fixed overlapping text between inbox message subject and date
Fixed cases where the fuel bar incorrectly indicates that the player has enough fuel to make a jump that it actually can't
Commodities Market
Fixed UI spacing issues with the commodities screen
Controllers/Inputs
Fixed the Thrust Master HOTAS S4 not appearing in the control screen
Ensure default mappings appear for the Thrustmaster HOTAS4
Console Achievements
Added 3 new Trophies on PlayStation 4
Added 10 new Achievements on Xbox One
CQC
Fixed a potential server disconnect when using beam lasers in CQC
Fixed CQC structures disappearing when authority machine leaves the match
Crashes/Stability/Performance
Fixed a hang that could occur whilst fighting a Thargoid Interceptor
Fixed crash that could occur when a fighter is docking
Fixed crash that could occur on PS4 when in Multicrew
Fixed crash that could occur whilst docking at "Chelomey Orbital" in Cubeo
Fixed crash that could occur with Powerplay data
Fixed crash that could occur when selecting the galaxy map from the transactions tab
Fixed crash that could occur when exiting multicrew
Fixed crash that could occur whilst reading an inbox message during a hyperspace jump
Fixed crash that could occur whilst deploying a fighter when in a multicrew session
Fixed a crash that could occur when handing in a mission
Fixed a crash that could occur when dropping out of Supercruise at a port
Fixed frame rate issues after driving on a planet surface for an amount of time
Fixed crash that could occur during ship reboot/repair
Fixed a crash that could occur when exiting the Galaxy Map
Fixed a softlock that could occur whilst loading in to the game
Fixed crash that could occur when opening the system map
Fixed crash that could when dropping into planetary rings
Fixed crash that occur when loading in to the game
Fixed crash that could occur when switching screen resolutions
Fixed crash that could occur when plugging in a controller
Fixed a crash that could occur as a player joins a Multicrew ship that is near a volcanic POI
Fixed crashed that could occur when fighting a Hydra
Fixed crash that could occur when switching between a mothership and fighter
Fixed crash that could occur if multiple Commanders playing on either PS4 or Xbox One were on a planet surface in their SRVs
Crime and Punishment
Ensure a Powerplay bounty does not cause a premium for transporting the ship it was incurred on
Engineering
Corrected some inconsistencies in Engineer descriptions
Added a line to explain that pinned blueprints may differ if applied to a different module
Ensure there is room to display the modified icon even with long module names
Balance pass on the High Yield Shells engineering special
Reduced the grade thresholds of the Colonia engineers
Fighter Crew
Fixed instance where fighter crew in control of the mothership were trying to use FSD when the ship was nav locked to another ship, causing ship to become unresponsive to player input
Fixed typo in crew lounge
Fixed fighter crew sometimes struggling to dock a fighter with its mothership
Galaxy Map
Fixed systems controlled by Pilots Federation not appearing under the civilisation filter
Selected filter settings remain selected when changing map configurations
General
Packhound missiles no longer clip through planet landscapes
Fixed odd VFX artifacts on ships drives when at low throttle
Ensure player set PIPS are retained when the ship is dismissed and recalled
Tweaked the position of the interdiction UI element in the three Alliance ships
Search and Rescue +/- buttons now increase/decrease if held down
Fixed incorrect ship schematics displaying inside some ships cockpits
Unified the GalNet logos to be the one with 7 points in all screens
Fixed unreachable listening post In the "HIP 16753" system
Fixed missing text in the Rhenium material description
Fixed incorrect details title for Chemical processors material description
Added missing "Independent" icon where applicable
Generation Ships
Removed the unnecessary warnings when firing weapons near a Generation Ship
Guardian Beacons
Corrected some text errors
Fix for VFX disappearing when scanned
Fixed LOD issues on beacon
Fixed pylons animating before fully powered
Fixed over sized physics
Fixed pylon light clipping through ships
Fixed ships being able to clip through the 'orb'
Guardian Sites
Fixed floating geometry
Corrected some obelisk symbols to match what the object actually requires
Tweaked Guardian material drop rate, in an effort to make it more balanced across the different rarities
Installations
Added a new space bar, "The Orange Sidewinder"
Listening Posts
Fixed typos in Alpha Centauri B 1 listening post
Livery Items
Fixed LOD issue with onion head decal
Localisation/Text
Fixed truncated Search and Rescue Agent text in Russian
Corrected typo in Synthetic Meat commodity description
