i dont see a difference, aside from the shadows looking worse in the forest scene
they intentionally made them look worse btw. games 10 years ago had higer res shadows than this
@fable2 Shadows and reflections are always blurry and “boiling” because they are very low res, from a very few rays. nSlopia’s ray reconstruction helps a little, but there is so much it can do. And I agree the result is embarrassing and minuscule difference at best.
I was talking about the Shadows in the RTX OFF scene being low res intentionally actually, sry for not being clear with my wording.
As for the RTX ON shadows, i think they look blurry because of Contact Hardening and Variable Penumbra.
It doesn't help that the entire presentation has Chromatic aberration and Vignette dialed up way too high.
Even for that, we've had techniques to create physically correct hard/soft shadows based on light distance. See e.g. Red Dead Redemption 2's shadows. These dumb studios no longer bother implementing these techniques because rayz trazingz omgz0rz. Even the original GTA5 had good shadow softening options.
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