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Posted: Sun, 15th Aug 2021 03:17 Post subject: |
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Last edited by AmpegV4 on Mon, 23rd Feb 2026 09:03; edited 1 time in total
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prudislav
VIP Member
Posts: 29147
Location: The land of beer and porn
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Posted: Fri, 16th Sep 2022 22:07 Post subject: |
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ixigia
[Moderator] Consigliere
Posts: 65246
Location: Italy
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Posted: Fri, 16th Sep 2022 22:15 Post subject: |
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Finally, been looking forward to this one 
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Posted: Sat, 17th Sep 2022 01:25 Post subject: |
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| ixigia wrote: | Finally, been looking forward to this one  |
Same, it's been on my wishlist for what seems like a decade
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Posted: Sat, 17th Sep 2022 03:15 Post subject: |
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Last edited by AmpegV4 on Mon, 23rd Feb 2026 08:57; edited 1 time in total
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Posted: Sat, 17th Sep 2022 11:10 Post subject: |
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Finally, almost forgot this one.
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headshot
VIP Member
Posts: 38121
Location: UK
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Posted: Sat, 24th Sep 2022 22:32 Post subject: |
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Prodeus-I_KnoW
May the NFOrce be with you always.
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ixigia
[Moderator] Consigliere
Posts: 65246
Location: Italy
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Posted: Sun, 25th Sep 2022 00:04 Post subject: |
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| AmpegV4 wrote: | | Yeah I think its the best retro shooter we've had yet. You will want to play on hardest difficulty unless they've since done a balance pass. |
This is a good suggestion, as the game is still extremely easy on anything lower than Ultra Hard. Pretty sure the Normal difficulty was specifically tailored to gamejournos and Switch users
Another mandatory step for me was enabling the Minimal HUD from the options and resizing it (0.3) along with the crosshair since the default ones are both hilariously jarring and distracting.
It definitely feels satisfying to play in all its classic simplicity, a mix between Brutal Doom and Doom 2016 but without any silly auto-cutscenes to break the flow. Then the meaty gunplay, inspired pixel filter and pumping music do the rest. The level design seems decent as well, not particularly complex but not linear either. My retro-FPS itches are scratched/10
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VonMisk
Posts: 9522
Location: Hatredland
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Posted: Mon, 26th Sep 2022 14:08 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:28; edited 1 time in total
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W123
Posts: 2583
Location: USA
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Posted: Mon, 26th Sep 2022 20:11 Post subject: |
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Pirated the early access a few months ago and it was impressive for the most part, but the level design wasn't the greatest and the respawn system is stupid. But the guns and gore, the most important part, they nailed it.
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W123
Posts: 2583
Location: USA
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VonMisk
Posts: 9522
Location: Hatredland
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Posted: Mon, 26th Sep 2022 22:46 Post subject: |
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Well, Prodeus is the closesed thing to what Doom Eternal should have been. Still it's sometimes buggy and things being locked by power ups is weird.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Posted: Tue, 27th Sep 2022 07:47 Post subject: |
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What's the 3rd party DRM about on this? Is it just for online or something?
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VonMisk
Posts: 9522
Location: Hatredland
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Posted: Tue, 27th Sep 2022 08:40 Post subject: |
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| SpykeZ wrote: | | What's the 3rd party DRM about on this? Is it just for online or something? |
It's on GOG. Search for GoG Games, zippyshare, enjoy.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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deelix
PDIP Member
Posts: 32062
Location: Norway
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Posted: Tue, 27th Sep 2022 11:00 Post subject: |
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Prodeus v1 0 0 4 MULTi11 REPACK-KaOs
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VonMisk
Posts: 9522
Location: Hatredland
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Posted: Sun, 2nd Oct 2022 14:47 Post subject: |
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| ixigia wrote: | | AmpegV4 wrote: | | Yeah I think its the best retro shooter we've had yet. You will want to play on hardest difficulty unless they've since done a balance pass. |
This is a good suggestion, as the game is still extremely easy on anything lower than Ultra Hard. Pretty sure the Normal difficulty was specifically tailored to gamejournos and Switch users
Another mandatory step for me was enabling the Minimal HUD from the options and resizing it (0.3) along with the crosshair since the default ones are both hilariously jarring and distracting.