Fixed typo in Carbon class star description
Materials
Fixed description errors with Delta, Epsilon and Gamma obelisk data
Fixed Piceous Cobble being hard to collect
Increased the drop rate of more common guardian materials
Fixed the crystalline cluster model
Fixed Strange Wake Solutions description typo
Reduce the chance the of mineral deposits spawning inside surface rocks
Megaships
Ensure that rescue ships offer the limpet restock service
Ensure players don't get stuck in the Alcatraz Class Prison in HIP 17962 system, when dropping out at it's location
Missions
Increased wing delivery mission payouts
Fixed Federal rank not increasing when successfully completing applicable mission
Fix for valid massacre targets not counting towards mission progress
Fixed USS not spawning for 'Wet Work' missions
Corrected some Massacre missions that had inconsistent rewards for number of targets
Stop missions requesting cargo that it views as illegal (Federal mission asking for imperial slaves, for example)
Balance pass on Super Power reputation gain
Added destination faction to passenger VIP missions
Updated mission wording to reflect that ports in lock down do not have access to their commodities market
Stop planetary scan missions sending players to scan mission giving faction
Allow kills outside target system to count in assassination missions (fixes ships appearing to not be mission targets when they leave the target system)
Ensure follow on missions spawn at the players current reputation level
Added extra info to time bonus mission objectives
Altered Massacre faction selection to prevent the target faction generator from picking the same target that is giving the mission.
Delivery and Smuggle missions now warn players about being cargo laden and reduced jump range
Reduce chance planetary Scan chooses POI owned by mission giver
Added missing hand in faction information to delivery missions
Fixed race mission wrinkles appearing with very little time to complete them
Multicrew
Fixed the saved plotted route being cleared when entering multicrew
Fixed geyser particle effects not appearing for a multicrew crew member
Network
Fixed situations where NPC ships could disappear from Supercruise when a player drops out of SC
Fixed Planet SYNUEFE VM-D C15-10 2 A causing players to get stuck in log in loop
Fixed possible disconnect when trying to escape a Thargoid
Outfitting
Fixed softlock that could occur when attempting to purchase or retrieve 5D Guardian Module Reinforcement
Fixed missing "?" in livery section
Fix for point defense module not restocking correctly
Timers for modules in transit should now reflect time remaining more accurately
Ensure modules are listed under correct categories in stored modules tab
Players can only fit one FSD interdictor, as there is no benefit to fitting more and causes confusion
Fixed outfitting stats becoming out of sync and applying incorrect values (a distance value for damage type, for example)
Ensure all applicable multicrew enabled weapons/modules are clearly marked in outfitting
Fixed dark lighting and outfitting cameras for the SRV
Fixed livery filters not working
Fixed incorrect schematic used for 8A thrusters
Added 1 more ship and 2 more utility stock slots to all markets
Passenger Missions
Added the faction to deliver to in transaction panel
Ensure VIP passenger missions display their expiration time on the transaction tab
Fix some passenger missions incorrectly reducing the timer by ~20mins when accepting them
Ensure passengers that claim to be unfazed by hull damage, are actually unfazed
Player Factions
Add faction descriptions
Player Journal
Multiple faction activestates – in Location and FSDJump events
The first “Cargo” event written to the journal contains full inventory
Added “AsteroidCracked” event
Added “SAAScanComplete” (Surface Area Analysis) event
Added “CodexDiscovery” event
Added “FSSDiscoveryScan” and “FSSSignalScan” events
Added several events for Squadrons
Simplify the “Category” in MaterialTrade
Clarify meaning of bit 14 in status file: was called “under ship” but actually indicates when turret is retracted
ApproachSettlement now includes Latitude and Longitude
Note Bounty event is different for Skimmer bounty
Update description of StoredShips event with InTransit flag
Add ActiveFine info to Docked event
EngineerProgress event at startup with summary for all engineers currently known
Note a new ShipTargetted event is generated after using KillWarrantScanner, with updated bounty for target
Note the MissionRedirected mission name now has any trailing “_name” removed
Added MyReputation in faction list in FsdJump and Location events
Added “FSDTarget” event when selecting a starsystem to jump to
Added MissionID to cargo to indicate if it is mission-related: in Cargo, CollectCargo, EjectCargo events
In ship loadout, indicate if it is ‘hot’
