Prodeus
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AmpegV4




Posts: 6248

PostPosted: Sun, 15th Aug 2021 03:17    Post subject:
Shooter of the decade imo

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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 16th Sep 2022 22:07    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Fri, 16th Sep 2022 22:15    Post subject:
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SpykeZ




Posts: 23710

PostPosted: Sat, 17th Sep 2022 01:25    Post subject:
ixigia wrote:
Finally, been looking forward to this one Very Happy


Same, it's been on my wishlist for what seems like a decade


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AmpegV4




Posts: 6248

PostPosted: Sat, 17th Sep 2022 03:15    Post subject:
Yeah I think its the best retro shooter we've had yet. You will want to play on hardest difficulty unless they've since done a balance pass.

Hedon Bloodrite is good as well for a build engine type game that mixes puzzling into the game.
https://store.steampowered.com/app/1072150/Hedon_Bloodrite/
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Breezer_




Posts: 10799
Location: Finland
PostPosted: Sat, 17th Sep 2022 11:10    Post subject:
Finally, almost forgot this one.
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headshot
VIP Member



Posts: 35872
Location: UK
PostPosted: Sat, 24th Sep 2022 22:32    Post subject:
Prodeus-I_KnoW


May the NFOrce be with you always.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sun, 25th Sep 2022 00:04    Post subject:
AmpegV4 wrote:
Yeah I think its the best retro shooter we've had yet. You will want to play on hardest difficulty unless they've since done a balance pass.

This is a good suggestion, as the game is still extremely easy on anything lower than Ultra Hard. Pretty sure the Normal difficulty was specifically tailored to gamejournos and Switch users Cool Face

Another mandatory step for me was enabling the Minimal HUD from the options and resizing it (0.3) along with the crosshair since the default ones are both hilariously jarring and distracting.

It definitely feels satisfying to play in all its classic simplicity, a mix between Brutal Doom and Doom 2016 but without any silly auto-cutscenes to break the flow. Then the meaty gunplay, inspired pixel filter and pumping music do the rest. The level design seems decent as well, not particularly complex but not linear either. My retro-FPS itches are scratched/10
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Sun, 25th Sep 2022 21:25    Post subject:
It's a very good game, very meaty. But saying it's the best boomer shooter. Mad

Please play Amid Evil.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Yondaime
VIP Member



Posts: 11741

PostPosted: Mon, 26th Sep 2022 14:08    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:28; edited 1 time in total
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W123




Posts: 2500
Location: USA
PostPosted: Mon, 26th Sep 2022 20:11    Post subject:
Pirated the early access a few months ago and it was impressive for the most part, but the level design wasn't the greatest and the respawn system is stupid. But the guns and gore, the most important part, they nailed it.
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W123




Posts: 2500
Location: USA
PostPosted: Mon, 26th Sep 2022 20:13    Post subject:
VonMisk wrote:
It's a very good game, very meaty. But saying it's the best boomer shooter. Mad

Please play Amid Evil.


Amid Evil is too esoteric for my tastes. I really wanted to like it, just wish it were more dark fantasy like heretic than whatever the hell it was. It was a giant tease for me Sad
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Mon, 26th Sep 2022 22:46    Post subject:
Well, Prodeus is the closesed thing to what Doom Eternal should have been. Still it's sometimes buggy and things being locked by power ups is weird.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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SpykeZ




Posts: 23710

PostPosted: Tue, 27th Sep 2022 07:47    Post subject:
What's the 3rd party DRM about on this? Is it just for online or something?


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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Tue, 27th Sep 2022 08:40    Post subject:
SpykeZ wrote:
What's the 3rd party DRM about on this? Is it just for online or something?

It's on GOG. Search for GoG Games, zippyshare, enjoy.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Tue, 27th Sep 2022 11:00    Post subject:
Prodeus v1 0 0 4 MULTi11 REPACK-KaOs
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Sun, 2nd Oct 2022 14:47    Post subject:
ixigia wrote:
AmpegV4 wrote:
Yeah I think its the best retro shooter we've had yet. You will want to play on hardest difficulty unless they've since done a balance pass.

This is a good suggestion, as the game is still extremely easy on anything lower than Ultra Hard. Pretty sure the Normal difficulty was specifically tailored to gamejournos and Switch users Cool Face

Another mandatory step for me was enabling the Minimal HUD from the options and resizing it (0.3) along with the crosshair since the default ones are both hilariously jarring and distracting.

It definitely feels satisfying to play in all its classic simplicity, a mix between Brutal Doom and Doom 2016 but without any silly auto-cutscenes to break the flow. Then the meaty gunplay, inspired pixel filter and pumping music do the rest. The level design seems decent as well, not particularly complex but not linear either. My retro-FPS itches are scratched/10



The games is ultra easy until the second half of the game when you get two hit by the ticks, sniped in mid air, killed while dropping into new room. I don't negate what Ixi wrote because it really is still easy but just unbalanced, the blue - Prodeus enemies have a lot of tracking projectiles. I got killed through wall but just once. Still fine.
The thing that is the biggest problem is lack of checkpoints just respawn points. If you die on anything lesser than highest difficulty you just respawn full health. It kills the tension.

