i dont see a difference, aside from the shadows looking worse in the forest scene
they intentionally made them look worse btw. games 10 years ago had higer res shadows than this
@fable2 Shadows and reflections are always blurry and “boiling” because they are very low res, from a very few rays. nSlopia’s ray reconstruction helps a little, but there is so much it can do. And I agree the result is embarrassing and minuscule difference at best.
I was talking about the Shadows in the RTX OFF scene being low res intentionally actually, sry for not being clear with my wording.
As for the RTX ON shadows, i think they look blurry because of Contact Hardening and Variable Penumbra.
It doesn't help that the entire presentation has Chromatic aberration and Vignette dialed up way too high.
Even for that, we've had techniques to create physically correct hard/soft shadows based on light distance. See e.g. Red Dead Redemption 2's shadows. These dumb studios no longer bother implementing these techniques because rayz trazingz omgz0rz. Even the original GTA5 had good shadow softening options.
Man... I gotta be honest. I'm looking forward to this. It will properly be bland.
It's hitman... Just not boring? As in slow and meticulously. Where you have to plan the same mission over and over again, to finally get it - and THEN it's fun.
I’ve been hurt before, but I'm ready to be let down again
Always a good idea to blow 30% of your budget on the intro sequence song that the player hears maybe twice during the entire experience. Not like that money could be better spent elsewhere...
My guess is they've gone all in with this one, betting the future of the company on it. I haven't looked at information on Hitman success, but even if somewhat successful for its niche, it has a much lower ceiling than a game like this.
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