Cargo summary is now written to a separate file, and updated when data changes
Add “HullHealth” stat in the “Loadout” event
MissionCompleted now indicates correct destination after redirection
Player Stats
Ensure 'Time Played' updates correctly
Ports
Added missing habitation ring to "Greeboski's Outpost"
Ensured all new adverts are being displayed correctly
Fixed docking computer causing hull damage in a ship with no shields, when docking at surface ports
Fixed situation where loading into the game whilst docked on a pad can cause shields to go offline
Powerplay
Fixed broken 'Exploitation impact' column on Edmund Mahon's screen
Corrected Aisling expansion instructions
Rendering
Fixed low quality shadows appearing when entering Orbital Cruise on PS4
Corrected the rendering order of nebula
Fix for the FSD charge up visual becoming mis-aligned after using vanity camera
Fixed galaxy background vanishing after a Thargoid hyperdiction
Fixed missing particles in some hi-res screenshots
Ship Launched Fighters
Fixed inability to deploy fighter weapons if the motherships weapons weren't deployed before switching
Skimmers
Ensure scanned skimmers return appropriate details on the target panel
SRV
Fixed the targeting reticule displaying when the weapon is deactivated
Stellar Forge
Renamed "Pleiades Sector Ir-W D1-55" to "Delphi"
Fixed connection issues around "COL 285 SECTOR CV-Y D41 7 E"
Fixed typo in the LHS 3006 system description
Moved 2 moons in Kyloasly DA-A f69 slightly apart so that they no longer intersect
Fixed "Lucifers" orbital period
Fixed the star in the system "HD 168352" having a too small radius
Ensure I Bootis B and C are a contact binary again
Renamed some duplicate systems
Persistent POIs now consistent for different graphics card vendors
Corrected Sednas position on it's orbit
Corrected the positions of the three ports around Earth
Fixed Moon GD 319 1 A intersecting ring of planet GD 319
Fixed some Class V gas giants being overly bright pink
Synthesis
Required grade 5 materials now display their correct grade icon (and not grade 4)
System Map
Corrected overly bright/shiny planets
Ensure players can set navigation targets from the system map
Thargoids
Thargoid Interceptors can now still engage players, even if they are close to them
Interceptors now launch Thargon kamikaze attacks if they detect a port
Corrected some lore inconsistencies found in megaship logs to do with the Thargoid Link
Vanity Camera
Fixed inverted joystick animations when using the vanity camera
Vanity Items
Improved some of the visual artifacts on the Corvette Razor pack
Increased space between the text and icon on the Trader Name Plate
Ensure all engine colours are correct when customised engine trail colours are turned off
Ship names can now have blank spaces at the beginning and end
Fixed clipping on Vulture ship kit
VR
Fixed Neutron star cones only appearing in the left eye of the HMD
Capped the frame rate whilst on the main menu to 90fps, to stop HMD's overheating
Weapons/Modules
Ensure the 'Restock All' option actually restocks the 1F Guardian Shard Cannon (Turret)
Corrected inconsistency in AX outfitting descriptions
Fixed Guardian Shard Cannon clipping through Type 7
Fixed missing VFX on small Guardian Shard Cannon
Fixed LOD issue with small Guardian Shard Cannon
Fix LOD issue on Guardian Plasma Charger
Fixed Guardian Shield Reinforcement Packages preventing shields restoring after reboot/repair
Reduce the brightness of the enforcer cannon when it has a white weapon colouring applied to it
Fixed module reinforcement packages being disabled under certain circumstances
Corrected the cargo hatch closing when deploying a limpet and causing ship speed to change
Corrected the retract animation on the Guardian Plasma Charger
Limpets will now collect cargo that has been forcibly ejected from the players ship
Corrected the Advanced Plasma Accelerator recoil animation
Corrected typo in Remote Release Flechette Launcher
Fixed SFX for the Kill Warrant Scanner sometimes going missing when switching between ship and fighter
Fixed turrets firing at ships which are at 0% hull
Wing Missions
Fixed case where mission progress wasn't shared between players in Multicrew
Fixed trade wing missions not sharing Trade rank progression with wing
Wings
Ensure the 'target my wing mans target' key works in all applicable situations
Fix for dropping out at a wake that is close to a planet, which should mean you drop out much closer to your intended target |
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Tue, 11th Dec 2018 17:43 Post subject: |
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Scheduled for 5pm UTC up-time.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Posted: Tue, 11th Dec 2018 21:02 Post subject: |
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Its out but the servers are being hammered into the ground. Unable to log in.