Except the chaos gate level where you don't have respawn point or any checkpoint but relentless waves of enemies who could and would kill you with two hits on Very High and Ultra High and you have to restart whole fight again and again and it feels like bullshit now.

The game is fine but the lack of save is just... shit.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Nodrim




Posts: 9587
Location: Romania
PostPosted: Sun, 2nd Oct 2022 15:47    Post subject:
I finished it and while it was pretty cool I have a few serious gripes with it.

First, the difficulty is all over the place. The game is made easy by the checkpoints system which allows you to respawn at the point of your death, meaning everything you killed up to that point is dead. You can pretty much punch everything in the game to death until the final missions by just dying and respawning endlessly. The enemies are balanced for this weird checkpoint system with some monsters being extremely hard to avoid and dealing a huge amount of damage. Clearly this aspect of the game is poorly tuned.

The monster variety is quite limited and it gets rather repetitive at some point.

The power ups being locked behind resources is a hit or mix approach.

The story it tries to tell is quite lackluster.

I enjoyed it. The combat is meaty and the visual design is fantastic. However, it could have been so much more and it can hardly justify all the time spent in Early Access.
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Damasta




Posts: 83

PostPosted: Tue, 4th Oct 2022 23:03    Post subject:
So is Prodeus-I_KnoW somehow broken or am I too stupid to understand how to progress the game? Laughing When I finish the first level and reach the screen where my stats are being shown (completion, secrets blabla) I can't click on the "continue" button. When I click it, nothing happens. WTF?

What am I doing wrong? Is it a bad crack (if there is one at all) or am I missing something?
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W123




Posts: 2500
Location: USA
PostPosted: Wed, 5th Oct 2022 00:29    Post subject:
^ Sorry i didn't run into that problem.

Playing this again, i dunno if they changed weapon balance or what but is it me or do the weapons sound great and feel punchy, but actually in practice feel kinda weak? Respawn system still garbage, level design kinda sucks.. running around tight corridors looking for keys.. not too impressed.
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Photish




Posts: 1223

PostPosted: Wed, 5th Oct 2022 14:14    Post subject:
Damasta wrote:
So is Prodeus-I_KnoW somehow broken or am I too stupid to understand how to progress the game? Laughing When I finish the first level and reach the screen where my stats are being shown (completion, secrets blabla) I can't click on the "continue" button. When I click it, nothing happens. WTF?

What am I doing wrong? Is it a bad crack (if there is one at all) or am I missing something?


Remove the -goggalaxy thingy on the Prodeus icon (right click properties). Solved it for me.
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Damasta




Posts: 83

PostPosted: Wed, 5th Oct 2022 19:27    Post subject:
Photish wrote:
Damasta wrote:
So is Prodeus-I_KnoW somehow broken or am I too stupid to understand how to progress the game? Laughing When I finish the first level and reach the screen where my stats are being shown (completion, secrets blabla) I can't click on the "continue" button. When I click it, nothing happens. WTF?

What am I doing wrong? Is it a bad crack (if there is one at all) or am I missing something?


Remove the -goggalaxy thingy on the Prodeus icon (right click properties). Solved it for me.


You deserve a medal! It's working now.
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tonizito
VIP Member



Posts: 51400
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 8th Oct 2022 11:32    Post subject:
Pretty cool game mens. Now, to wait for a steam sale and buy it for a pittance or to way for a gog sale in order to properly reward the devs? Decisions, decisions.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Thu, 20th Oct 2022 02:12    Post subject:
VonMisk wrote:
The games is ultra easy until the second half of the game when you get two hit by the ticks, sniped in mid air, killed while dropping into new room. I don't negate what Ixi wrote because it really is still easy but just unbalanced, the blue - Prodeus enemies have a lot of tracking projectiles. I got killed through wall but just once. Still fine.
The thing that is the biggest problem is lack of checkpoints just respawn points. If you die on anything lesser than highest difficulty you just respawn full health. It kills the tension.

Except the chaos gate level where you don't have respawn point or any checkpoint but relentless waves of enemies who could and would kill you with two hits on Very High and Ultra High and you have to restart whole fight again and again and it feels like bullshit now.

The game is fine but the lack of save is just... shit.

I just finished the campaign and indeed, you're absolutely right - there are maps and specific sections in the second half of the game that clearly need an extra coat of balance both when it comes to (questionable) enemy placement and actual design. The infinite respawning system certainly doesn't help with the sense of progression and reward, but sadly the devs don't seem eager to change that part since it was made with the leaderboards in mind, which is silly.

It's a pretty damn entertaining shooter and I definitely got my fix, still, it does feel a bit like a missed opportunity since it could have been truly great with a few changes/additional settings and more polished encounters.
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