It definitely feels satisfying to play in all its classic simplicity, a mix between Brutal Doom and Doom 2016 but without any silly auto-cutscenes to break the flow. Then the meaty gunplay, inspired pixel filter and pumping music do the rest. The level design seems decent as well, not particularly complex but not linear either. My retro-FPS itches are scratched/10 |
The games is ultra easy until the second half of the game when you get two hit by the ticks, sniped in mid air, killed while dropping into new room. I don't negate what Ixi wrote because it really is still easy but just unbalanced, the blue - Prodeus enemies have a lot of tracking projectiles. I got killed through wall but just once. Still fine.
The thing that is the biggest problem is lack of checkpoints just respawn points. If you die on anything lesser than highest difficulty you just respawn full health. It kills the tension.
Except the chaos gate level where you don't have respawn point or any checkpoint but relentless waves of enemies who could and would kill you with two hits on Very High and Ultra High and you have to restart whole fight again and again and it feels like bullshit now.
The game is fine but the lack of save is just... shit.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Nodrim
Posts: 9969
Location: Romania
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Posted: Sun, 2nd Oct 2022 15:47 Post subject: |
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I finished it and while it was pretty cool I have a few serious gripes with it.
First, the difficulty is all over the place. The game is made easy by the checkpoints system which allows you to respawn at the point of your death, meaning everything you killed up to that point is dead. You can pretty much punch everything in the game to death until the final missions by just dying and respawning endlessly. The enemies are balanced for this weird checkpoint system with some monsters being extremely hard to avoid and dealing a huge amount of damage. Clearly this aspect of the game is poorly tuned.
The monster variety is quite limited and it gets rather repetitive at some point.
The power ups being locked behind resources is a hit or mix approach.
The story it tries to tell is quite lackluster.
I enjoyed it. The combat is meaty and the visual design is fantastic. However, it could have been so much more and it can hardly justify all the time spent in Early Access.
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W123
Posts: 2583
Location: USA
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Posted: Wed, 5th Oct 2022 00:29 Post subject: |
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^ Sorry i didn't run into that problem.
Playing this again, i dunno if they changed weapon balance or what but is it me or do the weapons sound great and feel punchy, but actually in practice feel kinda weak? Respawn system still garbage, level design kinda sucks.. running around tight corridors looking for keys.. not too impressed.
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tonizito
VIP Member
Posts: 51819
Location: Portugal, the shithole of Europe.
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Posted: Sat, 8th Oct 2022 11:32 Post subject: |
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Pretty cool game mens. Now, to wait for a steam sale and buy it for a pittance or to way for a gog sale in order to properly reward the devs? Decisions, decisions.
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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ixigia
[Moderator] Consigliere
Posts: 65246
Location: Italy
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Posted: Thu, 20th Oct 2022 02:12 Post subject: |
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| VonMisk wrote: | The games is ultra easy until the second half of the game when you get two hit by the ticks, sniped in mid air, killed while dropping into new room. I don't negate what Ixi wrote because it really is still easy but just unbalanced, the blue - Prodeus enemies have a lot of tracking projectiles. I got killed through wall but just once. Still fine.
The thing that is the biggest problem is lack of checkpoints just respawn points. If you die on anything lesser than highest difficulty you just respawn full health. It kills the tension.
Except the chaos gate level where you don't have respawn point or any checkpoint but relentless waves of enemies who could and would kill you with two hits on Very High and Ultra High and you have to restart whole fight again and again and it feels like bullshit now.
The game is fine but the lack of save is just... shit. |
I just finished the campaign and indeed, you're absolutely right - there are maps and specific sections in the second half of the game that clearly need an extra coat of balance both when it comes to (questionable) enemy placement and actual design. The infinite respawning system certainly doesn't help with the sense of progression and reward, but sadly the devs don't seem eager to change that part since it was made with the leaderboards in mind, which is silly.
It's a pretty damn entertaining shooter and I definitely got my fix, still, it does feel a bit like a missed opportunity since it could have been truly great with a few changes/additional settings and more polished encounters.
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