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mtj
Posts: 2315
Location: Austria / Finland
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Fri, 14th Dec 2018 03:18 Post subject: |
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More or less. I suspect they didn't expect quite such a high login rate - looks like a lot of players are coming back to check out the new features.
Exploration absolutely ROCKS btw. (ignore anyone who says otherwise, they just don't like having to actually put some effort in...)
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Posted: Fri, 14th Dec 2018 09:13 Post subject: |
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I will probably pick up the season pass finally this weekend while it is $7.50 as it seems pretty mandatory for the game and now that I know they don't plan a second season pass hopefully this will be enough to fully enjoy the game.
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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Fri, 14th Dec 2018 10:02 Post subject: |
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Or ignore those who say the exploration is good now. New mechanics for exploring the same USSs and the same dead planets that are constantly being repeated between systems is not exactly my idea of good content. Not counting the new lighting system where it seems that the game was washed and discolored. But there are those who like it.
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Nodrim
Posts: 9579
Location: Romania
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Posted: Mon, 17th Dec 2018 14:20 Post subject: |
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Posted: Mon, 17th Dec 2018 15:20 Post subject: |
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Space legs or GTFO.

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Nodrim
Posts: 9579
Location: Romania
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Posted: Mon, 17th Dec 2018 16:54 Post subject: |
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Posted: Thu, 20th Dec 2018 00:05 Post subject: |
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Been meaning to try this for some time and I do have the PC for it now too. It's on sale right now, but I genuinely don't know if I'll like it or not. I've always wanted to get into a game like this, but a lot of them seem to me like they're way too complex. I mostly just want to explore the galaxy and find cool planets and phenomenons, maybe have some dogfights between them. Does this game do that well? Will I be forced a lot into other stuff like trading and political nonsense and what not?
NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Thu, 20th Dec 2018 00:20 Post subject: |
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DarkRohirrim wrote: | Been meaning to try this for some time and I do have the PC for it now too. It's on sale right now, but I genuinely don't know if I'll like it or not. I've always wanted to get into a game like this, but a lot of them seem to me like they're way too complex. I mostly just want to explore the galaxy and find cool planets and phenomenons, maybe have some dogfights between them. Does this game do that well? Will I be forced a lot into other stuff like trading and political nonsense and what not? |
The political stuff is completely optional. The new exploration mechanics allow you to do exactly what you just said, although please don't expect new and interesting stuff in every system - a lot are like real galaxy stuff probably is - borking empty planets with nothing unusual. But there ARE things to find, some have been already and apparently there is much more.
Dogfights are especially good now with the new missions that give a 'kill everything in waves' type thing - you need to fill a bar for example, or like battlefield with the kill the other team to win type environments.
I would wholeheartedly give it a go - now. It's definitely an improvement - but you WILL need to put some time into making money to be able to buy the slightly better ships. Exploration is good for cash now, and also mining is MUCH better now for money.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Posted: Thu, 20th Dec 2018 01:07 Post subject: |
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Cool, will probably buy it in the morning. Should I get the deluxe edition? That one is €12, while the normal game is just €6, is it worth the double price? Speaking of price, it seems low enough to me, but should I wait a bit more still, you think it will drop more than this?
NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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Posted: Thu, 20th Dec 2018 01:09 Post subject: |
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If deluxe is base game plus the season pass stuff, just get that.
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Posted: Thu, 20th Dec 2018 07:36 Post subject: |
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DarkRohirrim wrote: | Cool, will probably buy it in the morning. Should I get the deluxe edition? That one is €12, while the normal game is just €6, is it worth the double price? Speaking of price, it seems low enough to me, but should I wait a bit more still, you think it will drop more than this? |
The Horizons Seasons pass is at its historic low currently on Steam as its previous low was 60% off. It is the main reason I finally broke down and got it as the base game feels really crippled without owning the season pass.
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Posted: Tue, 25th Dec 2018 02:54 Post subject: |
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DarkRohirrim wrote: | Well, I got the game and played a bit. I... like it, but I am incredibly overwhelmed, not really sure what to do in it for a start, heh. I also did the training missions, except for the advanced combat one, couldn't get through it.  |
Everybody's overwhelmed for quite a bit until they've got a fair bit of time into it, that's normal. Unfortunately, the training missions (even now that they've revamped them), don't do a very good job beyond introducing you to the barest of essentials.
Honestly, the best way to learn is to jump in feet first and make all the mistakes yourself. Seriously. Worst comes to worst you can wipe your Commander and start again. Eventually, there will come a point where it will just "click". I do recommend playing in Offline or Private mode first, to avoid all the tards' though, at least until you're comfortable.
There's also plenty of threads/newbie videos on the official forums if you're really confused about a particular topic such as navigation/trading/planetside landing, that sort of thing.
It's one of those games where you'll get out of it how much you put into it. It certainly has enough content now to last you a few hundred hours, until you start seeing past the carefully constructed mirage of its depth.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Tue, 25th Dec 2018 03:00 Post subject: |
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If you wipe your character and start again, do all the bonus items and such become available for the new character?
couleur wrote: | Everything I don't understand is a mental disorder.  |
couleur wrote: | If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s |
russ80 wrote: | Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON. |
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Posted: Tue, 25th Dec 2018 08:26 Post subject: |
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Mikey5449 wrote: | If you wipe your character and start again, do all the bonus items and such become available for the new character? |
I have no idea. When I played there were no "bonus" or pre-order items. I think anything you buy from their cash shop in terms of ship skins is bound to your account and not your character, but I'm not fully certain on this.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Il_Padrino
Posts: 7545
Location: Greece by the North Sea
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Posted: Tue, 25th Dec 2018 10:51 Post subject: |
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DarkRohirrim wrote: | Well, I got the game and played a bit. I... like it, but I am incredibly overwhelmed, not really sure what to do in it for a start, heh. I also did the training missions, except for the advanced combat one, couldn't get through it.  |
Let me know what you think about this after a couple of hours. I'm interested in this game, as well as X4 Foundations, but I haven't played something like this in many years.
I'm not looking for a shallow experience, but I also don't feel like putting in 20-something hours to understand the basics.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Posted: Sat, 2nd Mar 2019 00:43 Post subject: |
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Another game that will be fully playable only by our followers...
You must preorder your party before venturing forth.™ • FOV Calculator • Are you mindful today? • Women: Know Your Limits!
Last edited by blackeyedboy on Thu, 11th Apr 2019 12:10; edited 1 time in total
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Posted: Thu, 11th Apr 2019 06:00 Post subject: |
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Next update coming 23rd of April which focuses on new players.
Quote: | New beginners only systems before you get to first rank.
New Modules to help with docking/disembarking and supercruise
Advanced Docking Computer
Supercruise Assist Module
Extra Level 1 Module Slots for all ships to accommodate above modules
New Navigation Tab
New Pilot's Handbook
Trading Screen Improvements
Interstellar Initiatives (formally Community Events)
Revamped main menu layout, including featuring GalNet news and other important information.
Training Missions and Challenge Scenarios will now be accessible via the cockpit, allowing you to brush up your skills right from the seat of your ship.
Loading screen tips.
Bug fixes.
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https://forums.frontier.co.uk/threads/april-update-coming-23-april-2019.508239/
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